Aaron Giddings Email and Phone Number
Aaron Giddings work email
- Valid
- Valid
Aaron Giddings personal email
- Valid
As a software developer, I create solutions for various business needs using SQL, C#, C++, Python, and Angular. I have over five years of experience in full stack development, including two and a half years at TransTrack Solutions Group, where I developed new features and software fixes for the TransTrack EAM family of products.In addition to my development skills, I have a passion for game industry writing. I have been a staff writer at Marooners' Rock for over seven years, creating quality game reviews, news, and feature columns. I have also contributed to several award-winning software titles as a quality assurance and production professional. I am a certified tester and an ICAgile professional in agile test automation, which demonstrates my commitment to delivering high-quality software solutions. I am a self-starting super utility player who loves to ship software and who thrives in an agile team.
Sterling Emarketing
View-
Web DesignerSterling Emarketing Jan 2024 - PresentSioux Falls, Sd, UsPerform full-stack development duties on external and internal web tools for automotive clients.Reduced manual test time for build deployment by creating a suite of automated test tools. -
Staff WriterMarooners' Rock Oct 2016 - PresentCreating quality game industry writing.- Game Reviews- News- Backlog Burndown feature column.
-
DeveloperAladdin Companies May 2023 - Oct 2023Sioux Falls, Sd, UsWorked on Aladdin’s internal/external web portal for use with truck fleet management leasing and load factoring.• Built API integration with DocuSign for Aladdin Fleet Manager internal product.• Performed full stack development using Angular and C# on corporate web portal for internal and external use. -
Software EngineerTranstrack Solutions Group Nov 2020 - Apr 2023Cedar Rapids, Iowa, UsDeveloped new features and software fixes for the TransTrack EAM family of products.Supported development with SQL database fixes, dynamic SQL scripts, and C# development for the TransTrack EAM software.Helped clients migrate from on-prem database based TransTrack EAM products to cloud based database TransTrack product. -
Software EngineerCentralsquare Technologies May 2019 - Aug 2020Lake Mary, Florida, UsSupported large legacy codebase for CentralSquare Technologies ProSuite family of products. Developed new features as specified by the product development team.Utilized C++, Python, Javascript and Angular. -
Software Test EngineerMeta Payment Systems Sep 2015 - May 2019Sioux Falls, Sd, UsSoftware Test Engineer for Meta Payment Systems.Creating test tools and test automation scripts for FinTech applications.Developed test data simulation tool for use with ACH-type files.Built automated tests using Protractor for an Angular web application.Built test automation using the Gherkin derivative scripting language SpecFlow. -
Software Test Engineer IiiMicrosoft, Via Collabra Jan 2015 - Sep 2015Redmond, Washington, UsSTE III on the HoloLens project.Developing automation and systems testing for HoloStudio and other HoloLens products using C# and Unity.Responsible for test planning and execution on an unannounced HoloLens product. -
Audio Test LeadMicrosoft Jul 2013 - Nov 2014Redmond, Washington, UsLeader of internal studio audio test team on Forza Motorsport 5 and its DLC content, and Forza Horizon 2 DLC. Performed SDET role developing QA automation tools to support audio testing of future projects. Provided audio QA signoff for other projects involving Turn10 audio team.• Wrote stand-alone tools in C# to automate manual testing processes, and improve QA decision making.• Lead audio QA on Forza Motorsport 5, an Xbox One launch title.• Sole internal audio tester for FM5 post-launch DLC, and launch of China SKU.• Contributed audio testing to T10 Audio’s support of Forza Horizon 2. -
Technical EditorNcsoft Jun 2012 - Jun 2013Bellevue, Wa, UsActed as QA Engineer, developing new tool solutions for translation and localization tasks supporting the Aion and Lineage II localization teams. Upgraded existing localization tools developed by a previous L10N team member. Provided writing and editing support for new game content. Supported Aion UI updates with XML-based tool, and updated HTML-based game files.• Wrote tool for converting translation spreadsheets into a format usable by the writing/editing team.• Developed an automated system to turn a 4-hour manual scripting process into a 30-minute automated process.• Member of the L10N writing and editing team for Aion 3.0, 3.1, 3.5, and 4.0 releases.• Maintained XML-based UI updates for Aion. -
Qa EditorNcsoft Jan 2012 - Jun 2012Bellevue, Wa, UsContractor on Creative Writing Team.Maintained and wrote tools for use with localized MMOs including Aion and Lineage 2.Participated in re-writing and editing localized content for Western release. -
Production CoordinatorWb Games, Inc. Apr 2007 - Nov 2011Focused on scripting-level assets and events as well as working previously created audio assets into game for animations. Served on shared Services and Cross-Technology Teams. Performed mission scripting in pre-production Middle-Earth: Shadows of Mordor development. Implemented audio into animation resources in Lord of the Rings: War in the North, and F.E.A.R. 2: Project Origin. Wrote asset management scripts for integrating dialog into multiple proprietary engine tools. Designed supplemental audio assets, performed sound design, and implemented character assets in Wwise. Conducted art asset management and audio file cutting in coordination with art and engineering teams.• Set up, administered, and managed Netmix as company-wide audio asset management database and performed other audio support tasks requiring with ProTools 8.• Wrote dialog asset management program to automate integration of dialog audio files into game. Reduction of manual labor equivalent to hundreds of people-hours spent integrating between 6,000 and 12,000 files.• Facilitated asset sharing and production support for art and audio teams across two projects as a member of the Cross Technology Team.• Wrote and developed documentation for workflow processes.• Shipped Lord of the Rings: War in the North, F.E.A.R. 2, and Condemned 2: Bloodshot.
-
Quality Assurance AnalystMonolith Productions Apr 2004 - Mar 2007Kirkland, Wa, UsTested upcoming games for bugs and other issues before release. Wrote test plans, interfaced with design and engineering teams, and took quality ownership of major game components. Used internal tools to test individual game assets before implementation into game. • Ran smoke and regression team and served as quality assurance contact point during support of The Matrix: Online. • Successfully shipped F.E.A.R. and acted as sole quality assurance point for post-launch support. -
Software Test EngineerMicrosoft Games Studios Studio Mar 2003 - Apr 2004Served as member of publisher core test team for Kameo: Elements of Power and Xbox Live service. Held responsibility for writing test specification documents, finding and writing up bugs, verifying fixed bugs, using in-house test tools, and managing Xbox TCR certification issues. Wrote test plans for various aspects of gaming and tested upcoming Xbox and Xbox 360 games for issues. • Created internal technical documents, such as how-to guide for using visual studio debugger with Xbox development kits.• Worked with Microsoft advanced technology group test team for original rollout of Xbox Live.
Aaron Giddings Skills
Aaron Giddings Education Details
-
Pensacola Christian CollegeBusiness With Computer Science Concentration
Frequently Asked Questions about Aaron Giddings
What company does Aaron Giddings work for?
Aaron Giddings works for Sterling Emarketing
What is Aaron Giddings's role at the current company?
Aaron Giddings's current role is Full Stack Developer, Code Slinger and Author | Angular, C#, SQL, C++, Python, .NET.
What is Aaron Giddings's email address?
Aaron Giddings's email address is aa****@****ail.com
What schools did Aaron Giddings attend?
Aaron Giddings attended Pensacola Christian College.
What are some of Aaron Giddings's interests?
Aaron Giddings has interest in Game Development, Solving Software Problems, Aviation.
What skills is Aaron Giddings known for?
Aaron Giddings has skills like Game Development, Video Games, Mmo, Scripting, Xbox 360, Xbox, Quality Assurance, Game Design, Ps3, Scrum, Computer Games, Gameplay.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial