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I am Aaron Li, a game designer with over 10 years of professional game industry experience working on AAA `Games as a Service` titles.
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Technical Product Manager--Los Angeles, Ca, Us
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George Brown CollegeLos Angeles, Ca, Us -
InstructorGeorge Brown College Sep 2024 - Dec 2024Toronto, Ontario, CaI teach the following coursesDESN 1141 - Game Psychology I -
Technical Game DesignerRespawn Entertainment Jun 2021 - Mar 2024San Fernando Valley, California, UsMetagame & Ranked systems on Apex LegendsFormerly Live DesignerCheck out "The Evolution of Matchmaking in 'Apex Legends' " in the GDC vault to get a peak of our work process on the matchmaking system. -
Technical Qa LeadRiot Games Jan 2020 - Jun 2021Los Angeles, Ca, UsLeague of Legends - Wild RiftChampion and game system test automation; Both development on backend systems and test vision.Programmed and Engineered build processes in Jenkins that streamline the test automation processes. -
Qa LeadRiot Games Jan 2018 - Jan 2020Los Angeles, Ca, UsLeague of Legends: Wild Rift -
Senior Quality AnalystRiot Games Jan 2016 - Jan 2018Los Angeles, Ca, UsJuly 2017 - PresentLeague of Legends: Wild RiftControls and Champion Design May 2016 - July 2017Supporting a team of extremely talented people making awesome new content for League of LegendsKled and Skaarl, RakanI also fix bugsJanuary 2016 - May 2016 ( 5 months)Content Efficiency: Game Data Serverhttp://engineering.riotgames.com/news/game-data-serverBug fixes on many of the champions in League of Legends -
Quality AnalystRiot Games Sep 2013 - Dec 2015Los Angeles, Ca, UsSoftware Quality AnalystNovember 2014 - December 2015 ( 1 Year and 2 Months)- Content Efficiency - QA on Overlapping Crowd Control Effects & Missile Refactor- Recoded champion abilities including Syndra, Azir and ZedRelease Quality AnalystJanuary 2014 - November 2014 (11 Months)• Established patching processes for normal releases and special hotfixes • Ensured quality release for upcoming patch and monitor quality of the current release• Facilitated hotfix testing efforts with teams all over the company• Built tools to leverage• Monitored crash reports from various environments, including Live and our Public Beta Environment (PBE). • PBE engagement• Max Ranked Rating: Platinum 2Software Quality AnalystSeptember 2013 – January 2014 (5 months)• I break ALL the things (so that you don`t see them broken)!• Owned QA process and testing for feature in development, including test plan, coordination, documentation, release, and improvements. Released Group Chat and Notification Panel with minimum negative impact to our League of Legends player base• Embedded within development team• Drew pictures for players upon defeat, valued at 55 RP per drawing -
Undergraduate Teaching AssistantMcmaster University Sep 2007 - May 2012Hamilton, Ontario, CaInstructed Engineering students using C# advancing their analysis of simple algorithms. In this course, 80% of teaching is done by TA.Guided labs students and evaluated work their work, providing them with actionable feedback for targeted improvements. -
Db2 Quality AssuranceIbm May 2010 - Aug 2011Armonk, New York, Ny, Us• Devised and automated tests with software scripts and tools, reducing manual intervention by over 60%• Collaborated with teams across different time zones in resolving defects founded in System Verification Testing, with detailed bug report and fix verifications, ensuring excellence in one of IBM’s flagship products – DB2 pureScaleTM • Developed, prioritized, and executed test cases and test plans targeting specific software areas with various hardware configuration and operating system in multiple machine clusters for DB2 pureScaleTM• Coached new interns; they were able to work diligently within a month • Coordinated with machine owners and test planners to track and reallocate hardware inventory for new test cycle, totalling over 200 server machines• Assisted Future Blue Career and Development team in organizing various major events –annual Future Blue Case Competition, Mock Interview & Resume Critic sessions• Conceptualized processes improvement to prevent resource wastage and simplify Machine Assignment planning Recommended changes to improve team communication and providing a more comfortable environment between the interns and full-timers• Recommended changes to improve team communication and providing a more comfortable environment between the interns and full-timers -
Engineering Student - SoftwareCom Dev Jun 2009 - Sep 2009Charlotte, North Carolina, Us• Revised, tested, and executed technical software documents detailing descriptions of test procedures and results.• Developed tools and hardware interfaces to aid both the testing and development of embedded control software, resulting in increased productivity• Tested embedded software, in C within an emulator for the LEON2 (SPARC v8) processor, for the Sapphire Satellite. The Sapphire Satellite tracks space objects at orbit altitudes between 6,000 km and 40,000 km• Suggested minor code optimization, after white-box testing, to minutely improve code execution time.
Aaron L. Skills
Aaron L. Education Details
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Ucla Extension -
Mcmaster UniversityMechatronics -
George Brown CollegeGame Design & Production
Frequently Asked Questions about Aaron L.
What company does Aaron L. work for?
Aaron L. works for --
What is Aaron L.'s role at the current company?
Aaron L.'s current role is Technical Product Manager.
What is Aaron L.'s email address?
Aaron L.'s email address is aa****@****ail.com
What is Aaron L.'s direct phone number?
Aaron L.'s direct phone number is +194983*****
What schools did Aaron L. attend?
Aaron L. attended Ucla Extension, Mcmaster University, George Brown College.
What are some of Aaron L.'s interests?
Aaron L. has interest in League Of Legends, Aikido, Game Design.
What skills is Aaron L. known for?
Aaron L. has skills like Programming, Testing, Quality Assurance, C, C#, Game Development, Game Design, Software Engineering, Unity3d, Video Games, Software Development, Microsoft Office.
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