Breeze Grigas Email and Phone Number
Breeze Grigas work email
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Breeze Grigas personal email
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Making games and bringing people together.Worked on these published games and apps:AEGIS Combining Robots - Principal game designer and art directorAEGIS Combining Robots Season 2 - Principal game designer and art directorStonespine Architects - Lead game/rules developerBatman: The Animated Series Adventures - Content developer, rulesKabuto Sumo: Sakura Slam - Game developerKabuto Sumo: Swarms - Content designer/developerPack O Games: SLY - Lead game developer, rulesPack O Games: MAD - Game developer, rulesPack O Games: WIN - Game developer, rulesPack O Games: BOG - Game developer, rules Pack O Games: FAR - Game developer, rulesPack O Games: IRK - Game developer, rulesPack O Games: NUT- Game developer, rulesLA-1 - Narrative design, rules development, copy editingPocket Paragons: AEGIS - Graphic designer and art directorSpace Lion - Assistant creative developerCLUE: Treachery at Tudor Manor - Post-production QACLUE: Robbery at the Museum - Pre-production Testing, QACLUE: Sabotage on the High Seas - Pre-production Testing, QACLUE: Midnight Hotel - Pre-production Testing, QADungeons & Dragons: Bedlam in Neverwinter - Pre-production Testing, QAHeroQuest: Rise of the Dread Moon - Pre-production QAHeroQuest: Prophecy of Telor - Pre-production QAHeroQuest: Spirit Queen's Torment - Pre-production QAPigment - Art manager, graphic designChiseled - Rules editorWartide: Heroes of Atlantis - Content Design, QAEllen's Game of Games - UX, Game DesignRobot Rising - QAGrooveball Crush - QA, Game DesignDisney Magic Timer (v5.0) - UX/Game DesignVisible Body Human Anatomy Atlas - UX DesignVisible Body Muscle Premium - UX DesignVisible Body Anatomy & Physiology - UX DesignMy Incredible Body - QACredited as a playtester on these tabletop games:Jurassic Park: Legacy of Isla NublarStar Wars RivalsIndiana Jones CrypticBetrayal LegacyThornwatchUnmatched: Battle of LegendsPower Rangers: Heroes of the GridFunkoverse Strategy GameThe Shining Back to the FutureTrekking the WorldWay Too Many CatsCATastrophe: The Game of Nine LivesHOOPLAAlso a 25+ time PAX panel organizer and speaker.
Brieger Creative
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Game DeveloperBrieger Creative Mar 2020 - PresentWorks with an all-star team of board game creators on various big-name projects, ranging from IP games like Batman: The Animated Series Adventures to more casual card games. Refines game content, balances victory conditions, rebuilds rule books and leads playtests. -
Director, Lead DesignZephyr Workshop Jan 2013 - PresentWorcester, Ma, UsFounded a tabletop game development studio where we build and publish tactics and adventure games, in addition to developing games for other publishers. We launched our first game, AEGIS Combining Robots in 2019 to critical and financial success. My responsibilities include:- Project management - Game systems design and content design- Art direction, graphic design, UI/UX design- Prototyping, public testing and iteration- Public event demonstrations, conventions management, sales -
Tabletop Games Quality ControlHasbro Jul 2022 - Nov 2023Pawtucket, Ri, UsReviewed content, rules, print files, and final products from the Family Games and Avalon Hill teams. Worked on several products for the CLUE, Hero Quest, and Dungeons & Dragons IPs. -
Game Developer, SalesLevel 99 Games, Llc Aug 2018 - Dec 2019Albuquerque, New Mexico, UsWorked at numerous conventions across the country, selling games, pitching to potential customers, leading demo teams and setting up booths at large trade shows.Led design and development on an unreleased game based on a major video game IP, which was shown to and green-lit by the license-holder. -
Associate Game DesignerHitpoint Studios Aug 2018 - Oct 2019Designed UI flow for first time user experiences, reworked UI/UX and reorganized content for new versions, wrote documentation, created wireframes, mockups and pitches for new features. Projects include mobile games for Disney and Ellen Degeneres.
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Content Designer + QaOutact, Inc. Oct 2015 - Oct 2016- Shipped Wartide: Heroes of Atlantis on Android/iOS. Live game.- Solo'd QA for all aspects of game for most of development cycle, from grayboxes to ship, and subsequent live updates. Used Sifter to report bugs across iOS, Android and Unity Editor. - Performed content writing, localization and other text/stat-related implementation in Unity Editor. - Manipulated cross-referenced design spreadsheets for characters, skills, currencies, etc.- Updated and maintained design documentation for characters and skills.- Created lore content outlines for playable characters and campaign stages. -
Lead Game Builder (Contract)Green Door Labs Oct 2013 - Sep 2015Utilized the proprietary platform to design and produce interactive fiction games for museums, institutions, and events. Produced graphics for clients. Performed client out-reach.
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User Experience Designer And Quality AssuranceVisible Body May 2014 - May 2015Newton, Ma, UsVisible Body is a joint company with Argosy Publishing, Zybright and Game Guts. My responsibilities were to assist various teams with the design and development of numerous, world-renown Unity-built apps and games for mobile, desktop and web. - Worked across the project management, art, engineering and marketing departments to resolve problems related to user interface and other design challenges.- Produced design documents and annotated wireframes for user interfaces and game-play systems- Redesigned user interfaces for apps being ported from tablet to phone and vice-versa- Designed central mechanics, narrative structure and levels for an unreleased mobile game- Collected data from in-person user testing- Reported, organized and verified all manner of bugs across all games and apps via BugzillaPart of the core design team for: - Grooveball Crush for iOS (Featured)- Abyss (Cancelled mobile adventure game)- Human Anatomy Atlas 7 for iPad/iPhone (2015 Tabby Award Winner)- Muscle Premium 5 - Anatomy & Physiology for iPhone - Unannounced anatomy game app (to be released)Led quality assurance for:- Human Anatomy Atlas 7 (iPad, iPhone)- Human Anatomy Atlas 6 (iPad, iPhone, PC, Mac, web)- Human Anatomy Atlas 5 (Windows tablets)- Muscle Premium (Windows tablets)- 10 Ovid Institutional app ports (iPad, iPhone, Android tablets, Android phones)- My Incredible Body (PC/Mac/Android tablets)- Muscle Premium Android- Skeleton Premium Android -
Concept And Production ArtistMassdigi May 2012 - Aug 2013Worcester, Massachusetts, UsProduced a variety of artwork and graphics for several student-led projects, such as "NanoSwarm", "On-Call" and "TicTacToe Squared" with assistance on several other MassDiGi internship projects. -
Game Design InternMassdigi Mar 2012 - Jun 2012Worcester, Massachusetts, UsWorked with my peers to pitch and develop features for minigames in Roadhouse Interactive's MMO "Family Guy Online". -
Quality AssuranceStomp Games May 2013 - Jul 2013Concord, Massachusetts, UsWorked on a lean QA team on the live Facebook / Mobile dungeon crawling RPG "Robot Rising".- Tested menus, shops and automated item crafting and customization functions.- Tested dozens levels for set and enemy placement balance and error.- Test PvP system while it was being developed- Debug various social systems such as chat and ,matchmaking. -
Peer Tutor And Teacher'S AidBecker College, Collaborative Learning Center Aug 2010 - May 2013Worcester, Massachusetts, UsTeaching fellow students techniques and concepts regarding their career-relevant skills in art and design. Worked on and off through most of my college career, mentoring dozens of students and classes.
Breeze Grigas Skills
Breeze Grigas Education Details
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Becker CollegeGame And Interactive Media Design -
Robotpencil MentorshipCharacter Design -
Bay Path Regional Vocational Technical High SchoolComputer Aided Drafting
Frequently Asked Questions about Breeze Grigas
What company does Breeze Grigas work for?
Breeze Grigas works for Brieger Creative
What is Breeze Grigas's role at the current company?
Breeze Grigas's current role is Director @ Zephyr Workshop. Hire us to do tabletop game design, development and playtesting..
What is Breeze Grigas's email address?
Breeze Grigas's email address is xe****@****ail.com
What schools did Breeze Grigas attend?
Breeze Grigas attended Becker College, Robotpencil Mentorship, Bay Path Regional Vocational Technical High School.
What skills is Breeze Grigas known for?
Breeze Grigas has skills like Game Design, Photoshop, Graphic Design, Drawing, Conceptual Art, Storyboarding, Character Design, Board Games, Digital Painting, Zbrush, User Interface Design, Traditional Art Skills.
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