Abel Bascunana Email & Phone Number
@srgcapital.com
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Abel Bascunana is listed as Product and Project Manager at SRG Capital, a with 10 employees, based in Greater Barcelona Metropolitan Area, Spain. AeroLeads shows a work email signal at srgcapital.com and a matched LinkedIn profile for Abel Bascunana.
Abel Bascunana previously worked as Product/Project Manager at Srg Capital and Product Owner at Room 3D. Abel Bascunana studied at Universitat De Lleida.
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About Abel Bascunana
Experienced professional with 18 years working in game & app development, specializing in production, project management, UXUI, agile methodologies, game design, and QA management. Guiding projects from conception to completion and LiveOps post launch (GaaS) while ensuring quality and efficiency. Committed to continual improvement and collaborative teamwork in achieving project success.PROFESSIONAL SKILLSGame & Apps Production | Project Planning | Project Management |Agile: Scrum, SAFe, Kanban |Budget Control | Risk & Mitigations Planning | MVP & KPI definition| Design Thinking|i Product Discovery | Conflict Management | Game Design | FTUE, UX/UI | QA Management | Localization Management |Audio & Music Engineering | CI/CDTECHNICAL SKILLSUnity 3D, Godot, C#, C, VBA, Advanced Excel, Tableau, Jira, Jenkins, Github, Bitbucket, Clickup, Asana, MemoQ, Miro, Testrail, BDD, Audio EngineeringCERTIFICATIONS2015 Product Owner Certificate Scrum ScrumAlliance® (Membre 404197)2015 Scrum Master Certificate ScrumAlliance® (Membre 404197)2020 SAFe Agilist Certificate (ID del Certificat: 17581118-0012)LANGUAGESSpanish, Catalan, English(Proficiency Cambridge), German(Basic), French(Basic)EDUCATION1998 – 2001 Computing Systems – Universitat de Lleida
Abel Bascunana's current company
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Abel Bascunana work experience
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Product/Project Manager
Current
Product Owner
- I was the lead of the website Front// Backend and Tutorial Teams.- I created and prioritized new features and specified requirements in Jira, clarified questions on refinements, worked very closely with UXUI team to define and validate new features.- I tested and validated new features, provided feedback to improve UX, reported bugs on Desktop and mobile.- I implemented the Jira workflows for the Web, UX and Tutorial teams and synced the boards for improved dependency visibility.- I conjointly created a global priority list to emerge cross team dependencies that helped to reduce task switching and waste.- I helped the Scrum Master to improve agile practices (I proposed to bring back refinements to increase workload certainty per iteration and more accurate estimations, which the team gladly embraced).- As a former QA Manager, I provided feedback to improve the QA workflow efficiency.- I managed the tutorial team for new registered users’ onboarding, defining the steps and funnel KPIs with the Analytics team.
Producer
- I led the production of Tinies, radically changing the initial game design -which has been kept until this day- so the game could compete in the MOBA space. I reported weakest spots and gaps of the original design and presented a solid, realistically scoped, engaging and marketable proposal.- I updated the stakeholders, investors and community of the new game updates.- I held agile syncs with Game Designer, Lead Dev, Lead Artist, Community, QA to assess production progress. I helped the team to unblock, reduce uncertainty and waste while avoiding micromanaging. - I set up the project management tools for the whole company.- I set up the agile framework and processes. I held Dailies, Refinements, Plannings, MiniRetros, Sprints.- With the help of the team I set up a realistic roadmap, tracked deviations and hired new team members, fostering team ownership.- I supported preemptive actions to reduce future company costs, i.e. authoritative server spike.- Acting as stakeholder for the quality, UX best practices and engagement during pre, alpha and beta. - I worked with the Game Designers to define the core loop, progression systems, new characters, maps, abilities, balancing, metagame... I translated the ideas into actionable items.- I helped on setting up internal QA playtest sessions.- I assisted a third party team to refine their game design proposal, I reported weakest spots and gaps and guided them to present a solid, realistically scoped, engaging and marketable proposal. For this same game team, I held a few Product Discovery sessions based on the Divergence & Convergence processes used at Google. I conducted sessions to define the USP and MVP.- I helped the community managers to prioritize issues with our users, evangelizing on transparency and respect in communication.
Project Manager
I led the Project Management for various client projects: Hipra Vaccination Bluetooth Web & mobile app, Worker registration system device app, Labs data stream gathering and storage. - I assisted the team on improving visibility and communication with the client. I conducted estimations, dailies,, retros. reviews, Jira workflow setup.- I negotiated agreements with the client on iteration scope, capacity, prioritization. I removed blockers that could jeopardize the product delivery.
Scrum Master
I assisted two teams on agile activities like Dailies,Sprint Plannings, Reviews, Retros. Liaising among Team, PO, BOs (KPIs, Prioritization, Discovery). I held Design Thinking, KPI definition and MVP sessions.
Associate Producer / Scrum Master
- Associate Producer In charge of the Art, Music & Localization Outsourcing (Contracts, Budget control with self-made automated scripted sheet.). - Scrum Master for all agile processes (Dailies, Plannings, stories breakdown, Retros, Reviews, Retrospectives, JIRA admin). Evangelizing on agile best practices: I lead the adoption of CI-CD to improve the QA workflow I held estimatIon, stories breakdown, Scrum of Scrums... - I assisted the newly formed LiveOps team by implementing Kanban.
Qa Coach
Qa Analyst
I performed exploratory & regression testing of Candy Crush, Pepper Panic, Papa Pear, Pet Rescue, Diamond Digger… I co-defined test suites and plans for the above games. I managed career & development goals for ten QA Analysts. I temporarily led the Quick Regression Team for all King games in absence of the Lead. In charge of 30 QRT testers.
Qa Manager, Game Designer
- I led the QA team creation from scratch. I managed the QA process of four games: Dragon City, Social Empires, Social Wars, Social Warriors (iOS, Canvas FB). Assessing and mentoring new hires. - I was the Game Designer of Social Empires. I designed all the PvE missions of the game, abilities and stats balancing. I researched and chose, along with the Producer, the troop units and dragons to sell. I helped to increase KPIs in SE by removing blockers in the FTUE and missions using our proprietary analytics. This was the game that finally allowed Social Point to have enough budget to create Dragon City, so I’m very proud of my contributions as part of a great team!
Spanish Localization Translator
I translated and Loc QAed 150 games as part of an amazing team of three musketeers!
Lead Tester
I led the QA team for games on the Nintendo DS, Wii, Xbox 360, PS3) setting up the development kits and passing all the Lotcheck processes. (Zombie BBQ, Animal Boxing, Elite Forces 77, Fritz Chess...). In charge of mentoring and hiring 4 QA team members.
Qa And Localization Tester / Spanish Translator
I QAed 50 games on J2ME smartphones (Rayman,Prince Of Persia, Splinter Cell, King Kong, etc...)
Colleagues at SRG Capital
Other employees you can reach at srgcapital.com. View company contacts for 10 employees →
Andrés Mendoza Valery
Colleague at Srg CapitalBarcelona, Catalonia, Spain
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RT
Ricardo Tintoré Muro
Colleague at Srg CapitalBarcelona, Catalonia, Spain
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ER
Eduardo Rodríguez Puyoles
Colleague at Srg CapitalGreater Barcelona Metropolitan Area, Spain
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JF
Janahim Figueira
Colleague at Srg CapitalSão Paulo, Brazil
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MD
Martin Drakulovski
Colleague at Srg CapitalCentar, Skopje Statistical Region, North Macedonia, Macedonia, The Former Yugoslav Republic Of
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Abel Bascunana education
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Universitat De Lleida
Frequently asked questions about Abel Bascunana
Quick answers generated from the profile data available on this page.
What company does Abel Bascunana work for?
Abel Bascunana works for SRG Capital.
What is Abel Bascunana's role at SRG Capital?
Abel Bascunana is listed as Product and Project Manager at SRG Capital.
What is Abel Bascunana's email address?
AeroLeads has found 1 work email signal at @srgcapital.com for Abel Bascunana at SRG Capital.
Where is Abel Bascunana based?
Abel Bascunana is based in Greater Barcelona Metropolitan Area, Spain while working with SRG Capital.
What companies has Abel Bascunana worked for?
Abel Bascunana has worked for Srg Capital, Room 3D, Elixir Games Inc., Erni, and Vueling Airlines.
Who are Abel Bascunana's colleagues at SRG Capital?
Abel Bascunana's colleagues at SRG Capital include Andrés Mendoza Valery, Ricardo Tintoré Muro, Eduardo Rodríguez Puyoles, Janahim Figueira, and Martin Drakulovski.
How can I contact Abel Bascunana?
You can use AeroLeads to view verified contact signals for Abel Bascunana at SRG Capital, including work email, phone, and LinkedIn data when available.
What schools did Abel Bascunana attend?
Abel Bascunana studied at Universitat De Lleida.
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