Aaron Jablonski

Aaron Jablonski Email and Phone Number

Creative Developer - Game Engines, XR, Immersive Technologies @ Freelance
Berlin, DE
Aaron Jablonski's Location
Berlin, Berlin, Germany, Germany
About Aaron Jablonski

Aaron Jablonski is a creative developer and technical artist based in Berlin, Germany. With expertise in Game Engines, Augmented Reality / Virtual Reality and Programming he creates digital experiences under the name ExitSimulation and brings them to life by utilising procedural workflows.An Engineering graduate with a focus on immersive technology, Aaron has honed his skills over the course of many years of hands-on experience across a variety of frameworks and languages, including Unity, Unreal Engine, Three.js, Spark AR, Javascript, Next.js, C#, Houdini.As a Meta Spark AR Partner, and official Snapchat Lens Creator his XR experiences and filters on social platforms have received over 150 million views globally, making him a well-recognized name in the industry.A former artist in residence at Factory Berlin and Sónar+D, Aaron has worked with a variety of clients, including Dior, TATE, Snap Inc., Universal Music, Sony, Vice Media, Random Studio, The 1975, Boiler Room, and more. With his unique blend of technical expertise and artistic vision, he continues to explore his vision of digital art and immersive experiences.

Aaron Jablonski's Current Company Details
Freelance

Freelance

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Creative Developer - Game Engines, XR, Immersive Technologies
Berlin, DE
Aaron Jablonski Work Experience Details
  • Freelance
    Creative Developer - Game Engines, Xr, Immersive Technologies
    Freelance
    Berlin, De
  • Alias
    Creative Developer (Frontend / Three.Js / Next.Js)
    Alias Oct 2023 - Present
    - Integrate motion capture technology in a Next.js frontend.- Implement and animate VRM avatars with Three.js.- Build responsive, accessible UI components using Tailwind CSS.- Handle real-time media and video processing with FFmpeg.- Integrate Web3 authentication
  • Freelance
    Creative Developer - Game Engines, Xr, Immersive Technologies
    Freelance Jan 2017 - Present
    Creative developer and technical artist with a passion for immersive experiences, art and music. Based in Berlin, Germany, he combines his expertise in game engines, programming, XR development and 3D web development to create digital experiences under the name ExitSimulation. Aaron has honed his skills over the course of many years of hands-on experience across a variety of softwares and frameworks, including Unity, Unreal Engine, Houdini, Three.js, Meta Spark Studio, Next.js.
  • Volkswagen Group Future Center Europe Gmbh
    Technical Artist / Unity Developer
    Volkswagen Group Future Center Europe Gmbh Jun 2024 - Aug 2024
    Potsdam, Brandenburg, Germany
    - Developing a large-scale procedural environment for a driving simulator- Developing custom procedural pipeline tools for the environment creation (Spline Mesh Generation etc)- Building an interactive / responsive Visual Effects system in VFX Graph- Improving general look and rendering quality of HDRP based project
  • Meta
    Xr Developer / Artist - (Meta Spark Partner Network Member)
    Meta Jan 2020 - May 2024
    Meta Spark AR Partner - Released XR experiences and filters have reached over 150 million views globally. Brand and artist commissions including Dior, The 1975, TATE, Universal Music, Sony, Dazed Beauty, Vice Media etc
  • Self-Employed
    Co-Founder Polypixos
    Self-Employed Nov 2021 - Mar 2024
  • Ior50 Studio
    Art Director & Creative Developer
    Ior50 Studio Feb 2021 - Dec 2023
  • Sae Institute Germany
    Higher Education Institute Lecturer | Introduction To Unity Development
    Sae Institute Germany Oct 2021 - Mar 2022
    Berlin, Germany
    Higher Education Institution Lecture for Unity Development:Game Engine IntroductionAsset PipelineShader & MaterialGame Engine LightingGame Engine Rendering
  • Factory Berlin
    Artist In Residence
    Factory Berlin Oct 2020 - Mar 2021
    Berlin, Germany
  • Avp
    Junior Developer For Interactive Applications (Unity, Web, Ios, Android)
    Avp 2015 - 2018
    Düsseldorf, North Rhine-Westphalia, Germany
    Working with Unity (real-time / game engine) to create visualizations and interactive applications (iOS, Android, Windows) for architectural projects, like Virtual Reality visitations, interactive project presentations, Augmented Reality applications etc
  • Volkshochschule Düsseldorf
    Lecturer | Introduction To Game Development In Scratch
    Volkshochschule Düsseldorf Mar 2015 - Sep 2015
    Düsseldorf, North Rhine-Westphalia, Germany
    Introduction to Game Development in Scratch for middle-school students and up:Building multiple mini games with the Scratch platformGiving an overview about logic and programming principlesClasses, variables, loopsEvents, Conditionals, Boolean, MethodsRandomnessConnection between objects, scripts and variablesWorking with sprites and animation
  • Volkshochschule Düsseldorf
    Lecturer | Adobe After Effects
    Volkshochschule Düsseldorf Mar 2015 - Sep 2015
    Düsseldorf, North Rhine-Westphalia, Germany
    Adobe After Effects lecture for adult learners:Keyframe animationColor gradingVideo effectsImage stabilizationGreen screeningWorking with masks
  • Computer-Systeme Dipl.-Ing. Thorsten Kebel
    Lecturer | Adobe Premiere And After Effects
    Computer-Systeme Dipl.-Ing. Thorsten Kebel Aug 2014 - Sep 2014
    Essen, North Rhine-Westphalia, Germany
    Adobe Premiere Pro and After Effects lecture for adult learners: Overview of Adobe Premiere and After Effects functionalities Working with various file formats and importing media Rough cuts, editing techniques, transitions, and titles Video filters, Adobe Media Encoder, and custom presets Dynamic Link integration between Premiere and After Effects Text animations, keyframe functionality, and animation presets Slow motion, time-lapse, nesting, and proxy editing Masking and keying functions in Premiere and After Effects Integration with Speedgrade and other Adobe programs Export options, settings, and workflow optimization tips

Aaron Jablonski Education Details

Frequently Asked Questions about Aaron Jablonski

What company does Aaron Jablonski work for?

Aaron Jablonski works for Freelance

What is Aaron Jablonski's role at the current company?

Aaron Jablonski's current role is Creative Developer - Game Engines, XR, Immersive Technologies.

What schools did Aaron Jablonski attend?

Aaron Jablonski attended Hochschule Düsseldorf.

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