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• Seasoned CGI professional with 15+ years experience in all aspect of production, from pitch to delivery.• Team Leadership and management for creative productions/product creation.• Comprehensive creative direction, art design to technical implementation.• Highly skilled problem solver in both the creative and technical space.• Creative "out of the box" understanding of tool creation and pipeline design.• Lighting/surface design, excelling in hard surface product showcasing.Specialties: creative image design, pipeline design, VR, lighting & shaders, textures tool development, rigging
Hogarth Worldwide
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Director Of Image Production StudioHogarth Worldwide Nov 2021 - PresentCalifornia, United States -
Cg Creative DirectorEvox Images Dec 2013 - Nov 2021Del AmoInteract with producers and executive producers to ensure satisfied client review sessions for productive results and increased business with Kia, Datsun, Honda, and GM. Directed VR development, leveraging post rendered stereoscopic techniques. Supervise art direction in daily review sessions with modeling leads and CG supervisors to ensure timely delivery and cost effectiveness. Focus content creation of bid and pitch materials used for VR and OEM endeavors and develop detailed “CAD… Show more Interact with producers and executive producers to ensure satisfied client review sessions for productive results and increased business with Kia, Datsun, Honda, and GM. Directed VR development, leveraging post rendered stereoscopic techniques. Supervise art direction in daily review sessions with modeling leads and CG supervisors to ensure timely delivery and cost effectiveness. Focus content creation of bid and pitch materials used for VR and OEM endeavors and develop detailed “CAD equivalent” modeling process which earned GM/Sandbox as a client• Collaborated and assisted the CEO on new business ventures, experimenting with new technology and processes that was used to create the VR department.• Designed and developed the ”Relay Cars" VR app that was featured on the Samsung Gear™ VR Store as most popular with over 650,000 downloads.• Efficiently designed, developed, and implemented an exceptional service “Built to Order” which resulted in magnificent 200% increase in revenue and earned the company key clients including KIA Motors USA contract, Nissan Global, Datson, GM/Sandbox, SoCal Honda, and Fiat USA.• Fruitfully executed project pitches which not only retained business but also enhanced it manifold. • Skillfully cooperated with lighting supervisor to achieve precise continuity across multiple vehicles to match the brand design direction for the 2014 Fiat and current KIA websites. Show less -
Cg LeadEvox Images Aug 2012 - Dec 2013Del AmoAdministered client facing web tool allowing any car in the Evox library to be furnished with any user uploaded background. Managed and directed all lighting, animation, and postproduction for the CG department, Established and organized a look library for the sales department for new client pitches, leveraging both photo matched renderings and stylized studio renderings. Proficiently designed a flexible paint process with Nuke that allows for photo real reproduction of OEM paints automatically… Show more Administered client facing web tool allowing any car in the Evox library to be furnished with any user uploaded background. Managed and directed all lighting, animation, and postproduction for the CG department, Established and organized a look library for the sales department for new client pitches, leveraging both photo matched renderings and stylized studio renderings. Proficiently designed a flexible paint process with Nuke that allows for photo real reproduction of OEM paints automatically that are extensively used in over 32000 created assets. Expertly implemented “ABTOP”, an automated modular product pipeline providing over 64 combinations of animation, lighting, and post operations.• Effectively designed and implemented modeling, lighting, and postproduction standards resulting in a 75% decrease in labor costs. • Designed and implemented project and asset management solution utilizing Shotgun software resulting in an optimized and organized workflow reducing production time by 15%.• Directed lighting and shader look development, implemented them into a library with custom user interface.• Set standards and produced templates for post production operations in Nuke and after effects.• Programmed over 30 scripts and tools (Mel and Python) for Maya for the production team.• Successfully governed outsource programmers with the development of an automated post pipeline, the backbone of the Evox CG department. Show less -
Cg SupervisorRtt Jan 2012 - Sep 2012PasadenaSupervised one of three production teams, established lighting, animation, post production layout, and final delivery workflows. Worked with multiple 3D and 2D softwares to achieve results expected from clients, mentored junior staff to be self Sufficient artist within 3 months, consulted with producers and art directors to establish and maintain production schedules.• Capably managed the 3D department throughout production, prepared forecasts for effective utilization of artists during… Show more Supervised one of three production teams, established lighting, animation, post production layout, and final delivery workflows. Worked with multiple 3D and 2D softwares to achieve results expected from clients, mentored junior staff to be self Sufficient artist within 3 months, consulted with producers and art directors to establish and maintain production schedules.• Capably managed the 3D department throughout production, prepared forecasts for effective utilization of artists during projects and coordinated with creative leads to ensure artistic vision in a timely manner. • Setup and managed shots and sequences, establishing lighting and post production comps for team members, and resolved production and technical issues through the production • Administered teams with supervisors in sister offices, supervised CG team on projects for GM, Infiniti, and Nissan, and leveraged multiple suites of software to exhibit content, including real time rendering solutions. Show less -
Technical Director Of ProductionRtt Sep 2010 - Jun 2012Established pipeline, folder structure, and workflow for RTT to achieved a 30% growth rate. Evaluated and assessed artistic, production, and technical problems and provided quality solutions in timely manner. Formulated schedules, detailed action plans, workflow, and artist resources in correspondence with producers and art directors on project bids. Expertly engaged production teams to design tools for each department’s needs.• Governed pipeline restructuring and optimization… Show more Established pipeline, folder structure, and workflow for RTT to achieved a 30% growth rate. Evaluated and assessed artistic, production, and technical problems and provided quality solutions in timely manner. Formulated schedules, detailed action plans, workflow, and artist resources in correspondence with producers and art directors on project bids. Expertly engaged production teams to design tools for each department’s needs.• Governed pipeline restructuring and optimization, assisted all CG teams with per project optimization and workflows, productively managed creation of tools and processes within the development department which enhanced efficiency in lighting and scene setup by approximately 80%.• Designed render farm optimization scripts allowing heavy 3D files to be rendered in segments taking advantage of all render nodes regardless of hardware configuration. Show less -
Lighting Director (Team Lead)Rtt Apr 2006 - Sep 2010Managed and supervised team from preproduction to finishing and established lighting designs on several projects including, North Face snow suit, Toyota Tundra experience, Lexus LS and 2011 Toyota lineup. Organized and directed product renderings and animations of photo real quality for web and print. Tracked and controlled over 1500 assets across multiple shots on multiple projects and formed a highly detailed Mental Ray shader library for use on all RTT projects. • Efficiently… Show more Managed and supervised team from preproduction to finishing and established lighting designs on several projects including, North Face snow suit, Toyota Tundra experience, Lexus LS and 2011 Toyota lineup. Organized and directed product renderings and animations of photo real quality for web and print. Tracked and controlled over 1500 assets across multiple shots on multiple projects and formed a highly detailed Mental Ray shader library for use on all RTT projects. • Efficiently utilized offline render engines (Mental Ray, Vray) as well as in house real-time render solutions (Deltagen) for product output.• Created lighting scenarios for vehicle and environmental renderings, post produced renderings with Nuke, Photoshop, and After Effects.• Maintained lighting design and consistency of shots and sequences issued to the team, executed feedback given by the Art Director and clients. Show less -
Render ManagementZoic Studios Jan 2005 - Apr 2005• Submitted, managed, and resourced jobs across film and add departments.• Coordinated with producers and directors to meet deadlines.
Aaron Johnson Skills
Aaron Johnson Education Details
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The Art Institutes International MinnesotaMedia Arts And Animation
Frequently Asked Questions about Aaron Johnson
What company does Aaron Johnson work for?
Aaron Johnson works for Hogarth Worldwide
What is Aaron Johnson's role at the current company?
Aaron Johnson's current role is IPS Director at Hogarth.
What is Aaron Johnson's email address?
Aaron Johnson's email address is er****@****ail.com
What is Aaron Johnson's direct phone number?
Aaron Johnson's direct phone number is +131060*****
What schools did Aaron Johnson attend?
Aaron Johnson attended The Art Institutes International Minnesota.
What are some of Aaron Johnson's interests?
Aaron Johnson has interest in Rigging, Lighting, Pipeline, Shaders, Surfacing, Team Lead.
What skills is Aaron Johnson known for?
Aaron Johnson has skills like Maya, Mental Ray, Animation, Lighting, Texturing, After Effects, Nuke, Rigging, Compositing, Modeling, Photoshop, Shaders.
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