Aaron Mortensen Email & Phone Number
@firewalkstudios.com
2 phones found area 425
LinkedIn matched
Who is Aaron Mortensen? Overview
A concise factual answer block for searchers comparing this professional profile.
Aaron Mortensen is listed as Lead VFX Artist at Bad Robot Games, a company with 112 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at firewalkstudios.com, phone signal with area code 425, and a matched LinkedIn profile for Aaron Mortensen.
Aaron Mortensen previously worked as Lead VFX Artist at Firewalk Studios and Senior VFX Artist | Firewalk Studios at Firewalk Studios. Aaron Mortensen holds Bachelor Of Arts (Ba), Game And Interactive Media Design from Art Institute Of Seattle.
Email format at Bad Robot Games
This section adds company-level context without repeating Aaron Mortensen's masked contact details.
AeroLeads found 1 current-domain work email signal for Aaron Mortensen. Compare company email patterns before reaching out.
About Aaron Mortensen
I'm a realtime VFX artist with a passion for learning and cultivating company culture! Most recently I led a team of 10+ FX artists and outsourcers to launch Sony's competitive FPS Concord but I've had the privilege of working on a wide breadth of great games, including Riot's League of Legends, Mortal Kombat X, Destiny 2, Epic's Paragon and Fortnite, the card battler Gwent, and the VR horror game Lies Beneath.
Listed skills include Maya, 3D Modeling, Game Design, Uv Mapping, and 15 others.
Aaron Mortensen's current company
Company context helps verify the profile and gives searchers a useful next step.
Aaron Mortensen work experience
A career timeline built from the work history available for this profile.
Lead Vfx Artist
CurrentLeading the VFX team in blowing stuff up in an upcoming project for Bad Robot Games
Lead Vfx Artist
As Lead VFX Artist at Firewalk, I led a team of 10+ internal FX artists and outsourcers to bring top-quality VFX to every area of Sony's competitive FPS Concord under tight deadlines and constraints.
Senior Vfx Artist | Firewalk Studios
As a Senior FX Artist at Firewalk, I worked with the directors, FX lead, and other departments to develop FX pipelines and create FX for characters, environments, and gameplay in Sony's competitive FPS Concord.
Vfx Artist
Alongside the Spec Ops FX team, I created real time VFX for environments and cinematics in Destiny 2.
Senior Vfx Artist
I was responsible for leading VFX development and production at Drifter Entertainment, creating all realtime VFX for the survival-horror title Lies Beneath for the Oculus Quest.
Realtime Vfx Freelance
I've had the opportunity to work with a number of clients, including:Camouflaj- Realtime VFX for Ironman VRCD Projekt Red- Realtime VFX for Thronebreaker and GwentGhostly Bear Games- Prototype VFX and consulting for an unannounced title
Fx Consultant
I specialized in creating VFX for new Champion skins including Program Nami, Infernal Amumu, Mafia Braum, Birdio, Dark Star Jarvan IV, Paragon and Rogue Lancer Blitzcrank, Lunar Guardian Warwick, Omega Squad Twitch, Star Guardian Miss Fortune, Cosmic Blade Master Yi, Warring Kingdoms Garen and more!
Fx Artist
Responsible for creating visual effects for a number of exciting projects across multiple platforms from mobile to console, using different game engines and styles. Some of my work can be seen in the cinematics of NetherRealm Studios' Mortal Kombat X, and the gameplay of Phosphor Games' Heroes Reborn: Gemini and Epic's titles Fortnite and Paragon.
Production Manager
Managed a team of artists, programmers, and designers to create a fully functioning computer game in Unreal 4. Responsible for creating, organizing, and delegating tasks to the team, as well as providing artistic and technical support.
Student
Graduated with a BA in Game Art and Design with an emphasis on visual effects.
Character Modeler Intern
Responsible for taking concepts of characters, monsters, and various props, and turning them into game ready, fully textured 3-D models.
Concept Artist Intern
Visually realizing ideas for characters, props, and locations for the online game Bottom Feeders and the unreleased Paper Shack.
Aaron Mortensen education
Bachelor Of Arts (Ba), Game And Interactive Media Design
Bachelor Of Arts (Ba), Creative Writing
Frequently asked questions about Aaron Mortensen
Quick answers generated from the profile data available on this page.
What company does Aaron Mortensen work for?
Aaron Mortensen works for Bad Robot Games.
What is Aaron Mortensen's role at Bad Robot Games?
Aaron Mortensen is listed as Lead VFX Artist at Bad Robot Games.
What is Aaron Mortensen's email address?
AeroLeads has found 1 work email signal at @firewalkstudios.com for Aaron Mortensen at Bad Robot Games.
What is Aaron Mortensen's phone number?
AeroLeads has found 2 phone signal(s) with area code 425 for Aaron Mortensen at Bad Robot Games.
Where is Aaron Mortensen based?
Aaron Mortensen is based in Bellevue, Washington, United States while working with Bad Robot Games.
What companies has Aaron Mortensen worked for?
Aaron Mortensen has worked for Bad Robot Games, Firewalk Studios, Bungie, Drifter Entertainment, and Freelance.
How can I contact Aaron Mortensen?
You can use AeroLeads to view verified contact signals for Aaron Mortensen at Bad Robot Games, including work email, phone, and LinkedIn data when available.
What schools did Aaron Mortensen attend?
Aaron Mortensen holds Bachelor Of Arts (Ba), Game And Interactive Media Design from Art Institute Of Seattle.
What skills is Aaron Mortensen known for?
Aaron Mortensen is listed with skills including Maya, 3D Modeling, Game Design, Uv Mapping, Digital Illustration, Texture Painting, Texturing, and Zbrush.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial