Principal Environment Artist
Principal environment artist on an unannounced project. Lead creation of environment art and kit/palette art for the game, working extensively in UE5. Tackled a wide array of art creation tasks and specialized in hard surface and subd modeling. As the principal environment artist, established the standards for environment art quality, pipelines, and workflows internally. Also helped establish visual targets, art direction, and level design for game levels. Trained and mentored environment artists in up-to-date tools and processes. Worked collaboratively with level designers, art direction, environment artists and gameplay leads to build out game levels from white box to final, ship-quality art. Created a library of AAA-quality materials for the environment art team, and developed various material creation utilities in Substance Designer and Painter to speed up asset creation and surfacing.