Kuolun Aaron Tzeng Email and Phone Number
Kuolun Aaron Tzeng work email
- Valid
- Valid
- Valid
Kuolun Aaron Tzeng personal email
Kuolun Aaron Tzeng phone numbers
2XKOThe Last of Us Part II - PS4God of War - PS4Callisto Protocol - PS5/XBox Series/PC*Maya, Unreal, Zbrush, Adobe CC, *Python, PyQt, Maya API, C+++ Creature/facial/props rigging, + Hair/cloth simulation+ Animation+ Human anatomy+ Digital and practical sculpt+ Traditional art
Punkzilla
View- Website:
- teampunkzilla.com
- Employees:
- 9
-
Rigging Technical ArtistPunkzillaCalifornia, United States -
Character Technical Artist IiiRiot Games Oct 2022 - Jan 2024Los Angeles, Ca, Us2XKO - PC• Evaluation/R&D for procedural lipsync solutions in Maya, collaborated with manager and animators(FaceFX, JALI)• R&D for facial rig propagation pipeline in Maya and Blender. • Character rigging/deformation in Maya• Character fx(hair/cloth/accessories) in UE(Kawaii/PoseDriver/AnimDynamics/TrailController/SpringController/etc)• Troubleshooted for animators/modelers• Documentation -
Character Technical ArtistStriking Distance Studios May 2021 - Sep 2022San Ramon, Ca, UsCallisto Protocol - PS5• Pipeline tool development in Maya(Python), collaborated with manager.• Character rigging/deformation in Maya(UE RBF solver in Maya)• Character fx(cloth/hair/accesories) in UE(NvCloth)• Prop/vehicle rigging• Troubleshooted for animators/modelers• Documentation -
Character Technical ArtistActivision Mar 2020 - Oct 2020Santa Monica, California, UsUnannounced title (Team dissolved) Toys for Bob• Create model, texturing, rigging, animation for characters in a game prototype and build tools around the character pipeline as project proceeds. Took care of art asset flow from Maya to Unity -
Character RiggerNaughty Dog Apr 2018 - Dec 2019Santa Monica, Ca, UsThe Last of Us Part II - PS4• Set up animal rigs• Set up ingame hair/cloth sim for heros/NPCs.• Set up hit/bumping collisions fo NPCs/animals.• Painted skinning(helper system).• NPC batch workflow • Sculpted meshes to achieve better deformation when necessary.• Created/maintained/extended proprietary maya tool lib• Supported - animators( human/animal rigs), designers/programmers( collision tool in maya ), shading TD( shading and lod test on main characters ) and 3D artists. -
Character Technical ArtistOculusvr Sanzaru Sep 2017 - Nov 2017Foster City, Ca, UsAsgard’s Wrath - Oculus VR• Character rigging & skinning• Proprietary tool maintaining(MAYA MEL)• Unreal engine cloth simulation setup(NvCloth solver) • Unreal engine Ragdoll collision tuning -
Associate Character Technical ArtistPlaystation-Santa Monica Studio Jun 2015 - Jun 2016San Mateo, California, UsGod of War - PS4 Santa Monica Studio• procedural background dialog lipsync pipeline• character additive cyclic animation pipeline• built and maintained pipeline tools.• created characters and prop rigs.• ingame cloth setup• fixed bugs in cinematic shots• developed and executed tech art R&D ideas under supervision of leader• done a presentation about ongoing tech art R&D content in an internal meeting• troubleshot for animators, modelers and programmers • worked with programmers on the engine side and built pipeline tools to provide needed assets.• worked with animators and built pipeline tools to solve the problems and meet the needs.• worked with modelers and concept artists and took their opinions on how they designed and foresaw the character rigs to be done and then executed the ideas with minimum compromise. -
Intern Character Technical ArtistMixamo Jun 2014 - Aug 2014San Francisco, Ca, Us• retopoligized the faces for online rig collection characters.• tested facial shapes for online rig collection.• cleaned up skinweight, applied new joint orientation style for online rig collection.• fixed and refined the facial blendshapes for Fuse default characters.• built Maya pipeline tools in python.• tested facial shapes of Fuse default characters in Unity -
AnimatorXpec Entertainment Inc. Sep 2008 - Nov 2010New Taipei City, TwBounty Hounds Online• rigged bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.• animated bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.• closely communicated with concept artists and modelers.
Kuolun Aaron Tzeng Skills
Kuolun Aaron Tzeng Education Details
-
Academy Of Art UniversityMaster Of Fine Arts (Mfa) -
Fu Jen Catholic UniversityBachelor Of Fine Arts (Bfa)
Frequently Asked Questions about Kuolun Aaron Tzeng
What company does Kuolun Aaron Tzeng work for?
Kuolun Aaron Tzeng works for Punkzilla
What is Kuolun Aaron Tzeng's role at the current company?
Kuolun Aaron Tzeng's current role is Rigging Technical Artist.
What is Kuolun Aaron Tzeng's email address?
Kuolun Aaron Tzeng's email address is aa****@****ion.com
What is Kuolun Aaron Tzeng's direct phone number?
Kuolun Aaron Tzeng's direct phone number is (415) 255*****
What schools did Kuolun Aaron Tzeng attend?
Kuolun Aaron Tzeng attended Academy Of Art University, Fu Jen Catholic University.
What skills is Kuolun Aaron Tzeng known for?
Kuolun Aaron Tzeng has skills like Rigging, Facial Rigging, Animation, Anatomy, Maya, 3d Studio Max, Python, Zbrush, Perforce, Illustrator, Mel, Character Animation.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial