Aaron Mortensen

Aaron Mortensen Email and Phone Number

Lead VFX Artist @ Bad Robot Games
Bellevue, WA, US
Aaron Mortensen's Location
Bellevue, Washington, United States, United States
Aaron Mortensen's Contact Details

Aaron Mortensen personal email

n/a

Aaron Mortensen phone numbers

About Aaron Mortensen

I'm a realtime VFX artist with a passion for learning and cultivating company culture! Most recently I led a team of 10+ FX artists and outsourcers to launch Sony's competitive FPS Concord but I've had the privilege of working on a wide breadth of great games, including Riot's League of Legends, Mortal Kombat X, Destiny 2, Epic's Paragon and Fortnite, the card battler Gwent, and the VR horror game Lies Beneath.

Aaron Mortensen's Current Company Details
Bad Robot Games

Bad Robot Games

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Lead VFX Artist
Bellevue, WA, US
Employees:
112
Aaron Mortensen Work Experience Details
  • Bad Robot Games
    Bad Robot Games
    Bellevue, Wa, Us
  • Bad Robot Games
    Lead Vfx Artist
    Bad Robot Games Dec 2024 - Present
    Encino, California, Us
    Leading the VFX team in blowing stuff up in an upcoming project for Bad Robot Games
  • Firewalk Studios
    Lead Vfx Artist
    Firewalk Studios Sep 2022 - Nov 2024
    Bellevue, Washington, Us
    As Lead VFX Artist at Firewalk, I led a team of 10+ internal FX artists and outsourcers to bring top-quality VFX to every area of Sony's competitive FPS Concord under tight deadlines and constraints.
  • Firewalk Studios
    Senior Vfx Artist | Firewalk Studios
    Firewalk Studios Nov 2020 - Sep 2022
    Bellevue, Washington, Us
    As a Senior FX Artist at Firewalk, I worked with the directors, FX lead, and other departments to develop FX pipelines and create FX for characters, environments, and gameplay in Sony's competitive FPS Concord.
  • Bungie
    Vfx Artist
    Bungie May 2020 - Nov 2020
    Bellevue, Wa, Us
    Alongside the Spec Ops FX team, I created real time VFX for environments and cinematics in Destiny 2.
  • Drifter Entertainment
    Senior Vfx Artist
    Drifter Entertainment Feb 2019 - May 2020
    Seattle, Wa, Us
    I was responsible for leading VFX development and production at Drifter Entertainment, creating all realtime VFX for the survival-horror title Lies Beneath for the Oculus Quest.
  • Freelance
    Realtime Vfx Freelance
    Freelance Sep 2018 - Mar 2019
    I've had the opportunity to work with a number of clients, including:Camouflaj- Realtime VFX for Ironman VRCD Projekt Red- Realtime VFX for Thronebreaker and GwentGhostly Bear Games- Prototype VFX and consulting for an unannounced title
  • Riot Games
    Fx Consultant
    Riot Games Jan 2017 - Sep 2018
    Los Angeles, Ca, Us
    I specialized in creating VFX for new Champion skins including Program Nami, Infernal Amumu, Mafia Braum, Birdio, Dark Star Jarvan IV, Paragon and Rogue Lancer Blitzcrank, Lunar Guardian Warwick, Omega Squad Twitch, Star Guardian Miss Fortune, Cosmic Blade Master Yi, Warring Kingdoms Garen and more!
  • Fxville
    Fx Artist
    Fxville Dec 2014 - Sep 2018
    Us
    Responsible for creating visual effects for a number of exciting projects across multiple platforms from mobile to console, using different game engines and styles. Some of my work can be seen in the cinematics of NetherRealm Studios' Mortal Kombat X, and the gameplay of Phosphor Games' Heroes Reborn: Gemini and Epic's titles Fortnite and Paragon.
  • The Art Institutes
    Production Manager
    The Art Institutes Jan 2015 - Jun 2015
    Atlanta, Georgia, Us
    Managed a team of artists, programmers, and designers to create a fully functioning computer game in Unreal 4. Responsible for creating, organizing, and delegating tasks to the team, as well as providing artistic and technical support.
  • The Art Institutes
    Student
    The Art Institutes Jun 2012 - Jun 2015
    Atlanta, Georgia, Us
    Graduated with a BA in Game Art and Design with an emphasis on visual effects.
  • Dark Tonic
    Character Modeler Intern
    Dark Tonic Jun 2014 - Jan 2015
    Responsible for taking concepts of characters, monsters, and various props, and turning them into game ready, fully textured 3-D models.
  • Nobodinos
    Concept Artist Intern
    Nobodinos Jun 2013 - Aug 2013
    Visually realizing ideas for characters, props, and locations for the online game Bottom Feeders and the unreleased Paper Shack.

Aaron Mortensen Skills

Maya 3d Modeling Game Design Uv Mapping Digital Illustration Texture Painting Texturing Zbrush Conceptual Art Illustration Photoshop Game Programming Adobe Creative Suite Visual Effects Unreal Engine Unity3d Video Games Game Development Computer Animation

Aaron Mortensen Education Details

  • Art Institute Of Seattle
    Art Institute Of Seattle
    Game And Interactive Media Design
  • Western Washington University
    Western Washington University
    Creative Writing

Frequently Asked Questions about Aaron Mortensen

What company does Aaron Mortensen work for?

Aaron Mortensen works for Bad Robot Games

What is Aaron Mortensen's role at the current company?

Aaron Mortensen's current role is Lead VFX Artist.

What is Aaron Mortensen's email address?

Aaron Mortensen's email address is aa****@****gie.net

What is Aaron Mortensen's direct phone number?

Aaron Mortensen's direct phone number is +142583*****

What schools did Aaron Mortensen attend?

Aaron Mortensen attended Art Institute Of Seattle, Western Washington University.

What skills is Aaron Mortensen known for?

Aaron Mortensen has skills like Maya, 3d Modeling, Game Design, Uv Mapping, Digital Illustration, Texture Painting, Texturing, Zbrush, Conceptual Art, Illustration, Photoshop, Game Programming.

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