Aaron Jablonski Email and Phone Number
Aaron Jablonski is a creative developer and technical artist based in Berlin, Germany. With expertise in Game Engines, Augmented Reality / Virtual Reality and Programming he creates digital experiences under the name ExitSimulation and brings them to life by utilising procedural workflows.An Engineering graduate with a focus on immersive technology, Aaron has honed his skills over the course of many years of hands-on experience across a variety of frameworks and languages, including Unity, Unreal Engine, Three.js, Spark AR, Javascript, Next.js, C#, Houdini.As a Meta Spark AR Partner, and official Snapchat Lens Creator his XR experiences and filters on social platforms have received over 150 million views globally, making him a well-recognized name in the industry.A former artist in residence at Factory Berlin and Sónar+D, Aaron has worked with a variety of clients, including Dior, TATE, Snap Inc., Universal Music, Sony, Vice Media, Random Studio, The 1975, Boiler Room, and more. With his unique blend of technical expertise and artistic vision, he continues to explore his vision of digital art and immersive experiences.
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Creative Developer - Game Engines, Xr, Immersive TechnologiesFreelanceBerlin, De
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Creative Developer (Frontend / Three.Js / Next.Js)Alias Oct 2023 - Present- Integrate motion capture technology in a Next.js frontend.- Implement and animate VRM avatars with Three.js.- Build responsive, accessible UI components using Tailwind CSS.- Handle real-time media and video processing with FFmpeg.- Integrate Web3 authentication -
Creative Developer - Game Engines, Xr, Immersive TechnologiesFreelance Jan 2017 - PresentCreative developer and technical artist with a passion for immersive experiences, art and music. Based in Berlin, Germany, he combines his expertise in game engines, programming, XR development and 3D web development to create digital experiences under the name ExitSimulation. Aaron has honed his skills over the course of many years of hands-on experience across a variety of softwares and frameworks, including Unity, Unreal Engine, Houdini, Three.js, Meta Spark Studio, Next.js.
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Technical Artist / Unity DeveloperVolkswagen Group Future Center Europe Gmbh Jun 2024 - Aug 2024Potsdam, Brandenburg, Germany- Developing a large-scale procedural environment for a driving simulator- Developing custom procedural pipeline tools for the environment creation (Spline Mesh Generation etc)- Building an interactive / responsive Visual Effects system in VFX Graph- Improving general look and rendering quality of HDRP based project -
Xr Developer / Artist - (Meta Spark Partner Network Member)Meta Jan 2020 - May 2024Meta Spark AR Partner - Released XR experiences and filters have reached over 150 million views globally. Brand and artist commissions including Dior, The 1975, TATE, Universal Music, Sony, Dazed Beauty, Vice Media etc -
Co-Founder PolypixosSelf-Employed Nov 2021 - Mar 2024
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Art Director & Creative DeveloperIor50 Studio Feb 2021 - Dec 2023 -
Higher Education Institute Lecturer | Introduction To Unity DevelopmentSae Institute Germany Oct 2021 - Mar 2022Berlin, GermanyHigher Education Institution Lecture for Unity Development:Game Engine IntroductionAsset PipelineShader & MaterialGame Engine LightingGame Engine Rendering -
Artist In ResidenceFactory Berlin Oct 2020 - Mar 2021Berlin, Germany -
Junior Developer For Interactive Applications (Unity, Web, Ios, Android)Avp 2015 - 2018Düsseldorf, North Rhine-Westphalia, GermanyWorking with Unity (real-time / game engine) to create visualizations and interactive applications (iOS, Android, Windows) for architectural projects, like Virtual Reality visitations, interactive project presentations, Augmented Reality applications etc -
Lecturer | Introduction To Game Development In ScratchVolkshochschule Düsseldorf Mar 2015 - Sep 2015Düsseldorf, North Rhine-Westphalia, GermanyIntroduction to Game Development in Scratch for middle-school students and up:Building multiple mini games with the Scratch platformGiving an overview about logic and programming principlesClasses, variables, loopsEvents, Conditionals, Boolean, MethodsRandomnessConnection between objects, scripts and variablesWorking with sprites and animation -
Lecturer | Adobe After EffectsVolkshochschule Düsseldorf Mar 2015 - Sep 2015Düsseldorf, North Rhine-Westphalia, GermanyAdobe After Effects lecture for adult learners:Keyframe animationColor gradingVideo effectsImage stabilizationGreen screeningWorking with masks -
Lecturer | Adobe Premiere And After EffectsComputer-Systeme Dipl.-Ing. Thorsten Kebel Aug 2014 - Sep 2014Essen, North Rhine-Westphalia, GermanyAdobe Premiere Pro and After Effects lecture for adult learners: Overview of Adobe Premiere and After Effects functionalities Working with various file formats and importing media Rough cuts, editing techniques, transitions, and titles Video filters, Adobe Media Encoder, and custom presets Dynamic Link integration between Premiere and After Effects Text animations, keyframe functionality, and animation presets Slow motion, time-lapse, nesting, and proxy editing Masking and keying functions in Premiere and After Effects Integration with Speedgrade and other Adobe programs Export options, settings, and workflow optimization tips
Aaron Jablonski Education Details
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Audio-Visual Engineering
Frequently Asked Questions about Aaron Jablonski
What company does Aaron Jablonski work for?
Aaron Jablonski works for Freelance
What is Aaron Jablonski's role at the current company?
Aaron Jablonski's current role is Creative Developer - Game Engines, XR, Immersive Technologies.
What schools did Aaron Jablonski attend?
Aaron Jablonski attended Hochschule Düsseldorf.
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Aaron Jablonski
Bs Applied Ecology & Environmental Sciences Student At Michigan Technological UniversityGreen Bay, Wi -
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Aaron Jablonski
Minneapolis, Mn
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