Ryan Beland (3Eland) Email & Phone Number
Who is Ryan Beland (3Eland)? Overview
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Ryan Beland (3Eland) is listed as Owner at The Armoured Pug, based in London, Canada Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Ryan Beland (3Eland).
Ryan Beland (3Eland) previously worked as Unity Specialist at Hexagon'S Autonomy & Positioning Division and Unity Developer at Squadbuilt Inc.. Ryan Beland (3Eland) holds Video Game Design And Development, Art And Animation Stream, 3.86 from Rcc Institute Of Technology.
Email format at The Armoured Pug
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About Ryan Beland (3Eland)
Ryan Beland (3Eland) is a Owner at The Armoured Pug.
Ryan Beland (3Eland)'s current company
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Ryan Beland (3Eland) work experience
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Unity Specialist
Current
Unity Developer
- Built a tutorial system that uses Scriptable Objects and a visual editor so anyone can build and branch tutorials and dialogue.- Built a help menu system (with UI) that uses Scriptable Objects.- Worked on multiple game mechanics and systems alongside other developers.- Scripting UI where applicable (including the Player HUD).- Bug tracking and fixes as needed.- Using Plastic SCM for source control.- All code is well commented, organized and using universal guidelines for variable names and systems.
Technical Artist
- Creating multiple Unity shaders for various tasks including vertex colouring the environment textures (grass, rock, etc), mobile optimized vehicle shaders using a PBR pack technique, mobile friendly vegetation, and more.- World building and then converting the world to 3d Mesh Terrain (with full LOD support) for maximum mobile optimization.- Setting up light probe groups, creating lightmap UVs and the general baking of shadows using a Shadowmask Lighting Mode to push realism.- Managing and delegating tasks to 3 environment artists and a character artist.- Creating and optimizing multiple tractors and implements for licensed brands, including building rigs and animating where needed.- UI creation and implementation.- Engineered audio files through FMOD into Unity and hooked them up with events.
Freelance Game Developer
I take a concept and make it a reality.Things I'm good at:- Writing clean and well commented code, using universal guidelines for variable names and systems using Unreal C++ and Unity C#.- Delegating tasks and overseeing team members.- Blueprinting in Unreal- Shaders (creation, implementation and optimization) in both Unity and Unreal- Lighting- UI (creation and implementation)- Creating prop and environment assets in both high and low poly.- Creating hand painted, stylized and/or photo realistic textures that include: Albedo, Normal, Specular, Gloss, Metallic and Ambient Occlusion (any/all when needed).- Optimizing previously built meshes to fit specific guidelines or constraints.- Rigging and animation in Maya, Unreal and Unity.- World Building/Level design.- QA responsibilities, including; creating and implementing test cases, tracking issues and verifying fixes, establishing reproduction steps and rates, smoke testing new builds.- Mobile optimization- Asset organization- Organizing tasks and tickets through JiraCharacter Skills that help me do the above:- Adaptive and quick learning.- Strong team player.- Excellent oral and written communication.- Experience in customer service.- Great problem-solving skills.- Time management and goal-oriented work ethic.Technical Skills:3D Applications: 3DS Max, Maya LT, MeshlabGraphics Applications: Adobe Creative Cloud, Quixel Suite, SubstanceGame Engines: Unreal Engine, UnityScripting: Unreal C++, Unity3D C#Productivity: MS Office SuiteArt: Graphite and Ink DrawingSource Control: Plastic SCM, Git
Technical Artist
- Creating assets for mobile games, sticking to specific budgets and constraints. This included texture workflows to push performance on mobile.- World building inside Unity.- Rigging and animating assets were applicable.- UI design.- Lighting.- QA responsibilities, including; creating and implementing test cases, tracking issues and verifying fixes, establishing reproduction steps and rates, smoke testing new builds.- 2 shipped mobile games (with multiple DLC) available on Google Play, iOS and Amazon
Ryan Beland (3Eland) education
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Rcc Institute Of Technology
Frequently asked questions about Ryan Beland (3Eland)
Quick answers generated from the profile data available on this page.
What company does Ryan Beland (3Eland) work for?
Ryan Beland (3Eland) works for The Armoured Pug.
What is Ryan Beland (3Eland)'s role at The Armoured Pug?
Ryan Beland (3Eland) is listed as Owner at The Armoured Pug.
Where is Ryan Beland (3Eland) based?
Ryan Beland (3Eland) is based in London, Canada Metropolitan Area, Canada while working with The Armoured Pug.
What companies has Ryan Beland (3Eland) worked for?
Ryan Beland (3Eland) has worked for The Armoured Pug, Hexagon'S Autonomy & Positioning Division, Squadbuilt Inc., Freelance, and Bowen Games Llc.
How can I contact Ryan Beland (3Eland)?
You can use AeroLeads to view verified contact signals for Ryan Beland (3Eland) at The Armoured Pug, including work email, phone, and LinkedIn data when available.
What schools did Ryan Beland (3Eland) attend?
Ryan Beland (3Eland) holds Video Game Design And Development, Art And Animation Stream, 3.86 from Rcc Institute Of Technology.
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