Hello! My name is Aaron Ni. I was born and raised in Indiana and am currently majoring in computer science at Purdue University. Although I’m a computer science major, I also love the arts. Whether it be music, literature, traditional art, digital art, or even video games, I always love learning about the processes, stories, and people behind them. It was actually through video games that first got me interested in computer science, and although not my main focus anymore, game development is always something I like to come back to in my free time. Right now, I mainly specialize in app development, web development, and have been investing more into learning more about low level systems. I've also been learning more about system administration and networking on my homelab I maintain on my own hardware at home.I know programming languages such as Java, C#, Python, JavaScript, C, and am experienced with technologies such as Flutter, React, and Unity. I also specialize in graphic design and create 3D environments, animations, and art in Blender.My current goals are to put more time in learning new languages such as Go and spending more time with low-level and embedded systems. I would also like to delve into more personal projects around my interests in software development. My hope is to land a summer software engineering internship where I get the chance to work in a team-based environment and expand my skillset to prepare myself for a future professional career.I always like to meet new people, so feel free to connect if you want to chat or discuss new opportunities!
L3Harris Technologies
View- Website:
- l3harris.com
- Employees:
- 13096
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Software Engineer InternL3Harris TechnologiesFishers, In, Us -
Software Engineer InternL3Harris Technologies May 2024 - PresentFort Wayne, Indiana, United States• Prototyped Elasticsearch as a replacement for existing in-house software, significantly simplifying data management, and reducing operational overhead; presented findings to leadership and provided technical guidance for transition• Developed a data processing pipeline for handling CCSDS packets to ingest satellite telemetry and instrument data• Updated C++ QT applications with Elasticsearch integration and maintained internal documentation for Elasticsearch• Wrote Python scripts to simulate and generate test datasets for benchmarking performance of application -
Unity Software DeveloperPurdue Envision Center Feb 2023 - PresentWest Lafayette, Indiana, United States• Built a VR food safety training application in Unity to teach students best practices on avoiding food contaminationwhilst identifying areas of risk in a commercial kitchen setting• Maintained a close relationship with client to understand project requirements and deliver a minimum viable product• Wrote netcode for real-time networked multiplayer applications leveraging Photon Unity Networking (PUN) package -
System Engineering InternCaci International Inc May 2023 - Aug 2023Crane, Indiana, United States• Worked on system integration for counter unmanned aerial systems (CUAS) and integrated sensor suites• Applied the Systems Engineering Technical Review (SETR) process and developed a comprehensive system requirements review package for a system of systems CUAS solution• Assisted with system operability verification testing (SOVT) and provided remote support for an outside continental U.S. (OCONUS) CUAS installation -
Undergraduate Data Science ResearcherThe Data Mine - Purdue University Aug 2022 - Apr 2023West Lafayette, Indiana, United States• Collaborated with Microsoft and Mojang through The Data Mine at Purdue to gain insight into community sentiments and player behaviors around the game Minecraft to make more educated decisions for the game’s development• Maintained social media listeners and built web scrappers using Selenium to bypass API restrictions, resulting in a 200% increase in volume of aggregated data• Engineered an automated ETL pipeline in Azure Databricks utilizing PySpark to perform data cleaning, natural language processing, topic modeling, and sentiment analysis• Worked in an Agile Scrum environment, delivered weekly stand-ups to Microsoft product owners and mentors, and actively contributed to documentation -
Virtual Reality Development InternAscent Xr May 2022 - Aug 2022Fishers, Indiana, United States• Created 3D assets and environment art in Blender for Unity, enhancing visual fidelity and immersion in VR apps• Optimized app performance using baked lightmaps and optimizing geometry of models resulting in 2x average FPS• Implemented various app functionalities in Unity using C#, enabling user interactions with UI and environments• Cleaned up and implemented animations using full-body motion capture data from a Rokoko mocap suit, including full-face mocapAscentXR is an XR media production company that produces immersive experiences for education and training in schools and businesses. During my time with AscentXR, I worked on several VR-related projects using tools such as Unity and Blender. I utilized Blender to create custom 3D environments and assets for their VR applications. I also worked on cleaning up and optimizing existing assets with Blender in conjunction with tools such as Simplygon.With Unity, I set up VR rigs and crafted environments using the assets I created in Blender and got to work with Unity’s URP. I heavily utilized Unity’s light baking tools to generate light maps for environments to achieve greater realism while reducing the performance impact on mobile devices. I used C# to write scripts to control various behaviors and functionalities within the applications I worked on, including user interactions and controlling animations. I also extensively used Unity’s animation tools and had the chance to work with motion capture data to create more immersive experiences. I did motion capture cleanup, added mocap props in Blender, and used Unity’s animation tools to create other miscellaneous animations.My internship with AscentXR helped me gain valuable insight into an industry I had been interested in for a long time. I was able to get practical hands-on experience while retaining creative freedom. -
Club PresidentFishers Computer Science Club Aug 2018 - May 2022Fishers, IndianaComputer Science Club or CS Club is a place for people interested in CS to learn, share, and be involved in a community that shares a common interest: computer science. We teach things ranging from web dev, app dev, game dev, general coding, and computer hardware.I initially started out as a member of the FHS Computer Science Club during my freshman year of High School. After my first year, I began taking up a leadership role in the club, organizing meetings, and planning out lessons. I coordinated between club sponsors, teachers, and other students to create an environment where people of all skill levels could get together and learn new topics. Throughout my years at CS Club, I’ve personally taught JavaScript, Python, C#, and 3D modeling. We’ve also offered topics such app development with frameworks like Flutter, web development with React, and game development in Unity and GoDot. -
Lead App DeveloperSchedlink Aug 2019 - Jan 2021Fishers High SchoolCoding for Fishers was a group of student coders at Fishers High School who created software and other projects for Fishers High School and the surrounding community. Our main project was called SchedLink, which started out as a website that displayed the school's schedule for students. The site was later expanded to become a full student-teacher portal that provided services such as announcements, reminders, and information on extracurriculars.I was the lead app developer and worked closely with the web dev team to ship features. The app was built using Flutter for cross-platform development ease. We implemented features such as push notifications for classes/clubs, digital hall passes, and a system to track club attendance. At its peak, the website saw over 10k unique views per day and the app saw over 1k downloads across iOS and Android. -
Web Development InternPerceive, Inc. Jun 2019 - Aug 2019Fishers, In• Worked on company’s client-side web app, using Django to write server-side scripts for their camera network and API• Designed and built front-end layouts for their app using Semantic UI• Worked on lead generation, targeted potential leads, and contributed to expansion of company’s client basePerceive was a startup that specialized in computer vision solutions for frontline teams. As an intern, I utilized the Django web framework, wrote server-side scripts for their camera network, and designed front-end layouts for their client-side application. I created solutions to streamline internal tasks and built cloud infrastructure to help support their API. I also worked on lead generation and sought out potential clients for their computer vision technology.During my time with Perceive, I was able to continue to learn the fundamentals of software development and reinforce my existing web development skills through real-world applications.
Aaron Ni Education Details
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Computer Science -
Computer Science
Frequently Asked Questions about Aaron Ni
What company does Aaron Ni work for?
Aaron Ni works for L3harris Technologies
What is Aaron Ni's role at the current company?
Aaron Ni's current role is Software Engineer Intern.
What schools did Aaron Ni attend?
Aaron Ni attended Purdue University, Fishers High School.
Who are Aaron Ni's colleagues?
Aaron Ni's colleagues are Bill Duncumb, Emmanuel Dedman, Devin Woodyard, Christopher Desimone, Sultan Alenazi, Pmp, Brenda Vélez, Johnathan Davis.
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Aaron Ni
Graduated From The University Of Texas At Austin With A Bsa In Mathematics And A Minor In BusinessGreater Houston1utexas.edu -
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