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Aaron Heuser Email & Phone Number

Lead VFX Artist at Ruckus Games at Ruckus Games
Location: San Francisco Bay Area, United States 13 work roles 2 schools
1 work email found @2k.com 7 phones found area 707, 415, and 559 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email a****@2k.com
Direct phone (707) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead VFX Artist at Ruckus Games
Location
San Francisco Bay Area, United States

Who is Aaron Heuser? Overview

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Quick answer

Aaron Heuser is listed as Lead VFX Artist at Ruckus Games at Ruckus Games, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at 2k.com, phone signal with area code 707, 415, 559, and a matched LinkedIn profile for Aaron Heuser.

Aaron Heuser previously worked as Lead VFX Artist at Ruckus Games and Lead VFX Artist at Phoenix Labs. Aaron Heuser holds B.A.S., Sound Arts from Ex'Pression College For Digital Arts.

Company email context

Email format at Ruckus Games

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{first}.{last}@2k.com
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AeroLeads found 1 current-domain work email signal for Aaron Heuser. Compare company email patterns before reaching out.

Profile bio

About Aaron Heuser

Specialties: Unreal Shaders and Particle Systems, Kindness, Rationality, Critical Thinking.I make VFX for video games and am fairly certain I have the best job in the world. I have had a very fortunate career, being able to experience game development from a few different perspectives. Prior to VFX I was involved in Production, QA, and Audio, each having taught me valuable skills and lessons that I apply to my work every day. My capacity for moving between departments is likely due to my intuitive nature and ability to learn quickly. With VFX and its required combination of artistic and technical skills, though, I happened upon my perfect occupation.I've had experience in every aspect of VFX production for games, from concept through ship, on a ton of different projects. I've been an asset creation workhorse as well as a leader, tasked with planning, direction, organization, and management. I've enjoyed all of it. Mostly, I just want to work with lovely people on fun, rewarding projects. Lastly, I don't like how many times I used the word I in the above text, but I guess that's what this is all about.Preferred Tools: Unreal, Photoshop, After Effects, Animate, Max, Maya, EmberGen, SubstanceGame Credits *VFX* - Fae Farm (Unreal) - Crash Team Rumble (Unreal) - Crash Bandicoot 4: It's About Time (Unreal) - Spyro Reignited Trilogy (Unreal) - Call of Duty WWII (Radiant) - Skylanders Imaginators (Alchemy) - Harry Potter: Wizard's Unite (Unity) - DC Legends (Unity) - Evolve (CryEngine) - The Bureau: XCOM Declassified (Unreal) *Production* - The Bureau: XCOM Declassified *QA* - BioShock 2: Minerva's Den - BioShock 2 - All-Pro Football 2K8 - NBA 2K7 - NHL 2K7 - MLB 2K7 - College Hoops 2K6 - The Bigs *Audio* - Ultima Online: Mondain's Legacy

Listed skills include Game Development, Unreal Engine 3, Visual Effects, Computer Games, and 25 others.

Current workplace

Aaron Heuser's current company

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Ruckus Games
Ruckus Games
Lead VFX Artist at Ruckus Games
AeroLeads page
13 roles · 20 years

Aaron Heuser work experience

A career timeline built from the work history available for this profile.

Lead Vfx Artist

Current

Frisco, Tx, Us

Sep 2024 - Present

Lead Vfx Artist

Vancouver, British Columbia, Ca

[Credits: Fae Farm, Project Dragon (unreleased)]

Jun 2021 - May 2024

Senior Vfx Artist

Petaluma, Ca, Us

[Credits: Skylanders Imaginators, Call of Duty: WWII, Spyro: Reignited Trilogy, Crash Bandicoot 4]

Aug 2015 - May 2021

Vfx Artist

Burbank, Ca, Us

The senior studio VFX Artist on Unity mobile game projects.[Credits: DC Legends, Harry Potter: Wizards Unite]

Sep 2014 - Aug 2015

Vfx Artist

Novato, California, Us

A founding member of the 2K Dev Support team. As a VFX Artist, my job consisted of working remotely and on-site with external studios and outsourcing partners to ascertain project VFX needs, create schedules, design, create, implement, and optimize textures, materials, and particle systems, and bring projects up to next gen AAA visual standards. On Evolve, I was responsible for the environment and weather effects in every game map, level specific gameplay effects, scripted sequences, and combat optimization.[Credits: Evolve]

Oct 2013 - Sep 2014

Jr. Vfx Artist

Novato, California, Us

Creation, implementation, and optimization of environment, weapon, scripted event, and cinematic visual effects in Unreal for 360, PS3, and PC. Creation of PhysX particle FX for PCs with Nvidia graphics cards. [Credits: The Bureau: XCOM Declassified + DLC]

Oct 2012 - Oct 2013

Production Assistant

Novato, California, Us

Producer for the VFX team.Milestone planning and delivery, schedule tracking, risk identification and mitigation, budget tracking, coordinating studio events, employee welfare, equipment provision, travel arrangements, running meetings, note taking, etc.Production Intern > Production Assistant[Credits: The Bureau: XCOM Declassified]

Aug 2010 - Sep 2012

Qa Lead

Novato, California, Us

Led the QA team on The Bureau and BioShock 2 DLC.Writing test plans, coordinating testing needs with the dev team, performing daily smoke tests of game builds and dev tools, packaging and delivering builds and documentation for milestones and first party certifications, managing the bug database, etc.QA Tester > Co-lead Tester[Credits: BioShock 2 + DLC, The Bureau: XCOM Declassified]

Jan 2009 - Aug 2010

Docent

Robert Ferguson Observatory

Pointing telescopes at and sharing information about planets, stars, nebulae, galaxies, and whatnot.

2007 - 2009 ~2 yrs

Network Qa Tester

Novato, California, Us

Writing and regressing bugs and Microsoft/Sony compliance testing for a wide variety of 2K Sports titles.[Credits: The Bigs, MLB 2K7, College Hoops 2K6, NHL 2K7, NBA 2K7, All-Pro Football 2K8]

Nov 2006 - Jul 2007

Technician

Rody'S Music

Design and Installation of Audio-Video systems.

Mar 2006 - Aug 2006

Sound Editor

San Francisco, Ca, Us

Creation of sound effects and ambience tracks for a short film.[Credits: Zombie Prom]

Jul 2005 - Aug 2005

Sound Design Intern

Creation of sound effects, management of audio workstations and databases, coordination of studio communication, shipping/receiving, etc.[Credits: Disney's The Wild, Ultima Online: Mondain's Legacy (EA), various television advertisements]

Mar 2005 - Jul 2005
2 education records

Aaron Heuser education

B.A.S., Sound Arts

Ex'Pression College For Digital Arts

Coursework In Computer Science, Mathematics, Visual Arts.

Santa Rosa Junior College
FAQ

Frequently asked questions about Aaron Heuser

Quick answers generated from the profile data available on this page.

What company does Aaron Heuser work for?

Aaron Heuser works for Ruckus Games.

What is Aaron Heuser's role at Ruckus Games?

Aaron Heuser is listed as Lead VFX Artist at Ruckus Games at Ruckus Games.

What is Aaron Heuser's email address?

AeroLeads has found 1 work email signal at @2k.com for Aaron Heuser at Ruckus Games.

What is Aaron Heuser's phone number?

AeroLeads has found 7 phone signal(s) with area code 707, 415, 559 for Aaron Heuser at Ruckus Games.

Where is Aaron Heuser based?

Aaron Heuser is based in San Francisco Bay Area, United States while working with Ruckus Games.

What companies has Aaron Heuser worked for?

Aaron Heuser has worked for Ruckus Games, Phoenix Labs, Toys For Bob, Warner Bros. Games San Francisco, and 2K Games.

How can I contact Aaron Heuser?

You can use AeroLeads to view verified contact signals for Aaron Heuser at Ruckus Games, including work email, phone, and LinkedIn data when available.

What schools did Aaron Heuser attend?

Aaron Heuser holds B.A.S., Sound Arts from Ex'Pression College For Digital Arts.

What skills is Aaron Heuser known for?

Aaron Heuser is listed with skills including Game Development, Unreal Engine 3, Visual Effects, Computer Games, Video Game Production, Perforce, Hansoft, and Particle Effects.

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