Abel Bascunana

Abel Bascunana Email and Phone Number

Product and Project Manager @ SRG Capital
Barcelona, CT, ES
Abel Bascunana's Location
Greater Barcelona Metropolitan Area, Spain
Abel Bascunana's Contact Details

Abel Bascunana work email

Abel Bascunana personal email

n/a
About Abel Bascunana

Experienced professional with 18 years working in game & app development, specializing in production, project management, UXUI, agile methodologies, game design, and QA management. Guiding projects from conception to completion and LiveOps post launch (GaaS) while ensuring quality and efficiency. Committed to continual improvement and collaborative teamwork in achieving project success.PROFESSIONAL SKILLSGame & Apps Production | Project Planning | Project Management |Agile: Scrum, SAFe, Kanban |Budget Control | Risk & Mitigations Planning | MVP & KPI definition| Design Thinking|i Product Discovery | Conflict Management | Game Design | FTUE, UX/UI | QA Management | Localization Management |Audio & Music Engineering | CI/CDTECHNICAL SKILLSUnity 3D, Godot, C#, C, VBA, Advanced Excel, Tableau, Jira, Jenkins, Github, Bitbucket, Clickup, Asana, MemoQ, Miro, Testrail, BDD, Audio EngineeringCERTIFICATIONS2015 Product Owner Certificate Scrum ScrumAlliance® (Membre 404197)2015 Scrum Master Certificate ScrumAlliance® (Membre 404197)2020 SAFe Agilist Certificate (ID del Certificat: 17581118-0012)LANGUAGESSpanish, Catalan, English(Proficiency Cambridge), German(Basic), French(Basic)EDUCATION1998 – 2001 Computing Systems – Universitat de Lleida

Abel Bascunana's Current Company Details
SRG Capital

Srg Capital

View
Product and Project Manager
Barcelona, CT, ES
Website:
srgcapital.com
Employees:
10
Abel Bascunana Work Experience Details
  • Srg Capital
    Product And Project Manager
    Srg Capital
    Barcelona, Ct, Es
  • Srg Capital
    Product/Project Manager
    Srg Capital Oct 2024 - Present
    Barcelona, Catalonia, Spain
  • Room 3D
    Product Owner
    Room 3D Jul 2022 - Jul 2023
    Barcelona, Catalonia, Spain
    - I was the lead of the website Front// Backend and Tutorial Teams.- I created and prioritized new features and specified requirements in Jira, clarified questions on refinements, worked very closely with UXUI team to define and validate new features.- I tested and validated new features, provided feedback to improve UX, reported bugs on Desktop and mobile.- I implemented the Jira workflows for the Web, UX and Tutorial teams and synced the boards for improved dependency visibility.- I conjointly created a global priority list to emerge cross team dependencies that helped to reduce task switching and waste.- I helped the Scrum Master to improve agile practices (I proposed to bring back refinements to increase workload certainty per iteration and more accurate estimations, which the team gladly embraced).- As a former QA Manager, I provided feedback to improve the QA workflow efficiency.- I managed the tutorial team for new registered users’ onboarding, defining the steps and funnel KPIs with the Analytics team.
  • Elixir Games Inc.
    Producer
    Elixir Games Inc. Jan 2022 - Jul 2022
    Lleida, Catalonia, Spain
    - I led the production of Tinies, radically changing the initial game design -which has been kept until this day- so the game could compete in the MOBA space. I reported weakest spots and gaps of the original design and presented a solid, realistically scoped, engaging and marketable proposal.- I updated the stakeholders, investors and community of the new game updates.- I held agile syncs with Game Designer, Lead Dev, Lead Artist, Community, QA to assess production progress. I helped the team to unblock, reduce uncertainty and waste while avoiding micromanaging. - I set up the project management tools for the whole company.- I set up the agile framework and processes. I held Dailies, Refinements, Plannings, MiniRetros, Sprints.- With the help of the team I set up a realistic roadmap, tracked deviations and hired new team members, fostering team ownership.- I supported preemptive actions to reduce future company costs, i.e. authoritative server spike.- Acting as stakeholder for the quality, UX best practices and engagement during pre, alpha and beta. - I worked with the Game Designers to define the core loop, progression systems, new characters, maps, abilities, balancing, metagame... I translated the ideas into actionable items.- I helped on setting up internal QA playtest sessions.- I assisted a third party team to refine their game design proposal, I reported weakest spots and gaps and guided them to present a solid, realistically scoped, engaging and marketable proposal. For this same game team, I held a few Product Discovery sessions based on the Divergence & Convergence processes used at Google. I conducted sessions to define the USP and MVP.- I helped the community managers to prioritize issues with our users, evangelizing on transparency and respect in communication.
  • Erni
    Project Manager
    Erni May 2021 - Dec 2021
    Barcelona, Catalonia, Spain
    I led the Project Management for various client projects: Hipra Vaccination Bluetooth Web & mobile app, Worker registration system device app, Labs data stream gathering and storage. - I assisted the team on improving visibility and communication with the client. I conducted estimations, dailies,, retros. reviews, Jira workflow setup.- I negotiated agreements with the client on iteration scope, capacity, prioritization. I removed blockers that could jeopardize the product delivery.
  • Vueling Airlines
    Scrum Master
    Vueling Airlines Jul 2019 - Mar 2020
    Barcelona Area, Spain
    I assisted two teams on agile activities like Dailies,Sprint Plannings, Reviews, Retros. Liaising among Team, PO, BOs (KPIs, Prioritization, Discovery). I held Design Thinking, KPI definition and MVP sessions.
  • Ubisoft
    Associate Producer / Scrum Master
    Ubisoft Aug 2017 - Jul 2018
    Barcelona, Cataluña, España
    - Associate Producer In charge of the Art, Music & Localization Outsourcing (Contracts, Budget control with self-made automated scripted sheet.). - Scrum Master for all agile processes (Dailies, Plannings, stories breakdown, Retros, Reviews, Retrospectives, JIRA admin). Evangelizing on agile best practices: I lead the adoption of CI-CD to improve the QA workflow I held estimatIon, stories breakdown, Scrum of Scrums... - I assisted the newly formed LiveOps team by implementing Kanban.
  • King
    Agile Testing Lead
    King Sep 2015 - Aug 2017
    Barcelona
    Leading the QA for various internal studios in London and Barcelona.
  • King
    Qa Coach
    King Oct 2014 - Mar 2016
    Barcelona
  • King
    Qa Analyst
    King Nov 2013 - Oct 2014
    Barcelona
    I performed exploratory & regression testing of Candy Crush, Pepper Panic, Papa Pear, Pet Rescue, Diamond Digger… I co-defined test suites and plans for the above games. I managed career & development goals for ten QA Analysts. I temporarily led the Quick Regression Team for all King games in absence of the Lead. In charge of 30 QRT testers.
  • Socialpoint
    Qa Manager, Game Designer
    Socialpoint Jul 2011 - Dec 2012
    Barcelona
    - I led the QA team creation from scratch. I managed the QA process of four games: Dragon City, Social Empires, Social Wars, Social Warriors (iOS, Canvas FB). Assessing and mentoring new hires. - I was the Game Designer of Social Empires. I designed all the PvE missions of the game, abilities and stats balancing. I researched and chose, along with the Producer, the troop units and dragons to sell. I helped to increase KPIs in SE by removing blockers in the FTUE and missions using our proprietary analytics. This was the game that finally allowed Social Point to have enough budget to create Dragon City, so I’m very proud of my contributions as part of a great team!
  • Big Fish Games
    Spanish Localization Translator
    Big Fish Games Mar 2010 - Aug 2011
    Cork, Condado De Cork, Irlanda
    I translated and Loc QAed 150 games as part of an amazing team of three musketeers!
  • Funcom
    Spanish Community Coordinator
    Funcom Sep 2008 - Jan 2009
    Zurich, Suiza
    Age of Conan: Hyborian Adventures
  • Grupo Planeta
    Lead Tester
    Grupo Planeta Jun 2008 - Aug 2008
    Barcelona, Cataluña, España
    I led the QA team for games on the Nintendo DS, Wii, Xbox 360, PS3) setting up the development kits and passing all the Lotcheck processes. (Zombie BBQ, Animal Boxing, Elite Forces 77, Fritz Chess...). In charge of mentoring and hiring 4 QA team members.
  • Orange
    Spanish Community Manager
    Orange Jul 2007 - May 2008
    Dublín, Dublín, Irlanda
    Spanish CM for Warhammer Online (developed by EA Mythic)
  • Gameloft Montreal
    Qa And Localization Tester / Spanish Translator
    Gameloft Montreal Jan 2005 - Dec 2006
    Montreal, Quebec, Canadá
    I QAed 50 games on J2ME smartphones (Rayman,Prince Of Persia, Splinter Cell, King Kong, etc...)

Abel Bascunana Education Details

  • Universitat De Lleida
    Universitat De Lleida

Frequently Asked Questions about Abel Bascunana

What company does Abel Bascunana work for?

Abel Bascunana works for Srg Capital

What is Abel Bascunana's role at the current company?

Abel Bascunana's current role is Product and Project Manager.

What is Abel Bascunana's email address?

Abel Bascunana's email address is ab****@****tal.com

What schools did Abel Bascunana attend?

Abel Bascunana attended Universitat De Lleida.

Who are Abel Bascunana's colleagues?

Abel Bascunana's colleagues are Eduardo Rodríguez Puyoles, Martin Drakulovski, Ricardo Tintoré Muro, Janahim Figueira, Andrés Mendoza Valery.

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