Dave Johnson Email and Phone Number
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Executive Producer on the upcoming AAA First-Person Shooter, Shrapnel. shrapnel.com Team Leader with nearly 25 years of industry experience and a focus on culture, inclusion, and trust. My motto: “Happy people make good things and good things makes money.” Experience with Leadership, Team Building, Production, Art Direction, Animation, Narrative Design, Game Design, Live Action Directing and Quality Assurance and have managed teams ranging from 5 to over 150.I have worked on a wide range of genres and titles including Crackdown 3, Alan Wake, Ryse: Son of Rome, Age of Empires Online, Gears of War, Halo, State of Decay, Fable, and a large collection of soon-to-be-games, prototypes, almost-was-a-games, and a few should-have-never-beens.I was also an Animator for a few years, and a Software Test Engineer for several years before that! I've been in games a LONG time and love this industry!
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Head Of Studio | Chief Product OfficerShrapnel Sep 2024 - PresentSeattle, Wa, Us -
Chief Product OfficerShrapnel Apr 2024 - Dec 2024Seattle, Wa, Us -
Executive ProducerShrapnel Jul 2022 - Mar 2024Seattle, Wa, Us -
Senior ProducerXbox Game Studios Publishing Sep 2019 - Jul 2022Redmond, Wa, UsWorking as Sr. Producer on "Contraband." -
Senior Art DirectorXbox Game Studios Publishing Sep 2015 - Sep 2019Redmond, Wa, Us• Sr Art Director on upcoming Crackdown 3 title. -
Art Director/Animator/ArtistXbox Game Studios Publishing 2008 - Sep 2015Redmond, Wa, Us• Publishing AD on State of Decay, Age of Empires Online, and Ascend: New Gods.• Animation Supervisor on Ryse: Son of Rome.• Art Director on several XBLA, Full Retail, and Prototype titles.• Responsible for overall look and feel of titles.• Work with several internal and 3rd party Developers.• Create concepts and storyboards to drive the direction and foster creative growth.• Consultant on at least one non-game related project within Microsoft.• Responsible for creating character design docs, as well as style guides for several titles. -
SdetXbox Game Studios Publishing 2004 - 2008Redmond, Wa, Us -
Adjunct Animation InstuctorThe Art Institutes Mar 2013 - 2014Atlanta, Georgia, Us• Responsible for teaching the Advanced Animation course.• Built entire 11 week curriculum from scratch.• Instruct students on how to get emotionally stimulating, hand-keyed character performances.• Focus on body mechanics, as well as lip-sync and facial animation. -
Cpc EngineerSierra On-Line Apr 1999 - Jun 2001UsI was a CPC Engineer for Sierra, where I took titles through a set of final checks to verify them as being certified before heading out to the public.Prior to that I was a phone Tech Support Operator with the company. -
Sales And Technical SupportStairmaster Sports/Medical Products 1996 - 1999
Dave Johnson Skills
Dave Johnson Education Details
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Animation MentorAnimation -
Ianimate.NetAdvanced Character Animation -
The Art InstitutesComputer Animation
Frequently Asked Questions about Dave Johnson
What company does Dave Johnson work for?
Dave Johnson works for Shrapnel
What is Dave Johnson's role at the current company?
Dave Johnson's current role is Head of Studio | Chief Product Officer at SHRAPNEL.
What is Dave Johnson's email address?
Dave Johnson's email address is da****@****oft.com
What is Dave Johnson's direct phone number?
Dave Johnson's direct phone number is 136054*****
What schools did Dave Johnson attend?
Dave Johnson attended Animation Mentor, Ianimate.net, The Art Institutes.
What are some of Dave Johnson's interests?
Dave Johnson has interest in Videogames, Guitar, Cartoons, Drawing, 3d Animated Films.
What skills is Dave Johnson known for?
Dave Johnson has skills like Maya, Animation, Photoshop, Zbrush, 3d Studio Max, Sketchbook Pro, Autodesk Motionbuilder, The Setup Machine, After Effects, Xbox 360, Computer Animation, Character Animation.
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