Aaron Hedquist
AeroLeads people directory · profile

Aaron Hedquist Email & Phone Number

Principal Gameplay Engineer at Polyarc
Location: Seattle, Washington, United States 15 work roles 1 school
1 work email found @curiodept.com 3 phones found area 206 and 651 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@curiodept.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Gameplay Engineer
Location
Seattle, Washington, United States
Company size

Who is Aaron Hedquist? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Aaron Hedquist is listed as Principal Gameplay Engineer at Polyarc, a company with 1 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at curiodept.com, phone signal with area code 206, 651, and a matched LinkedIn profile for Aaron Hedquist.

Aaron Hedquist previously worked as Senior Engineer at Polyarc and iOS Engineer at Moment. Aaron Hedquist studied at University Of Washington.

Company email context

Email format at Polyarc

This section adds company-level context without repeating Aaron Hedquist's masked contact details.

{first}@curiodept.com
86% confidence

AeroLeads found 1 current-domain work email signal for Aaron Hedquist. Compare company email patterns before reaching out.

Profile bio

About Aaron Hedquist

Team Lead and Senior Developer with 8 years of experience working in fast-paced teams and startups. Proven record of working effectively under tight timelines and constraints to develop novel solutions. Deep technical experience in clean code architecture, unit testing, and profiling to provide consistent user experiences.Currently focusing on understanding the fundamentals of realtime rendering and game engines. Studying linear algebra, rendering pipelines, modeling, shaders, Unity, Unreal, C++ and VR applications.

Listed skills include Interaction Design, Wireframes, User Interface Design, Ios Development, and 30 others.

Current workplace

Aaron Hedquist's current company

Company context helps verify the profile and gives searchers a useful next step.

Polyarc
Polyarc
Principal Gameplay Engineer
Seattle, WA, US
15 roles

Aaron Hedquist work experience

A career timeline built from the work history available for this profile.

Principal Gameplay Engineer

Seattle, WA, US

Principal Gameplay Engineer

Current

Seattle, Washington, US

Jun 2024 - Present

Senior Engineer

Seattle, Washington, US

Senior software engineer working on VR games, using Unreal Engine and C++, with an emphasis on gameplay and graphics.Engineer on Moss: Book II, which won VR Game of the Year at The Game Awards.

Oct 2019 - Jun 2024

Ios Engineer

Seattle, WA, US

  • Built and tested features for the Moment Pro Camera app
  • Developed Metal compute and render shaders for photographic tools, such as waveform, histogram, and focus peaking displays
  • Improved energy efficiency and performance of Metal-based components
  • Wrote App Store review responses, solicited feedback from beta testers, and corresponded daily with users
  • Lead daily scrums, prioritized user stories and bugs, and encouraged agile workflow concepts
  • Wrote constructive code reviews and led architecture improvements by example
Nov 2018 - Apr 2019

Ios Team Lead

Seattle, Washington, US

  • Managed 3-6 colleagues, being iOS and web developers.
  • Led scrums by worked with product managers to validate technical feasibility, scope, and estimations to keep our team delivering on time
  • Fostered collaboration with architecture and strategy discussions
  • Supported team members by doing all the small things to keep them on task and focused, working on the features that most suit them.
Feb 2016 - Jan 2018

Senior Ios Developer

Seattle, Washington, US

  • Prototyped a myriad of new image and video annotation tools, gamification features.
  • Created a video tool to track moving vehicles.
  • Prototyped AR features with Metal
  • Contributed wireframes and final mobile designs
  • Specialized in improving graphics performance
  • Helped reduce crashes to < 1%.
Feb 2015 - Feb 2016

Advisory Board Member

Seattle, WA, US

Member of UW's iOS and Mac Application Development program Advisory Board

Jan 2013 - Jan 2016

Founder / Developer

  • Co-founded and led design and development at this boutique iOS development studio that focused on imaginative apps for children.
  • Mickey Mouse Clubhouse: Road Rally, Disney’s first “Appisode,” which added interactive games and activities into an episode of the animated TV show.
  • Pillowcapers, a beautiful, hand-animated storybook. Prototyped and developed an innovative rubber-band page turn interaction.
  • Tiny Tiger and Friends, a self-produced illustrated activity app for kids. Featured by Daily Candy. Led development, art direction, and designed the user experience.
Oct 2010 - Feb 2015

Teaching Assistant For Ios And Mac Application Development

Seattle, WA, US

Aided students as they learned the Objective-C programming language and built applications for Mac and iOS. Reviewed assignments with feedback to the student how they could improve their work, worked with students the better understand important development concepts.

Jan 2012 - Oct 2012

Technical Director

Seattle, WA, US

  • Lead front-end iOS development for this boutique mobile agency.
  • Developed working prototypes in collaboration with the design team
  • Created conceptual design and wireframes for client pitches
  • Contributed to the development of our client apps from end to end
Jan 2011 - Dec 2011

Principal

Aaron Hedquist Design
Jun 2009 - Jan 2011

Senior Designer

Belle & Wissell, Co.

Worked closely with Design Director Gabe Kean on studio projects, mainly involving designing and building multimedia applications and installations for museums. Created experience schematics, interface design and style guides, functional prototypes, and animations. With those elements I completed final deliverables in Flash using AS 3.0 and object-oriented.

May 2007 - Jun 2009

Principal

Aaron Hedquist Design
Jan 2005 - May 2007

Interaction Designer

Pop

Seattle, WA, US

Designed and developed a variety of multimedia web sites and applications, mainly using Flash technology. Programmed in AS 2.0 using OOP concepts when it was applicable.Clients included Microsoft, Nintendo, Ubisoft, The Seattle Opera, San Francisco Symphony, The Mars Mission, and PBS Kids.

May 2005 - Oct 2006

Interactive Designer

Pop

Seattle, WA, US

May 2002 - Jan 2005
1 education record

Aaron Hedquist education

  • University Of Washington
    University Of Washington
FAQ

Frequently asked questions about Aaron Hedquist

Quick answers generated from the profile data available on this page.

What company does Aaron Hedquist work for?

Aaron Hedquist works for Polyarc.

What is Aaron Hedquist's role at Polyarc?

Aaron Hedquist is listed as Principal Gameplay Engineer at Polyarc.

What is Aaron Hedquist's email address?

AeroLeads has found 1 work email signal at @curiodept.com for Aaron Hedquist at Polyarc.

What is Aaron Hedquist's phone number?

AeroLeads has found 3 phone signal(s) with area code 206, 651 for Aaron Hedquist at Polyarc.

Where is Aaron Hedquist based?

Aaron Hedquist is based in Seattle, Washington, United States while working with Polyarc.

What companies has Aaron Hedquist worked for?

Aaron Hedquist has worked for Polyarc, Moment, Mighty Ai, University Of Washington, and The Curio Dept..

How can I contact Aaron Hedquist?

You can use AeroLeads to view verified contact signals for Aaron Hedquist at Polyarc, including work email, phone, and LinkedIn data when available.

What schools did Aaron Hedquist attend?

Aaron Hedquist studied at University Of Washington.

What skills is Aaron Hedquist known for?

Aaron Hedquist is listed with skills including Interaction Design, Wireframes, User Interface Design, Ios Development, Mobile Game Development, Agile Methodologies, Actionscript, and Objective C.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.