Principal environment artist with over 10 years of experience and contributor to AAA and indie games ranging from Fortnite to Forza. Owned and delivered environment art for AAA console & PC games, indie hits, and XR projects. AAA experience with Unreal Engine 5, as well as experience with Unreal Engine 4, proprietary engines, and Unity on shipped projects. Collaborated on and delivered numerous game levels from gray box to finished art in a variety of styles while meeting performance, gameplay, and quality goals across various platforms. Experience training artists and providing feedback and support. Expertise with Maya, Zbrush, Substance Designer, Substance Painter, and the Adobe Suite. Delivered comprehensive, modular 3D art kits, hard surface models and environment props for multiple shipped titles. Concept art and illustration background contributes to a grounded creative process, focused design, and thoughtful storytelling.