Antony Bailey

Antony Bailey Email and Phone Number

Technical Solutions Sales @ Notch
Fernhurst, GB
Antony Bailey's Location
Fernhurst, England, United Kingdom, United Kingdom
Antony Bailey's Contact Details

Antony Bailey personal email

n/a
About Antony Bailey

I am an award winning creative technologist with more than 25 years of professional experience in digital content creation and technology implementation for major international brands such as Disney, Foster & Partners, Vodafone, Motorola, Ford, Square Enix, Fox pictures and Universal Entertainment as well as hundreds of small businesses. I am an expert in the creation of immersive experiences; on and off-line, utilising real-time 3D, immersive audio and cloud connected technologies to name but a few. This includes live audio visual events and experiences, games, multi-user environments and more.I leverage extensive knowledge both creative and technical in a large number of fields, translating complex issues into understandable, viable, solutions for the real world.Specialities: Interactive art in Notch and Touch Designer, Interactive Experience Design in Unity 3D, Web Design & Development, e-Learning, Games Prototyping in Unreal Engine, Technology Strategy Implementation and Delivery Pipeline, Graphic Design, 3D Graphics, Video Production and Delivery Technologies, Audio Visual content creation, Synthesizers, Digital Audio Workstations, CxO level presentation, creative direction and marketing content.

Antony Bailey's Current Company Details
Notch

Notch

View
Technical Solutions Sales
Fernhurst, GB
Website:
notch.one
Employees:
11
Antony Bailey Work Experience Details
  • Notch
    Technical Solutions Sales
    Notch
    Fernhurst, Gb
  • Notch
    Technical Sales
    Notch Sep 2022 - Present
    London, England, United Kingdom
    Notch is the game-changing real-time visual creation tool that keeps up with your ideas.Designed from the creative process up, and supercharged by powerful real-time rendering and visualisation, it helps creators rediscover the joy of problem solving, experimenting and improvising on the fly. Now you can get closer than ever to the thing you’re creating. Experience the thrill of seeing - and messing with - what you’ve made, before you’ve finished making it. Feel the freedom of… Show more Notch is the game-changing real-time visual creation tool that keeps up with your ideas.Designed from the creative process up, and supercharged by powerful real-time rendering and visualisation, it helps creators rediscover the joy of problem solving, experimenting and improvising on the fly. Now you can get closer than ever to the thing you’re creating. Experience the thrill of seeing - and messing with - what you’ve made, before you’ve finished making it. Feel the freedom of finding your creative rhythm, with nothing interrupting your flow.Just Imagine. Show less
  • Modcaf Cic
    Director
    Modcaf Cic Dec 2021 - Present
    United Kingdom
    MODCAF Community Interest Company (umbrella organisation to the Modular Café Aldershot) has been created to support an existing, growing community of electronic musicians, running for over 3 years, created out of a genuine need to provide a forum and live performance platform for interested people in the local area.We provide the opportunity for people to meet socially, to exchange ideas, practices, to collaborate and encourage and support one another.
  • Blackdown Solutions
    Creative Technologist / Interactive Experience Designer / Audio Visual Artist
    Blackdown Solutions Apr 2011 - Present
    Fernhurst, United Kingdom
    I am a highly experienced, friendly and extremely knowledgeable technical creative widely versed in digital technologies for on and offline media creation.I design and implement complex technology solutions, design and build interactive experiences, prototype games, design and build websites, design applications, edit video, create in 3D, produce music and provide various other creative and technical services.Recent projects include prototype games in Unreal Engine, Interactive… Show more I am a highly experienced, friendly and extremely knowledgeable technical creative widely versed in digital technologies for on and offline media creation.I design and implement complex technology solutions, design and build interactive experiences, prototype games, design and build websites, design applications, edit video, create in 3D, produce music and provide various other creative and technical services.Recent projects include prototype games in Unreal Engine, Interactive 3D online experience design and implementation in Unity 3D, Interactive art work tours online, prototyping a proprietary simultaneous multi-screen OTT video system capable of on-demand and live streaming (Sat Over IP to Zencoder Live via Brightcove Video Cloud), TV app design for streaming video, media creation for corporate e-learning, multiple e-commerce & CMS websites and numerous IT and home technology (including AV) support clients. Show less
  • Tamedearth.Com
    Owner
    Tamedearth.Com Oct 2012 - Present
    Fernhurst, England, United Kingdom
    Custom mountain bike sales
  • Nomad Studios
    Partner
    Nomad Studios Sep 2017 - Aug 2022
    Guildford, United Kingdom
    MEDIA PRODUCTION & DESIGN STUDIONOMAD are a group of creatives with over 40 years of combined experience creating visual content and technical solutions for some of the biggest players across a broad spectrum of on and offline media.
  • A2Om
    Creative & Technical Director
    A2Om Apr 2006 - Dec 2010
    Godalming, United Kingdom
    a2om (pronounced 'atom') was created to surpass the highest available standard of e-learning software in young driver education. I was responsible for building and maintaining the companies production and technology base from day one both in terms of products to take to multiple markets, teams and internal systems. I directly managed a team of 8 on a daily basis and up to 26 in total in my senior position at the company. Whilst primarily responsible for the production and… Show more a2om (pronounced 'atom') was created to surpass the highest available standard of e-learning software in young driver education. I was responsible for building and maintaining the companies production and technology base from day one both in terms of products to take to multiple markets, teams and internal systems. I directly managed a team of 8 on a daily basis and up to 26 in total in my senior position at the company. Whilst primarily responsible for the production and development of groundbreaking e-learning platforms and content (creating a bespoke multistream online video system and recording rig. Utilising Adobe Media Encoder, After Effects, 3DS Max, Photoshop, Flash and Microsoft developer tools), I was also constantly working as part of the sales effort presenting and negotiating contracts with our clients. This called for strong communication skills and confident yet balanced negotiating approach. I played a major part in helping the company through business transitions both good and bad. During my time at a2om, the company acquired major clients including The AA, Unilever, Thames Valley Police, Greater Manchester Police, The MET, The MOD and more. Show less
  • Superscape
    Technical Production Specialist
    Superscape Feb 2004 - Aug 2005
    Hook, Hampshire
    During this period at Superscape I worked producing a game development system based on Autodesk 3DS Max and the mobile 3D standard JSR184 (the development of which I was part of as a member of the 'expert group' with ARM, Vodafone, Motorola and others). I created highly complex scripts to run realtime game sequences and control in game logic inside 3DS Max. I also produced many of the animations and created the objects used in-game. A major part of this time was spent on Disney… Show more During this period at Superscape I worked producing a game development system based on Autodesk 3DS Max and the mobile 3D standard JSR184 (the development of which I was part of as a member of the 'expert group' with ARM, Vodafone, Motorola and others). I created highly complex scripts to run realtime game sequences and control in game logic inside 3DS Max. I also produced many of the animations and created the objects used in-game. A major part of this time was spent on Disney projects including Kingdom Hearts mobile and Tron Light Cycles. Other games included Fox Pictures Independence Day, Sony Pictures S.W.A.T., Harlem Globetrotters, Evel Knievel and others. My work took me to the USA on a regular basis as well as Paris, Barcelona and on some occasions Hong Kong and China, including presenting at the Intel Developers Conference in Beijing. Show less
  • Viewpoint Corporation
    Solutions Consultant
    Viewpoint Corporation Sep 2002 - Oct 2003
    London, United Kingdom
    During my time at Viewpoint I worked in a pre-sales team helping the sales team to engineer solutions for clients, presenting and demonstrating products and technologies as well as problem-solving technical integrations issues. I worked on two products: The first delivering high-resolution 2D imagery across narrow-band internet connections. This involved complex bucket streaming technology that broke the image down into layers at different levels of 'zoom' across a grid of thumbnail… Show more During my time at Viewpoint I worked in a pre-sales team helping the sales team to engineer solutions for clients, presenting and demonstrating products and technologies as well as problem-solving technical integrations issues. I worked on two products: The first delivering high-resolution 2D imagery across narrow-band internet connections. This involved complex bucket streaming technology that broke the image down into layers at different levels of 'zoom' across a grid of thumbnail images (like a puzzle). The requested section of the image was then streamed and decompressed on the client side allowing extremely close up viewing by the end user whilst utilising very small amounts of internet bandwidth.The second product delivered 2D and 3D real-time media to the web browser primarily for the use of advertising. Again highly efficient delivery of the data meant users across the globe could access high quality, in browser visuals without the need for fast internet access.The development platform for the 3D online delivery engine was based on Autodesk 3DS Max and used proprietary tools. Cross conversion of assets was often an issue.I worked with teams in London and New York. Clients included Yahoo!, Aston Martin cars, BAA and British Airways. Show less
  • Superscape
    Solutions Consultant
    Superscape Dec 2001 - Aug 2002
    Hook, Hampshire
    I was head hunted from Freehand to work in pre-sales at Superscape. Here I demonstrated and presented with the sales team as we worked to roll out cutting-edge products based around the online delivery of 3D content over narrow-band technology (such as 56k modems and early mobile devices). The other major side of the business was PC games production based on the same 3D platform (developed in-house over many years) and here I worked directly with clients such as Lego on projects… Show more I was head hunted from Freehand to work in pre-sales at Superscape. Here I demonstrated and presented with the sales team as we worked to roll out cutting-edge products based around the online delivery of 3D content over narrow-band technology (such as 56k modems and early mobile devices). The other major side of the business was PC games production based on the same 3D platform (developed in-house over many years) and here I worked directly with clients such as Lego on projects such as LEGO Knights Kingdom and Harry Potter Creator. Show less
  • Freehand Ltd
    Training & Support Specialist
    Freehand Ltd Mar 2000 - Dec 2001
    Bramley, Surrey
    At Freehand I worked supporting, training and demonstrating the Discreet line of post production and 3D creation products and related hardware. Now mostly under the Autodesk brand these included 3DS Max, Paint and Effect, Character Studio and many of the architectural visualisation products. I also worked with many of the plug-in and graphics hardware manufacturers to test and develop products. During my time here I won the Discreet* award for technical support. My… Show more At Freehand I worked supporting, training and demonstrating the Discreet line of post production and 3D creation products and related hardware. Now mostly under the Autodesk brand these included 3DS Max, Paint and Effect, Character Studio and many of the architectural visualisation products. I also worked with many of the plug-in and graphics hardware manufacturers to test and develop products. During my time here I won the Discreet* award for technical support. My client list was long but included Codemasters, Lionhead, Electronic Arts, Eidos, Lloyds Bank and Foster & Partners. Show less

Antony Bailey Skills

Creative Direction Graphic Design Social Media Marketing Adobe Creative Suite Flash Web Design Product Development Css 3d Studio Max Mobile Devices Animation Html 5 Account Management Photoshop Wordpress Html Game Development Mobile Applications Interaction Design Advanced Css Production Software Project Management Integrated Marketing Indesign Front End Development Web Project Management User Interface Design Digital Video Live Video Streaming Content Management Systems Learning Management Systems E Commerce Web Development Project Management Business Analysis Agile Methodologies Software As A Service Cascading Style Sheets

Antony Bailey Education Details

  • University Of Wales College, Newport
    University Of Wales College, Newport
    Ba(Hons)
  • Kent Institute Of Art & Design
    Kent Institute Of Art & Design
    Btec
  • Harvey Grammar School
    Harvey Grammar School
    11 Gcse, 3 A-Level

Frequently Asked Questions about Antony Bailey

What company does Antony Bailey work for?

Antony Bailey works for Notch

What is Antony Bailey's role at the current company?

Antony Bailey's current role is Technical Solutions Sales.

What is Antony Bailey's email address?

Antony Bailey's email address is ab****@****ons.com

What schools did Antony Bailey attend?

Antony Bailey attended University Of Wales College, Newport, Kent Institute Of Art & Design, Harvey Grammar School.

What are some of Antony Bailey's interests?

Antony Bailey has interest in Children, Snowboarding, Music And The Arts, Mountain And Road Biking, Photography, Fine Art, Music, Kung Fu And Taichi, Playing Guitar, Science And Technology.

What skills is Antony Bailey known for?

Antony Bailey has skills like Creative Direction, Graphic Design, Social Media Marketing, Adobe Creative Suite, Flash, Web Design, Product Development, Css, 3d Studio Max, Mobile Devices, Animation, Html 5.

Who are Antony Bailey's colleagues?

Antony Bailey's colleagues are Adrien Ravelli, Tiny Wijerathna Ekanayake, Georgia Robertson, Arminas Kazlauskas, James Westmoreland, Ellie Finnerty, Bent Stamnes.

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