Kuolun Aaron Tzeng

Kuolun Aaron Tzeng Email and Phone Number

Rigging Technical Artist @ Punkzilla
California, United States
Kuolun Aaron Tzeng's Location
San Francisco Bay Area, United States, United States
Kuolun Aaron Tzeng's Contact Details

Kuolun Aaron Tzeng personal email

n/a

Kuolun Aaron Tzeng phone numbers

About Kuolun Aaron Tzeng

2XKOThe Last of Us Part II - PS4God of War - PS4Callisto Protocol - PS5/XBox Series/PC*Maya, Unreal, Zbrush, Adobe CC, *Python, PyQt, Maya API, C+++ Creature/facial/props rigging, + Hair/cloth simulation+ Animation+ Human anatomy+ Digital and practical sculpt+ Traditional art

Kuolun Aaron Tzeng's Current Company Details
Punkzilla

Punkzilla

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Rigging Technical Artist
California, United States
Employees:
9
Kuolun Aaron Tzeng Work Experience Details
  • Punkzilla
    Rigging Technical Artist
    Punkzilla
    California, United States
  • Riot Games
    Character Technical Artist Iii
    Riot Games Oct 2022 - Jan 2024
    Los Angeles, Ca, Us
    2XKO - PC• Evaluation/R&D for procedural lipsync solutions in Maya, collaborated with manager and animators(FaceFX, JALI)• R&D for facial rig propagation pipeline in Maya and Blender. • Character rigging/deformation in Maya• Character fx(hair/cloth/accessories) in UE(Kawaii/PoseDriver/AnimDynamics/TrailController/SpringController/etc)• Troubleshooted for animators/modelers• Documentation
  • Striking Distance Studios
    Character Technical Artist
    Striking Distance Studios May 2021 - Sep 2022
    San Ramon, Ca, Us
    Callisto Protocol - PS5• Pipeline tool development in Maya(Python), collaborated with manager.• Character rigging/deformation in Maya(UE RBF solver in Maya)• Character fx(cloth/hair/accesories) in UE(NvCloth)• Prop/vehicle rigging• Troubleshooted for animators/modelers• Documentation
  • Activision
    Character Technical Artist
    Activision Mar 2020 - Oct 2020
    Santa Monica, California, Us
    Unannounced title (Team dissolved) Toys for Bob• Create model, texturing, rigging, animation for characters in a game prototype and build tools around the character pipeline as project proceeds. Took care of art asset flow from Maya to Unity
  • Naughty Dog
    Character Rigger
    Naughty Dog Apr 2018 - Dec 2019
    Santa Monica, Ca, Us
    The Last of Us Part II - PS4• Set up animal rigs• Set up ingame hair/cloth sim for heros/NPCs.• Set up hit/bumping collisions fo NPCs/animals.• Painted skinning(helper system).• NPC batch workflow • Sculpted meshes to achieve better deformation when necessary.• Created/maintained/extended proprietary maya tool lib• Supported - animators( human/animal rigs), designers/programmers( collision tool in maya ), shading TD( shading and lod test on main characters ) and 3D artists.
  • Oculusvr Sanzaru
    Character Technical Artist
    Oculusvr Sanzaru Sep 2017 - Nov 2017
    Foster City, Ca, Us
    Asgard’s Wrath - Oculus VR• Character rigging & skinning• Proprietary tool maintaining(MAYA MEL)• Unreal engine cloth simulation setup(NvCloth solver) • Unreal engine Ragdoll collision tuning
  • Playstation-Santa Monica Studio
    Associate Character Technical Artist
    Playstation-Santa Monica Studio Jun 2015 - Jun 2016
    San Mateo, California, Us
    God of War - PS4 Santa Monica Studio• procedural background dialog lipsync pipeline• character additive cyclic animation pipeline• built and maintained pipeline tools.• created characters and prop rigs.• ingame cloth setup• fixed bugs in cinematic shots• developed and executed tech art R&D ideas under supervision of leader• done a presentation about ongoing tech art R&D content in an internal meeting• troubleshot for animators, modelers and programmers • worked with programmers on the engine side and built pipeline tools to provide needed assets.• worked with animators and built pipeline tools to solve the problems and meet the needs.• worked with modelers and concept artists and took their opinions on how they designed and foresaw the character rigs to be done and then executed the ideas with minimum compromise.
  • Mixamo
    Intern Character Technical Artist
    Mixamo Jun 2014 - Aug 2014
    San Francisco, Ca, Us
    • retopoligized the faces for online rig collection characters.• tested facial shapes for online rig collection.• cleaned up skinweight, applied new joint orientation style for online rig collection.• fixed and refined the facial blendshapes for Fuse default characters.• built Maya pipeline tools in python.• tested facial shapes of Fuse default characters in Unity
  • Xpec Entertainment Inc.
    Animator
    Xpec Entertainment Inc. Sep 2008 - Nov 2010
    New Taipei City, Tw
    Bounty Hounds Online• rigged bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.• animated bipeds, quadrupeds, insects, robots, and props for Bounty Hounds Online.• closely communicated with concept artists and modelers.

Kuolun Aaron Tzeng Skills

Rigging Facial Rigging Animation Anatomy Maya 3d Studio Max Python Zbrush Perforce Illustrator Mel Character Animation

Kuolun Aaron Tzeng Education Details

  • Academy Of Art University
    Academy Of Art University
    Master Of Fine Arts (Mfa)
  • Fu Jen Catholic University
    Fu Jen Catholic University
    Bachelor Of Fine Arts (Bfa)

Frequently Asked Questions about Kuolun Aaron Tzeng

What company does Kuolun Aaron Tzeng work for?

Kuolun Aaron Tzeng works for Punkzilla

What is Kuolun Aaron Tzeng's role at the current company?

Kuolun Aaron Tzeng's current role is Rigging Technical Artist.

What is Kuolun Aaron Tzeng's email address?

Kuolun Aaron Tzeng's email address is aa****@****ion.com

What is Kuolun Aaron Tzeng's direct phone number?

Kuolun Aaron Tzeng's direct phone number is (415) 255*****

What schools did Kuolun Aaron Tzeng attend?

Kuolun Aaron Tzeng attended Academy Of Art University, Fu Jen Catholic University.

What skills is Kuolun Aaron Tzeng known for?

Kuolun Aaron Tzeng has skills like Rigging, Facial Rigging, Animation, Anatomy, Maya, 3d Studio Max, Python, Zbrush, Perforce, Illustrator, Mel, Character Animation.

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