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Andy is a UX strategist, prototype engineer, and usability scientist. He is a co-founder of Moddable and member of the Visiting Faculty in UC Berkeley's Department of Electrical Engineering and Computer Sciences. Andy is a passionate advocate for the role of JavaScript in the future of the internet of things and connected device development. He has given numerous invited talks about JavaScript for IoT, design and engineering processes for connected products, and usability at the border of software and hardware.Andy holds a PhD in Computer Science (emphasis in Human-Computer Interaction) from UC Berkeley. His background is a fairly even split between engineering and HCI, with strong coverage of: UX strategy and product positioning, prototype engineering, software development, design and execution of user studies (with a particular focus on qualitative evaluation methods), educational and instructional technologies, and formative evaluation techniques.
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Curler In ResidenceRock Creek Curling Aug 2023 - PresentLafayette, Co, Us -
Co-FounderModdable Jan 2017 - PresentPalo Alto, California, Us -
LecturerUc Berkeley — Eecs Department Jan 2015 - Jan 2017Berkeley, Ca, UsI joined the visiting faculty at UC Berkeley to teach CS160: User Interface Design. CS160 is a deep-dive introduction to the user-centered iterative design process followed by a survey of the state of the art in Human-Computer Interaction research and professional practice. -
DirectorMarvell Semiconductor — Kinoma Team Aug 2012 - Jan 2017Santa Clara, Ca, Us(Previously User Experience Architect)• Project lead for Kinoma Create, an IoT prototyping toolkit for JavaScript developers.- I drive the overall design, engineering, and outreach efforts for Kinoma Create.• Head of usability and user research- I design and conduct user studies, analyze their results, and drive strategic decisions based on the outcomes.• Prototype engineer- I do JavaScript application development, C framework engineering, Linux shell scripting, Kernel hacking, u-boot modification and customization, and PIC microcontroller coding.• Interaction designer- I am a part of Kinoma's core interaction design team and frequently contribute to the design of products, applications, and frameworks.• Speaker- I have given invited talks about Kinoma and Kinoma Create at O'Reilly Solid, Sketching in Hardware, UC Berkeley, IOTAconf, the Marvell Software Forum, and various meetups and hackathons. -
User Experience & Developer Education InternMarvell Semiconductor — Kinoma Team May 2011 - Aug 2012Santa Clara, Ca, Us• Planned, conducted, and analyzed the results of user studies on Kinoma Play for Android. • Designed an annotation mechanism and presentation model to teach developers how to build Kinoma apps. • Created wireframes and mockups to communicate design changes, user study findings, and new product designs. • Analyzed user data to inform the iterative improvement of existing products and Kinoma platform elements. -
Human-Computer Interaction Phd CandidateUc Berkeley Aug 2005 - Aug 2012Berkeley, Ca, UsGraduate Student Researcher working with Professor John Canny and Senior Lecturer Mike Clancy. Research focus on human-computer interaction, instructional and educational technologies, design tools, and human learning. -
Instructor And Head Teaching AssistantUc Berkeley Aug 2004 - Dec 2011Berkeley, Ca, UsServed as lead instructor and lecturer for the summer 2005 and summer 2006 offerings of UC Berkeley's undergraduate machine structures course. Prepared and delivered all lectures; authored all homeworks, projects and exams; managed all course administration details. Supervised a team of teaching assistants, readers, and lab assistants.Worked as head teaching assistant under lecturer Dan Garcia for the fall 2004 and spring 2005 offerings of machine structures course. Taught labs, discussion sections, office hours, and review sessions. Authored homework, projects, and exams.Teaching assistant for CS 160 -- User Interface Design in the Fall 2011 semester. Coordinated project teams, assignments, exams, and development of new design studios. Designed and taught studios, discussion sections, labs, and office hours. -
Technical Student AssistantUniversity Of Missouri Jan 2003 - Aug 2003Columbia, Mo, UsCreated Java applications and user interfaces to support the Computer Vision research group. Developed an architecture for representing data defining spatial relationships between objects. -
Undergraduate Teaching AssistantUniversity Of Missouri Aug 2002 - Dec 2002Columbia, Mo, UsHeld labs and office hours for introductory Java programming course taught by Professor Marjorie Skubic. Participated in curriculum development and teaching team meetings. -
Research AssistantUniversity Of Missouri Aug 2001 - May 2002Columbia, Mo, UsCollaborated with a research team in Computer Vision investigating user perceptions of spatial relationships. Built graphical user interfaces for Naval Research Laboratory funded projects using OpenGL and C.
Andy Carle Skills
Andy Carle Education Details
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University Of California, BerkeleyComputer Science -
University Of Missouri-ColumbiaComputer Science
Frequently Asked Questions about Andy Carle
What company does Andy Carle work for?
Andy Carle works for Rock Creek Curling
What is Andy Carle's role at the current company?
Andy Carle's current role is Curler, Prototyper, Engineer.
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What schools did Andy Carle attend?
Andy Carle attended University Of California, Berkeley, University Of Missouri-Columbia.
What are some of Andy Carle's interests?
Andy Carle has interest in Cooking, Rock Climbing, Curling, Instructional Technology, Human Centered Computing, Board Games, Video Games.
What skills is Andy Carle known for?
Andy Carle has skills like User Experience Design, Usability Testing, User Research, Human Computer Interaction, Formative Evaluation, Contextual Inquiry, Wireframes, Team Leadership, Qualitative Research, Programming, Linux System Administration, Educational Technology.
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