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Aaron Hedquist phone numbers
Team Lead and Senior Developer with 8 years of experience working in fast-paced teams and startups. Proven record of working effectively under tight timelines and constraints to develop novel solutions. Deep technical experience in clean code architecture, unit testing, and profiling to provide consistent user experiences.Currently focusing on understanding the fundamentals of realtime rendering and game engines. Studying linear algebra, rendering pipelines, modeling, shaders, Unity, Unreal, C++ and VR applications.
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Principal Gameplay EngineerPolyarcSeattle, Wa, Us -
Principal Gameplay EngineerPolyarc Jun 2024 - PresentSeattle, Washington, Us -
Senior EngineerPolyarc Oct 2019 - Jun 2024Seattle, Washington, UsSenior software engineer working on VR games, using Unreal Engine and C++, with an emphasis on gameplay and graphics.Engineer on Moss: Book II, which won VR Game of the Year at The Game Awards. -
Ios EngineerMoment Nov 2018 - Apr 2019Seattle, Wa, Us• Built and tested features for the Moment Pro Camera app• Developed Metal compute and render shaders for photographic tools, such as waveform, histogram, and focus peaking displays• Improved energy efficiency and performance of Metal-based components• Wrote App Store review responses, solicited feedback from beta testers, and corresponded daily with users• Lead daily scrums, prioritized user stories and bugs, and encouraged agile workflow concepts• Wrote constructive code reviews and led architecture improvements by example• Implemented unit tests and TDD -
Ios Team LeadMighty Ai Feb 2016 - Jan 2018Seattle, Washington, Us• Managed 3-6 colleagues, being iOS and web developers.• Led scrums by worked with product managers to validate technical feasibility, scope, and estimations to keep our team delivering on time• Fostered collaboration with architecture and strategy discussions• Supported team members by doing all the small things to keep them on task and focused, working on the features that most suit them. -
Senior Ios DeveloperMighty Ai Feb 2015 - Feb 2016Seattle, Washington, Us• Prototyped a myriad of new image and video annotation tools, gamification features.• Created a video tool to track moving vehicles.• Prototyped AR features with Metal• Contributed wireframes and final mobile designs• Specialized in improving graphics performance• Helped reduce crashes to < 1%.• Helped increase App Store rating to 4.7• Contributed to Swift refactor from Obj-C• Initiated unit testing and test driven development -
Advisory Board MemberUniversity Of Washington Jan 2013 - Jan 2016Seattle, Wa, UsMember of UW's iOS and Mac Application Development program Advisory Board -
Founder / DeveloperThe Curio Dept. Oct 2010 - Feb 2015Co-founded and led design and development at this boutique iOS development studio that focused on imaginative apps for children.• Mickey Mouse Clubhouse: Road Rally, Disney’s first “Appisode,” which added interactive games and activities into an episode of the animated TV show.• Pillowcapers, a beautiful, hand-animated storybook. Prototyped and developed an innovative rubber-band page turn interaction.• Tiny Tiger and Friends, a self-produced illustrated activity app for kids. Featured by Daily Candy. Led development, art direction, and designed the user experience. -
Teaching Assistant For Ios And Mac Application DevelopmentUniversity Of Washington Jan 2012 - Oct 2012Seattle, Wa, UsAided students as they learned the Objective-C programming language and built applications for Mac and iOS. Reviewed assignments with feedback to the student how they could improve their work, worked with students the better understand important development concepts. -
Technical DirectorPinch/Zoom Jan 2011 - Dec 2011Seattle, Wa, UsLead front-end iOS development for this boutique mobile agency.• Developed working prototypes in collaboration with the design team• Created conceptual design and wireframes for client pitches• Contributed to the development of our client apps from end to end -
PrincipalAaron Hedquist Design Jun 2009 - Jan 2011
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Senior DesignerBelle & Wissell, Co. May 2007 - Jun 2009Worked closely with Design Director Gabe Kean on studio projects, mainly involving designing and building multimedia applications and installations for museums. Created experience schematics, interface design and style guides, functional prototypes, and animations. With those elements I completed final deliverables in Flash using AS 3.0 and object-oriented programming principals, with a focus on ease of use for the client’s visitors.
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PrincipalAaron Hedquist Design Jan 2005 - May 2007
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Interaction DesignerPop May 2005 - Oct 2006Seattle, Wa, UsDesigned and developed a variety of multimedia web sites and applications, mainly using Flash technology. Programmed in AS 2.0 using OOP concepts when it was applicable.Clients included Microsoft, Nintendo, Ubisoft, The Seattle Opera, San Francisco Symphony, The Mars Mission, and PBS Kids. -
Interactive DesignerPop May 2002 - Jan 2005Seattle, Wa, Us
Aaron Hedquist Skills
Aaron Hedquist Education Details
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University Of Washington
Frequently Asked Questions about Aaron Hedquist
What company does Aaron Hedquist work for?
Aaron Hedquist works for Polyarc
What is Aaron Hedquist's role at the current company?
Aaron Hedquist's current role is Principal Gameplay Engineer.
What is Aaron Hedquist's email address?
Aaron Hedquist's email address is aa****@****ept.com
What is Aaron Hedquist's direct phone number?
Aaron Hedquist's direct phone number is +120638*****
What schools did Aaron Hedquist attend?
Aaron Hedquist attended University Of Washington.
What skills is Aaron Hedquist known for?
Aaron Hedquist has skills like Interaction Design, Wireframes, User Interface Design, Ios Development, Mobile Game Development, Agile Methodologies, Actionscript, Objective C, Information Architecture, Flash, Iphone, Software Development.
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