Kuolun Aaron Tzeng Email & Phone Number
@riotgames.com
1 phone found area 415
LinkedIn matched
Who is Kuolun Aaron Tzeng? Overview
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Kuolun Aaron Tzeng is listed as Rigging Technical Artist at Punkzilla, a company with 9 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 415, and a matched LinkedIn profile for Kuolun Aaron Tzeng.
Kuolun Aaron Tzeng previously worked as Character Technical Artist III at Riot Games and Character Technical Artist at Striking Distance Studios. Kuolun Aaron Tzeng holds Master Of Fine Arts (Mfa) from Academy Of Art University.
Email format at Punkzilla
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AeroLeads found 1 current-domain work email signal for Kuolun Aaron Tzeng. Compare company email patterns before reaching out.
About Kuolun Aaron Tzeng
2XKOThe Last of Us Part II - PS4God of War - PS4Callisto Protocol - PS5/XBox Series/PC*Maya, Unreal, Zbrush, Adobe CC, *Python, PyQt, Maya API, C+++ Creature/facial/props rigging, + Hair/cloth simulation+ Animation+ Human anatomy+ Digital and practical sculpt+ Traditional art
Listed skills include Rigging, Facial Rigging, Animation, Anatomy, and 8 others.
Kuolun Aaron Tzeng's current company
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Kuolun Aaron Tzeng work experience
A career timeline built from the work history available for this profile.
Character Technical Artist Iii
- 2XKO - PC
- Evaluation/R&D for procedural lipsync solutions in Maya, collaborated with manager and animators(FaceFX, JALI)
- R&D for facial rig propagation pipeline in Maya and Blender.
- Character rigging/deformation in Maya
- Character fx(hair/cloth/accessories) in UE(Kawaii/PoseDriver/AnimDynamics/TrailController/SpringController/etc)
- Troubleshooted for animators/modelers
Character Technical Artist
- Callisto Protocol - PS5
- Pipeline tool development in Maya(Python), collaborated with manager.
- Character rigging/deformation in Maya(UE RBF solver in Maya)
- Character fx(cloth/hair/accesories) in UE(NvCloth)
- Prop/vehicle rigging
- Troubleshooted for animators/modelers
Character Technical Artist
- Unannounced title (Team dissolved) Toys for Bob
- Create model, texturing, rigging, animation for characters in a game prototype and build tools around the character pipeline as project proceeds. Took care of art asset flow from Maya to Unity
Character Rigger
- The Last of Us Part II - PS4
- Set up animal rigs
- Set up ingame hair/cloth sim for heros/NPCs.
- Set up hit/bumping collisions fo NPCs/animals.
- Painted skinning(helper system).
- NPC batch workflow
Character Technical Artist
- Asgard’s Wrath - Oculus VR
- Character rigging & skinning
- Proprietary tool maintaining(MAYA MEL)
- Unreal engine cloth simulation setup(NvCloth solver)
- Unreal engine Ragdoll collision tuning
Associate Character Technical Artist
- God of War - PS4 Santa Monica Studio
- procedural background dialog lipsync pipeline
- character additive cyclic animation pipeline
- built and maintained pipeline tools.
- created characters and prop rigs.
- ingame cloth setup
Intern Character Technical Artist
- retopoligized the faces for online rig collection characters.
- tested facial shapes for online rig collection.
- cleaned up skinweight, applied new joint orientation style for online rig collection.
- fixed and refined the facial blendshapes for Fuse default characters.
- built Maya pipeline tools in python.
- tested facial shapes of Fuse default characters in Unity
Animator
- Bounty Hounds Online
- rigged bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.
- animated bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.
- closely communicated with concept artists and modelers.
Kuolun Aaron Tzeng education
Master Of Fine Arts (Mfa)
Bachelor Of Fine Arts (Bfa)
Frequently asked questions about Kuolun Aaron Tzeng
Quick answers generated from the profile data available on this page.
What company does Kuolun Aaron Tzeng work for?
Kuolun Aaron Tzeng works for Punkzilla.
What is Kuolun Aaron Tzeng's role at Punkzilla?
Kuolun Aaron Tzeng is listed as Rigging Technical Artist at Punkzilla.
What is Kuolun Aaron Tzeng's email address?
AeroLeads has found 1 work email signal at @riotgames.com for Kuolun Aaron Tzeng at Punkzilla.
What is Kuolun Aaron Tzeng's phone number?
AeroLeads has found 1 phone signal(s) with area code 415 for Kuolun Aaron Tzeng at Punkzilla.
Where is Kuolun Aaron Tzeng based?
Kuolun Aaron Tzeng is based in San Francisco Bay Area, United States, United States while working with Punkzilla.
What companies has Kuolun Aaron Tzeng worked for?
Kuolun Aaron Tzeng has worked for Punkzilla, Riot Games, Striking Distance Studios, Activision, and Naughty Dog.
How can I contact Kuolun Aaron Tzeng?
You can use AeroLeads to view verified contact signals for Kuolun Aaron Tzeng at Punkzilla, including work email, phone, and LinkedIn data when available.
What schools did Kuolun Aaron Tzeng attend?
Kuolun Aaron Tzeng holds Master Of Fine Arts (Mfa) from Academy Of Art University.
What skills is Kuolun Aaron Tzeng known for?
Kuolun Aaron Tzeng is listed with skills including Rigging, Facial Rigging, Animation, Anatomy, Maya, 3D Studio Max, Python, and Zbrush.
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