Andrea Rispoli Email and Phone Number
"All the world’s a stage, and all people are merely players."I am a game designer. I make it my personal and professional mission to create experiences that will entrance and capture many different audiences, to create games that will be inclusive, empathetic, and powerful.I love games, and my life has been devoted to gaming. Since I was 4 y.o. I’ve been fighting daily for the perception of games and gaming, trying to show the world the incredible value behind this medium. I aim to create projects that will unite compelling narrative and polished gameplay into seamless experiences, and pioneer unexplored territory in the medium.Game Design alumni at AIV (Accademia Italiana Videogiochi), I've led and completed several projects, gaining expertise in:• Leading projects with a “CAN DO” attitude• Guiding brainstorming sessions• Pitching projects to an audience• Project pre-production (Reference research, level design layout, look, and creative development)• Unreal Engine 4 and 5 (Level design, blueprint, materials, lighting, and post-production)• MDA and other working frameworks (MTDA+N, SSM, Brenda Romero & Ian Schreiber's…)• Documentation, market research, competitor analysis, target audience analysis…Level Design lecturer for the Game Design 3-year course at Accademia Italiana Videogiochi.Team Lead for Dimension Window, a team of young independent designers based in Rome.Game Designer for Leftovers Games on Project Burden, a roguelike deck builder.Previously, I got a bachelor's degree in CGI and 3D Animation at IED (Istituto Europeo di Design). There I've learnt to work with many graphical tools (UE4, Photoshop, Maya, Substance Package, Premiere Pro…), but most importantly, I've developed expertise in look development, shot composition, environment design, lighting and compositing. I've brought these skills in my level design works, to bring a cinematic level of quality to all my projects.I'm a tabletop and live-action RPG enthusiast. I've explored, mastered, and narrated many game systems, where I honed my skills in creating an interactive narrative that responds organically to player interaction. Moreover, I participate in the design, writing and formatting of the Cronache della Rinascita (Italian LARP association) rulebook.I design with a fail-first attitude, always looking for a new challenge and to improve myself, personally and professionally."Design, test, reiterate. Now do it again."https://andrearispoli01.wixsite.com/andrea-rispoli---gam
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Level Design Lecturer For Game Design Courses At AivAiv - Accademia Italiana Videogiochi Oct 2024 - PresentRome, Latium, ItalyContributing to the education of Level Designers, teaching Level Design theory and Unreal Engine 5. -
Level Design Lecturer For School-Work-Alternation ProgramsAiv - Accademia Italiana Videogiochi Sep 2022 - PresentRome, Latium, ItalyEducating high school students on the basics of Level Design and Unreal Engine in a 3-year program that jump-starts their experience in game development. -
Game DesignerLeftovers Games Aug 2024 - PresentRome, Latium, Italy
Andrea Rispoli Education Details
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Game And Interactive Media Design -
Istituto Europeo Di Design RomaLighting & Environment -
High School Diploma
Frequently Asked Questions about Andrea Rispoli
What company does Andrea Rispoli work for?
Andrea Rispoli works for Aiv - Accademia Italiana Videogiochi
What is Andrea Rispoli's role at the current company?
Andrea Rispoli's current role is 🎮 Game Designer 🕹️ Level Designer 🧩Lecturer.
What schools did Andrea Rispoli attend?
Andrea Rispoli attended Aiv - Accademia Italiana Videogiochi, Istituto Europeo Di Design Roma, International School Of Prague.
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