Unity Developer
Current- Extensive experience with the Unity Engine- Built several VR based training/educational games that are currently featured on the Bit Space Development website- Worked extensively with the UI Toolkit, writing custom C# elements, creating USS style sheets and UXML components, implementing Figma designs in Unity, and setting up interactions/manipulation of UI- Updated/prepared several older VR projects for release on AppLab/Meta Horizon Store- Incorporated Git workflow into the daily routine- Integrated various external projects/packages into projects, most notably, the Biogears Physiology Engine, which I created a complex frontend app for- Worked solo, as well as collaboratively with small teams on projects- Regularly attended sprint meetings