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David G. Email & Phone Number

Principal Environment Artist
Location: Greater Seattle Area, United States, United States 13 work roles 2 schools
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Role
Principal Environment Artist
Location
Greater Seattle Area, United States, United States

Who is David G.? Overview

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David G. is listed as Principal Environment Artist based in Greater Seattle Area, United States, United States. AeroLeads shows a matched LinkedIn profile for David G..

David G. previously worked as Principal Environment Artist at Sword & Wand, Inc and Senior Environment Artist at Final Strike Games. David G. holds Bachelor'S Degree, Digital Media - 3D from Otis College Of Art And Design.

Profile bio

About David G.

Principal environment artist with over 10 years of experience and contributor to AAA and indie games ranging from Fortnite to Forza. Owned and delivered environment art for AAA console & PC games, indie hits, and XR projects. AAA experience with Unreal Engine 5, as well as experience with Unreal Engine 4, proprietary engines, and Unity on shipped projects. Collaborated on and delivered numerous game levels from gray box to finished art in a variety of styles while meeting performance, gameplay, and quality goals across various platforms. Experience training artists and providing feedback and support. Expertise with Maya, Zbrush, Substance Designer, Substance Painter, and the Adobe Suite. Delivered comprehensive, modular 3D art kits, hard surface models and environment props for multiple shipped titles. Concept art and illustration background contributes to a grounded creative process, focused design, and thoughtful storytelling.

13 roles

David G. work experience

A career timeline built from the work history available for this profile.

Principal Environment Artist

Fully Remote, US

Principal environment artist on an unannounced project. Lead creation of environment art and kit/palette art for the game, working extensively in UE5. Tackled a wide array of art creation tasks and specialized in hard surface and subd modeling. As the principal environment artist, established the standards for environment art quality, pipelines, and.

Aug 2023 - Nov 2024

Senior Environment Artist

Bellevue, WA, US

Senior environment artist on an unannounced AAA PC/Console game focusing on modular palette development, hard surface modeling, and look dev. Helped train and onboard junior artists on Fortnite through feedback and creation of custom tutorials and documentation. Utilized an array of tools and skills like Maya, Zbrush, Unreal Engine 5, Substance Painter and.

Nov 2022 - May 2023

Environment Artist

Bellevue, WA, US

Environment artist on unannounced AAA PC/Console game. Previously 3D artist on Fortnite seasonal art content contributing high quality and highly optimized environment props in Epic Games' Unreal 5 editor. Utilized Epic Games' standard-setting practices for high poly modeling, normal map baking, and texturing work flows to make high quality 3D art while.

Nov 2021 - May 2023

Freelance 3D Artist

Portland, Oregon, US

Freelance 3D artist on AR With Friends project. Created highly optimized game assets for rendering in Spark AR while working closely with CG supervisors, ADs and technical artists. Created game assets and textures with Maya, Zbrush and Substance Painter.

Sep 2021 - Nov 2021

Environment Artist

Marina Del Rey, California, US

Drove environment art development from initial client briefs to concept, gray box, and final delivered environments in a proprietary game engine. Contributed environment art and high fidelity prop art to prototypes and game demos. Helped develop the 3D team's pipeline to efficiently use Substance Designer-authored materials as well as speed up texturing.

Jun 2020 - May 2021

Artist Iii

Redmond, Washington, US

Artist III at KDDS Group on various feature teams on Forza Motorsport for the Xbox Series X. Collaborated with designers, artists and devs to create a variety of pre-production content, created screenshots posed and staged in 3DS Max, contributed to publishing and marketing art, and worked closely with devs on tool creation and exploration.

Nov 2018 - Jul 2020

2D/3D Artist

Redmond, Washington, US

2D/3D Artist at Yoh Services LLC on the Forza Team. Led production development of 3D digital entitlement assets for Forza Motorsport 7, from concept art to animated and textured hard-surface models. Worked on key 2D and 3D production elements with multiple teams on Forza Horizon 3, Forza Motorsport 6, and Forza Motorsport 7 for Xbox One and PC. Created.

Sep 2016 - Mar 2018

Environment Artist

Marina Del Rey, California, US

Delivered full game environments collaboratively on the 3D team on multiple projects ranging from realistic to stylized games. Created optimized 3D game assets, 3D animation, and concept art. Shipped Star Chamber with Starizon Studio, from the pre-production phase through to release and sustain work. Collaborated with artists, game designers and developers.

Mar 2015 - May 2016

Freelance 3D Artist

Renton, WA, US

Worked on an interactive touch-screen project in Unity. Prepped 3D assets for in-game rendering, designed the screen layout and created animated sequences for the project in Adobe After Effects. Collaborated with the dev lead to make engaging interactive experiences.

Dec 2014 - Jan 2015

Junior Environment Artist

Los Angeles, CA, US

Contract junior environment artist responsible for environment assets and props in a variety of styles for multiple projects. Worked on next-gen games as well as mobile games in the Unreal 4 and Unity game engines. Worked on environment modeling and level layout for Candescent Games' Tinertia. Collaborated with the White Elk Studios team on early.

May 2014 - Sep 2014

Design Intern

Santa Monica, US

Intern designer and animator. Contributed to an infographics project through 2D animation in After Effects and film editing in Final Cut Pro.

May 2013 - Aug 2013

3D Design Teacher'S Assistant

Los Angeles, CA, US

Worked as a teacher's assistant in an introductory Maya class. Provided support and assistance to students who are new to the software and helped them get familiar with 3D modeling and texturing.

Sep 2012 - Dec 2012

Intern Concept Artist, 3D And Motion Designer

Renton, WA, US

3D artist, concept artist and animation intern. Designed and modeled assets for a 3D projection mapping trade show event for Bluewater, as well as 3D & 2D content for Times Square ads for clients such as CNBC, The Hershey Company, and Aeropostale.

May 2012 - Aug 2012
2 education records

David G. education

Bachelor'S Degree, Digital Media - 3D

Otis College Of Art And Design

Transfer, Fine Arts, Illustration

Bellevue College
FAQ

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Quick answers generated from the profile data available on this page.

What is David G.'s role at their current company?

David G. is listed as Principal Environment Artist.

Where is David G. based?

David G. is based in Greater Seattle Area, United States, United States.

What companies has David G. worked for?

David G. has worked for Sword & Wand, Inc, Final Strike Games, Invisible Thread, Reverge Studios, Inc., and Microsoft.

How can I contact David G.?

You can use AeroLeads to view verified contact signals for David G., including work email, phone, and LinkedIn data when available.

What schools did David G. attend?

David G. holds Bachelor'S Degree, Digital Media - 3D from Otis College Of Art And Design.

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