Aaron Giddings

Aaron Giddings Email and Phone Number

Full Stack Developer, Code Slinger and Author | Angular, C#, SQL, C++, Python, .NET @ Sterling eMarketing
Aaron Giddings's Location
Sioux Falls, South Dakota, United States, United States
Aaron Giddings's Contact Details

Aaron Giddings work email

Aaron Giddings personal email

About Aaron Giddings

As a software developer, I create solutions for various business needs using SQL, C#, C++, Python, and Angular. I have over five years of experience in full stack development, including two and a half years at TransTrack Solutions Group, where I developed new features and software fixes for the TransTrack EAM family of products.In addition to my development skills, I have a passion for game industry writing. I have been a staff writer at Marooners' Rock for over seven years, creating quality game reviews, news, and feature columns. I have also contributed to several award-winning software titles as a quality assurance and production professional. I am a certified tester and an ICAgile professional in agile test automation, which demonstrates my commitment to delivering high-quality software solutions. I am a self-starting super utility player who loves to ship software and who thrives in an agile team.

Aaron Giddings's Current Company Details
Sterling eMarketing

Sterling Emarketing

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Full Stack Developer, Code Slinger and Author | Angular, C#, SQL, C++, Python, .NET
Aaron Giddings Work Experience Details
  • Sterling Emarketing
    Web Designer
    Sterling Emarketing Jan 2024 - Present
    Sioux Falls, Sd, Us
    Perform full-stack development duties on external and internal web tools for automotive clients.Reduced manual test time for build deployment by creating a suite of automated test tools.
  • Marooners' Rock
    Staff Writer
    Marooners' Rock Oct 2016 - Present
    Creating quality game industry writing.- Game Reviews- News- Backlog Burndown feature column.
  • Aladdin Companies
    Developer
    Aladdin Companies May 2023 - Oct 2023
    Sioux Falls, Sd, Us
    Worked on Aladdin’s internal/external web portal for use with truck fleet management leasing and load factoring.• Built API integration with DocuSign for Aladdin Fleet Manager internal product.• Performed full stack development using Angular and C# on corporate web portal for internal and external use.
  • Transtrack Solutions Group
    Software Engineer
    Transtrack Solutions Group Nov 2020 - Apr 2023
    Cedar Rapids, Iowa, Us
    Developed new features and software fixes for the TransTrack EAM family of products.Supported development with SQL database fixes, dynamic SQL scripts, and C# development for the TransTrack EAM software.Helped clients migrate from on-prem database based TransTrack EAM products to cloud based database TransTrack product.
  • Centralsquare Technologies
    Software Engineer
    Centralsquare Technologies May 2019 - Aug 2020
    Lake Mary, Florida, Us
    Supported large legacy codebase for CentralSquare Technologies ProSuite family of products. Developed new features as specified by the product development team.Utilized C++, Python, Javascript and Angular.
  • Meta Payment Systems
    Software Test Engineer
    Meta Payment Systems Sep 2015 - May 2019
    Sioux Falls, Sd, Us
    Software Test Engineer for Meta Payment Systems.Creating test tools and test automation scripts for FinTech applications.Developed test data simulation tool for use with ACH-type files.Built automated tests using Protractor for an Angular web application.Built test automation using the Gherkin derivative scripting language SpecFlow.
  • Microsoft, Via Collabra
    Software Test Engineer Iii
    Microsoft, Via Collabra Jan 2015 - Sep 2015
    Redmond, Washington, Us
    STE III on the HoloLens project.Developing automation and systems testing for HoloStudio and other HoloLens products using C# and Unity.Responsible for test planning and execution on an unannounced HoloLens product.
  • Microsoft
    Audio Test Lead
    Microsoft Jul 2013 - Nov 2014
    Redmond, Washington, Us
    Leader of internal studio audio test team on Forza Motorsport 5 and its DLC content, and Forza Horizon 2 DLC. Performed SDET role developing QA automation tools to support audio testing of future projects. Provided audio QA signoff for other projects involving Turn10 audio team.• Wrote stand-alone tools in C# to automate manual testing processes, and improve QA decision making.• Lead audio QA on Forza Motorsport 5, an Xbox One launch title.• Sole internal audio tester for FM5 post-launch DLC, and launch of China SKU.• Contributed audio testing to T10 Audio’s support of Forza Horizon 2.
  • Ncsoft
    Technical Editor
    Ncsoft Jun 2012 - Jun 2013
    Bellevue, Wa, Us
    Acted as QA Engineer, developing new tool solutions for translation and localization tasks supporting the Aion and Lineage II localization teams. Upgraded existing localization tools developed by a previous L10N team member. Provided writing and editing support for new game content. Supported Aion UI updates with XML-based tool, and updated HTML-based game files.• Wrote tool for converting translation spreadsheets into a format usable by the writing/editing team.• Developed an automated system to turn a 4-hour manual scripting process into a 30-minute automated process.• Member of the L10N writing and editing team for Aion 3.0, 3.1, 3.5, and 4.0 releases.• Maintained XML-based UI updates for Aion.
  • Ncsoft
    Qa Editor
    Ncsoft Jan 2012 - Jun 2012
    Bellevue, Wa, Us
    Contractor on Creative Writing Team.Maintained and wrote tools for use with localized MMOs including Aion and Lineage 2.Participated in re-writing and editing localized content for Western release.
  • Wb Games, Inc.
    Production Coordinator
    Wb Games, Inc. Apr 2007 - Nov 2011
    Focused on scripting-level assets and events as well as working previously created audio assets into game for animations. Served on shared Services and Cross-Technology Teams. Performed mission scripting in pre-production Middle-Earth: Shadows of Mordor development. Implemented audio into animation resources in Lord of the Rings: War in the North, and F.E.A.R. 2: Project Origin. Wrote asset management scripts for integrating dialog into multiple proprietary engine tools. Designed supplemental audio assets, performed sound design, and implemented character assets in Wwise. Conducted art asset management and audio file cutting in coordination with art and engineering teams.• Set up, administered, and managed Netmix as company-wide audio asset management database and performed other audio support tasks requiring with ProTools 8.• Wrote dialog asset management program to automate integration of dialog audio files into game. Reduction of manual labor equivalent to hundreds of people-hours spent integrating between 6,000 and 12,000 files.• Facilitated asset sharing and production support for art and audio teams across two projects as a member of the Cross Technology Team.• Wrote and developed documentation for workflow processes.• Shipped Lord of the Rings: War in the North, F.E.A.R. 2, and Condemned 2: Bloodshot.
  • Monolith Productions
    Quality Assurance Analyst
    Monolith Productions Apr 2004 - Mar 2007
    Kirkland, Wa, Us
    Tested upcoming games for bugs and other issues before release. Wrote test plans, interfaced with design and engineering teams, and took quality ownership of major game components. Used internal tools to test individual game assets before implementation into game. • Ran smoke and regression team and served as quality assurance contact point during support of The Matrix: Online. • Successfully shipped F.E.A.R. and acted as sole quality assurance point for post-launch support.
  • Microsoft Games Studios Studio
    Software Test Engineer
    Microsoft Games Studios Studio Mar 2003 - Apr 2004
    Served as member of publisher core test team for Kameo: Elements of Power and Xbox Live service. Held responsibility for writing test specification documents, finding and writing up bugs, verifying fixed bugs, using in-house test tools, and managing Xbox TCR certification issues. Wrote test plans for various aspects of gaming and tested upcoming Xbox and Xbox 360 games for issues. • Created internal technical documents, such as how-to guide for using visual studio debugger with Xbox development kits.• Worked with Microsoft advanced technology group test team for original rollout of Xbox Live.

Aaron Giddings Skills

Game Development Video Games Mmo Scripting Xbox 360 Xbox Quality Assurance Game Design Ps3 Scrum Computer Games Gameplay Social Games Console Animation Online Gaming Multiplayer Casual Games Level Design Character Animation Visual Studio Sound Perforce Game Testing Mmorpg Sound Design

Aaron Giddings Education Details

  • Pensacola Christian College
    Pensacola Christian College
    Business With Computer Science Concentration

Frequently Asked Questions about Aaron Giddings

What company does Aaron Giddings work for?

Aaron Giddings works for Sterling Emarketing

What is Aaron Giddings's role at the current company?

Aaron Giddings's current role is Full Stack Developer, Code Slinger and Author | Angular, C#, SQL, C++, Python, .NET.

What is Aaron Giddings's email address?

Aaron Giddings's email address is aa****@****ail.com

What schools did Aaron Giddings attend?

Aaron Giddings attended Pensacola Christian College.

What are some of Aaron Giddings's interests?

Aaron Giddings has interest in Game Development, Solving Software Problems, Aviation.

What skills is Aaron Giddings known for?

Aaron Giddings has skills like Game Development, Video Games, Mmo, Scripting, Xbox 360, Xbox, Quality Assurance, Game Design, Ps3, Scrum, Computer Games, Gameplay.

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