Abel Bascunana Email and Phone Number
Abel Bascunana work email
- Valid
Abel Bascunana personal email
Experienced professional with 18 years working in game & app development, specializing in production, project management, UXUI, agile methodologies, game design, and QA management. Guiding projects from conception to completion and LiveOps post launch (GaaS) while ensuring quality and efficiency. Committed to continual improvement and collaborative teamwork in achieving project success.PROFESSIONAL SKILLSGame & Apps Production | Project Planning | Project Management |Agile: Scrum, SAFe, Kanban |Budget Control | Risk & Mitigations Planning | MVP & KPI definition| Design Thinking|i Product Discovery | Conflict Management | Game Design | FTUE, UX/UI | QA Management | Localization Management |Audio & Music Engineering | CI/CDTECHNICAL SKILLSUnity 3D, Godot, C#, C, VBA, Advanced Excel, Tableau, Jira, Jenkins, Github, Bitbucket, Clickup, Asana, MemoQ, Miro, Testrail, BDD, Audio EngineeringCERTIFICATIONS2015 Product Owner Certificate Scrum ScrumAlliance® (Membre 404197)2015 Scrum Master Certificate ScrumAlliance® (Membre 404197)2020 SAFe Agilist Certificate (ID del Certificat: 17581118-0012)LANGUAGESSpanish, Catalan, English(Proficiency Cambridge), German(Basic), French(Basic)EDUCATION1998 – 2001 Computing Systems – Universitat de Lleida
Srg Capital
View- Website:
- srgcapital.com
- Employees:
- 10
-
Product And Project ManagerSrg CapitalBarcelona, Ct, Es -
Product/Project ManagerSrg Capital Oct 2024 - PresentBarcelona, Catalonia, Spain -
Product OwnerRoom 3D Jul 2022 - Jul 2023Barcelona, Catalonia, Spain- I was the lead of the website Front// Backend and Tutorial Teams.- I created and prioritized new features and specified requirements in Jira, clarified questions on refinements, worked very closely with UXUI team to define and validate new features.- I tested and validated new features, provided feedback to improve UX, reported bugs on Desktop and mobile.- I implemented the Jira workflows for the Web, UX and Tutorial teams and synced the boards for improved dependency visibility.- I conjointly created a global priority list to emerge cross team dependencies that helped to reduce task switching and waste.- I helped the Scrum Master to improve agile practices (I proposed to bring back refinements to increase workload certainty per iteration and more accurate estimations, which the team gladly embraced).- As a former QA Manager, I provided feedback to improve the QA workflow efficiency.- I managed the tutorial team for new registered users’ onboarding, defining the steps and funnel KPIs with the Analytics team. -
ProducerElixir Games Inc. Jan 2022 - Jul 2022Lleida, Catalonia, Spain- I led the production of Tinies, radically changing the initial game design -which has been kept until this day- so the game could compete in the MOBA space. I reported weakest spots and gaps of the original design and presented a solid, realistically scoped, engaging and marketable proposal.- I updated the stakeholders, investors and community of the new game updates.- I held agile syncs with Game Designer, Lead Dev, Lead Artist, Community, QA to assess production progress. I helped the team to unblock, reduce uncertainty and waste while avoiding micromanaging. - I set up the project management tools for the whole company.- I set up the agile framework and processes. I held Dailies, Refinements, Plannings, MiniRetros, Sprints.- With the help of the team I set up a realistic roadmap, tracked deviations and hired new team members, fostering team ownership.- I supported preemptive actions to reduce future company costs, i.e. authoritative server spike.- Acting as stakeholder for the quality, UX best practices and engagement during pre, alpha and beta. - I worked with the Game Designers to define the core loop, progression systems, new characters, maps, abilities, balancing, metagame... I translated the ideas into actionable items.- I helped on setting up internal QA playtest sessions.- I assisted a third party team to refine their game design proposal, I reported weakest spots and gaps and guided them to present a solid, realistically scoped, engaging and marketable proposal. For this same game team, I held a few Product Discovery sessions based on the Divergence & Convergence processes used at Google. I conducted sessions to define the USP and MVP.- I helped the community managers to prioritize issues with our users, evangelizing on transparency and respect in communication. -
Project ManagerErni May 2021 - Dec 2021Barcelona, Catalonia, SpainI led the Project Management for various client projects: Hipra Vaccination Bluetooth Web & mobile app, Worker registration system device app, Labs data stream gathering and storage. - I assisted the team on improving visibility and communication with the client. I conducted estimations, dailies,, retros. reviews, Jira workflow setup.- I negotiated agreements with the client on iteration scope, capacity, prioritization. I removed blockers that could jeopardize the product delivery. -
Scrum MasterVueling Airlines Jul 2019 - Mar 2020Barcelona Area, SpainI assisted two teams on agile activities like Dailies,Sprint Plannings, Reviews, Retros. Liaising among Team, PO, BOs (KPIs, Prioritization, Discovery). I held Design Thinking, KPI definition and MVP sessions. -
Associate Producer / Scrum MasterUbisoft Aug 2017 - Jul 2018Barcelona, Cataluña, España- Associate Producer In charge of the Art, Music & Localization Outsourcing (Contracts, Budget control with self-made automated scripted sheet.). - Scrum Master for all agile processes (Dailies, Plannings, stories breakdown, Retros, Reviews, Retrospectives, JIRA admin). Evangelizing on agile best practices: I lead the adoption of CI-CD to improve the QA workflow I held estimatIon, stories breakdown, Scrum of Scrums... - I assisted the newly formed LiveOps team by implementing Kanban. -
Agile Testing LeadKing Sep 2015 - Aug 2017BarcelonaLeading the QA for various internal studios in London and Barcelona. -
Qa CoachKing Oct 2014 - Mar 2016Barcelona -
Qa AnalystKing Nov 2013 - Oct 2014BarcelonaI performed exploratory & regression testing of Candy Crush, Pepper Panic, Papa Pear, Pet Rescue, Diamond Digger… I co-defined test suites and plans for the above games. I managed career & development goals for ten QA Analysts. I temporarily led the Quick Regression Team for all King games in absence of the Lead. In charge of 30 QRT testers. -
Qa Manager, Game DesignerSocialpoint Jul 2011 - Dec 2012Barcelona- I led the QA team creation from scratch. I managed the QA process of four games: Dragon City, Social Empires, Social Wars, Social Warriors (iOS, Canvas FB). Assessing and mentoring new hires. - I was the Game Designer of Social Empires. I designed all the PvE missions of the game, abilities and stats balancing. I researched and chose, along with the Producer, the troop units and dragons to sell. I helped to increase KPIs in SE by removing blockers in the FTUE and missions using our proprietary analytics. This was the game that finally allowed Social Point to have enough budget to create Dragon City, so I’m very proud of my contributions as part of a great team! -
Spanish Localization TranslatorBig Fish Games Mar 2010 - Aug 2011Cork, Condado De Cork, IrlandaI translated and Loc QAed 150 games as part of an amazing team of three musketeers! -
Spanish Community CoordinatorFuncom Sep 2008 - Jan 2009Zurich, SuizaAge of Conan: Hyborian Adventures -
Lead TesterGrupo Planeta Jun 2008 - Aug 2008Barcelona, Cataluña, EspañaI led the QA team for games on the Nintendo DS, Wii, Xbox 360, PS3) setting up the development kits and passing all the Lotcheck processes. (Zombie BBQ, Animal Boxing, Elite Forces 77, Fritz Chess...). In charge of mentoring and hiring 4 QA team members. -
Spanish Community ManagerOrange Jul 2007 - May 2008Dublín, Dublín, IrlandaSpanish CM for Warhammer Online (developed by EA Mythic) -
Qa And Localization Tester / Spanish TranslatorGameloft Montreal Jan 2005 - Dec 2006Montreal, Quebec, CanadáI QAed 50 games on J2ME smartphones (Rayman,Prince Of Persia, Splinter Cell, King Kong, etc...)
Abel Bascunana Education Details
-
Universitat De Lleida
Frequently Asked Questions about Abel Bascunana
What company does Abel Bascunana work for?
Abel Bascunana works for Srg Capital
What is Abel Bascunana's role at the current company?
Abel Bascunana's current role is Product and Project Manager.
What is Abel Bascunana's email address?
Abel Bascunana's email address is ab****@****tal.com
What schools did Abel Bascunana attend?
Abel Bascunana attended Universitat De Lleida.
Who are Abel Bascunana's colleagues?
Abel Bascunana's colleagues are Eduardo Rodríguez Puyoles, Martin Drakulovski, Ricardo Tintoré Muro, Janahim Figueira, Andrés Mendoza Valery.
Not the Abel Bascunana you were looking for?
-
Abel Bascuñana
Estudiante En Safa - Colegio Sagrada Familia El Puerto De Santa MariaEl Puerto De Santa María -
-
Abel Serrano Bascuñana
Novelda
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial