Adam Byrd work email
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Adam Byrd personal email
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Looking for new opportunities. Preferably custom engine work, game technology, or engineering tools. Small teams are a large plus. Not looking to work with Unreal Engine.I am a problem solver at heart. I have a deep love of meaningful video games and solving difficult programming problems. I have an attention to detail bordering on obsessive, a talent for learning on-the-fly, and am always looking for new skills to acquire. I value curiosity and pragmatism. I have a strong background in physics and mathematics and experience shipping multiple games on desktop platforms and consoles. I have fantastic communication skills and work well in a collaborative, team setting. I thrive in the unknown and I constantly push myself to produce the best work I possibly can. I love what I do.
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Senior Software EngineerEpic Games Sep 2024 - Present -
Principal Software EngineerPhoenix Labs Oct 2021 - May 2024Vancouver, British Columbia, CaSystems programmer on a procedurally generated, open world game in Unreal. Responsible for implementing our ECS infrastructure, data inheritance for assets, procedural spawning, world streaming optimization, automated testing, maintaining engine modifications, overhauling our engine upgrade process, creating coding standards and practices, and engineering mentorship. -
Senior Software EngineerBlizzard Entertainment Aug 2018 - Jul 2021Irvine, Ca, UsResponsible for core architectural work on the new shared engine. Work includes fundamental functionality and APIs, the job system, scheduling, access rules/calculations, netcode, input, project settings, profiler, internal debugging tools, and more.Acting lead for netcode and networked gameplay implementation. Supporting an unannounced title. -
Engine ProgrammerProcedural Reality Jun 2017 - Jul 2018Baton Rouge, La, UsResponsible for engine and gameplay work on Limit Theory.A fast ECS implementation in C with bindings in Lua; mesh-based BSPs for fast collision detection; retained mode UI for development and gameplay; input handling supporting multiple usage styles (event queues, callbacks, and direct queries) as well as dynamic bindings for any device (mouse and keyboard, gamepads, HOTAS, and others); an .obj loader; integrating OpenVDB for in-game CSG support; integrating FMOD and FMOD Studio for audio; Windows platform support; Lua-C interop; and more I'm surely forgetting. -
ProgrammerPixel Dash Studios Dec 2012 - May 2017Baton Rouge, Louisiana, UsProgrammer on Road Redemption, a 3D vehicular combat game available on Steam. Responsible for many systems including input, saving, GUI, story, road generation, overall architecture, and internal tools. Also worked on many gameplay features, cameras and post processing, performance profiling, and consoles.Worked on finished but unreleased mobile title Swap Drop Poker. Wrote majority of the initial code base, including core gameplay, matching algorithm, and server communication.Completed an abundance of contract work on games and interactive applications such as networking motion captured animations in Unreal and Virtual Battlespace 3, oil refinery decoker training and simulation, touchscreen educational materials for the LSU Career Center, and cyber security training.Primary programmer for virtually all internal prototypes from 3D VR combat to punishing 2D arcade games. -
Summer InternBlue Waters Undergraduate Petascale Education Program Jun 2011 - Aug 2011After a 2 week crash course in parallel programming, I adapted a simulation of the transport properties of carbon nanotori to support multiprocessor computation. Successfully achieved extremely high scaling for arbitrarily large, distributed memory clusters. The simulation is currently being used for research purposes.
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Summer InternBrookhaven National Laboratory Jun 2010 - Aug 2010Upton, Ny, UsInvestigated optimal configuration of a radio frequency driving cavity within a storage ring accelerator. Using existing Fortran simulation, determined the ideal driving frequency to produce a stable, discretized particle beam with the correct radius. Also helped refine steering and focusing dipole and quadrupole electromagnet properties for use in the proposed storage ring. Work was done in collaboration with the Storage Ring pEDM Experiment group at BNL. -
Summer InternBrookhaven National Laboratory Jun 2009 - Aug 2009Upton, Ny, UsDeveloped a Monte Carlo simulation of electron transport in a silicon charge-coupled device while working alongside the Large Synoptic Survey Telescope group at BNL.
Adam Byrd Skills
Adam Byrd Education Details
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Florida Agricultural And Mechanical UniversityPhysics
Frequently Asked Questions about Adam Byrd
What company does Adam Byrd work for?
Adam Byrd works for Epic Games
What is Adam Byrd's role at the current company?
Adam Byrd's current role is Engine and Systems Programmer.
What is Adam Byrd's email address?
Adam Byrd's email address is ab****@****labs.ca
What schools did Adam Byrd attend?
Adam Byrd attended Florida Agricultural And Mechanical University.
What are some of Adam Byrd's interests?
Adam Byrd has interest in Loop Quantum Gravity, Video Game Development, Software Development, Android.
What skills is Adam Byrd known for?
Adam Byrd has skills like Programming, Game Development, C++, C#, Physics, Public Speaking, Unity, Research, Computational Physics, Visual Studio, Algorithms, Video Games.
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