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Abraham Ibanez Email & Phone Number

Technical Supervisor at DNEG
Location: Vancouver, British Columbia, Canada 11 work roles 2 schools
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Current company
Role
Technical Supervisor
Location
Vancouver, British Columbia, Canada
Company size

Who is Abraham Ibanez? Overview

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Quick answer

Abraham Ibanez is listed as Technical Supervisor at DNEG, a with 4 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Abraham Ibanez.

Abraham Ibanez previously worked as Technical Lead at Dneg and Generalist TD at Digital Domain. Abraham Ibanez holds Bachelor Of Art And Design (3D Animation And Vfx), Td from Media Design School.

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Email format at DNEG

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DNEG

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Profile bio

About Abraham Ibanez

Currently, in Vancouver with Canadian Citizenship. Feel free to contact me directly on LinkedIn or by email:abr.ibanez@gmail.comwww.abrahamibanezg.com

Listed skills include 3D Modeling, Maya, Concept Design, Digital Sculpting, and 28 others.

Current workplace

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DNEG
Dneg
Technical Supervisor
Vancouver, BC, CA
Employees
4
AeroLeads page
11 roles · 16 years

Abraham Ibanez work experience

A career timeline built from the work history available for this profile.

Technical Supervisor

Vancouver, Bc, Ca

Technical Lead

Current

Vancouver, British Columbia, Canada

Responsibilities:- Providing technical support and solutions for the Environment Generalist Department. - Leading artists to ensure delivery of the highest quality and standards for 3D and 2D elements.- Training new hires to get them up to speed with the pipeline.- Overseeing schedule and task assignments for artists.- Troubleshooting technical problems in relation to crashes, farm problems, and pipeline.- Collaborating between departments and across sites to develop new… Show more Responsibilities:- Providing technical support and solutions for the Environment Generalist Department. - Leading artists to ensure delivery of the highest quality and standards for 3D and 2D elements.- Training new hires to get them up to speed with the pipeline.- Overseeing schedule and task assignments for artists.- Troubleshooting technical problems in relation to crashes, farm problems, and pipeline.- Collaborating between departments and across sites to develop new tools and workflows.- Creating and documenting tools that integrate with our pipeline to ensure smooth delivery.- Doing 3D and 2D tasks for shots: lighting, lookdev, modelling, scattering, dmp paintovers.Projects:- Uncharted- Bullet Train- Shazam 2- The Last of Us- Mickey 17- Furiosa Show less

May 2021 - Present

Generalist Td

Vancouver, Canada Area

- Maintainer and developer of Camera/Integration pipeline- Developing tools and providing general support for various departments and shows

Jun 2019 - May 2021

Shot Finaling Artist/Crowd Td

Vancouver, Canada Area

I worked as a Shot Finaling Artist/Crowd TD for Barbie Dreamhouse.Responsible for: - Creating crowd systems and scripting tools to enhance the crowd pipeline.- Fixing animation and simulation issues. - Discussing general pipeline improvements- Developing a tool that bridges shotgun and maya (using Qt and shotgun's API)

Apr 2018 - Jun 2019

Lighting Artist

Mpc

Vancouver, British Columbia, Canada

I worked as a lighter in Justice League and A Wrinkle in Time

May 2017 - Oct 2017

Vfx Artist

I worked as a VFX Artist doing various 3D and 2D tasks for The Changeover, Cleverman 2 and War for the planet of the apes. Responsible for: - Scripting tools in python- Fixing rigging issues - Developing FX rig, caching FX and rendering FX.

Jan 2017 - Mar 2017

Cg Artist

Wellington & Wairarapa, New Zealand

I worked mainly as a CG Artist for Marvel's animated TV series. Responsible for: - Modelling, shading, and lighting for props and backgrounds- Developing tools using MAXScript and Python for the team.

Dec 2015 - Jul 2016

Generalist Td

I was part of a team of five people that created a shortfilm called "A Fistful of Doggy Chow" from start to completion. Responsible for:- Character concepting, modelling, fur, shading, texturing, blend shapes, pipeline tool develepment with Python, lighting and rendering.

Jul 2015 - Nov 2015

Generalist Td

Media Design School

I worked in a shortfilm called "Accidents, Blunders and Calamities". I was part of a team of forty-three people working in this shortfilm. I was mainly responsible for:- Modeling, shading, lighting and the fur for the tarantula. - Sap simulation using Houdini, and a few other dynamic simulations. - Scripting tools for the pipeline.

Feb 2015 - Jun 2015

3D Modeler

Self-Employed

I've worked doing 3D animation and modelling for Mexican brands such as: CV-Directo, CreC-Max and Koblenz.

2013 - 2015 ~2 yrs

Designer

I was part of the web design team of www.cnnexpansion.com . I was in charge of designing the cover picture for the main news of the day, and programming and designing web applications for the company.

2011 - 2012 ~1 yr
2 education records

Abraham Ibanez education

FAQ

Frequently asked questions about Abraham Ibanez

Quick answers generated from the profile data available on this page.

What company does Abraham Ibanez work for?

Abraham Ibanez works for DNEG.

What is Abraham Ibanez's role at DNEG?

Abraham Ibanez is listed as Technical Supervisor at DNEG.

Where is Abraham Ibanez based?

Abraham Ibanez is based in Vancouver, British Columbia, Canada while working with DNEG.

What companies has Abraham Ibanez worked for?

Abraham Ibanez has worked for Dneg, Digital Domain, Mainframe Studios, Mpc, and Park Road Post Production.

Who are Abraham Ibanez's colleagues at DNEG?

Abraham Ibanez's colleagues at DNEG include Adi Babu.

How can I contact Abraham Ibanez?

You can use AeroLeads to view verified contact signals for Abraham Ibanez at DNEG, including work email, phone, and LinkedIn data when available.

What schools did Abraham Ibanez attend?

Abraham Ibanez holds Bachelor Of Art And Design (3D Animation And Vfx), Td from Media Design School.

What skills is Abraham Ibanez known for?

Abraham Ibanez is listed with skills including 3D Modeling, Maya, Concept Design, Digital Sculpting, Zbrush, Rendering, Illustration, and Photoshop.

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