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www.davidluong.netCurrently working as Art Director at Couch Heroes working on an unannounced video game and at Sony Immersive Music Studios as a Cinematographer in Unreal Engine 5.I have 19 years of experience in the video game and film industry, including 15 years at Blizzard Entertainment. I've also worked at Parallax Studios, Imagendary Studio, Rhythm & Hues, and Luma Pictures. My past projects include World of Warcraft, Overwatch, Diablo, StarCraft, Hearthstone, Heroes of the Storm, and artwork for Riot Games.Worked with VES award winning team and cinematic for World of Warcraft: Wrath of the Lich King released in 2008.I specialize in art direction, digital matte painting, lighting, compositing, cinematography and cinematics.
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Art DirectorCouch Heroes Nov 2024 - PresentVisual Concept Development:• Defines the artistic vision and visual style for a project, aligning with the creative and narrative goals.• Creates or oversees mood boards, style guides, and initial concept sketches.Team Leadership and Collaboration:• Leads and mentors artists, animators, and designers, ensuring their work aligns with the overall vision.• Facilitates collaboration between departments, such as game design, programming, and marketing.Art Production Oversight:• Supervises the creation of 2D/3D assets, environments, characters, animations, and UI design.• Ensures assets are delivered on time, meet quality standards, and maintain consistency.Technical Integration:• Works with technical artists and developers to ensure that artistic assets function seamlessly in the game engine or production pipeline.• Balances artistic ambition with technical limitations and budget constraints.Quality Assurance:• Reviews and critiques work throughout the project lifecycle, ensuring it meets the creative brief.• Provides constructive feedback and solutions to address challenges in execution.• Innovative Problem-Solving• Develops creative solutions to enhance user engagement, storytelling, or gameplay experience through visual elements.• Anticipates and resolves artistic and production challenges. -
Unreal Engine 5 CinematographerSony Immersive Music Studios Jul 2024 - Present• Cinematic art development in Unreal Engine 5, doing camera, layout, lighting, sequences, compositing, editing and general VFX• Asset oversight, material and surfacing development, look polish, color and final frames• Post-process calibrations, workflows and documentation for future pipeline of projects
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Unreal Engine 5 Consultant & LighterStoryprotocol.Xyz Jun 2024 - Jul 2024• Consulting and lighting on cinematic assets for an unannounced project using Unreal Engine 5.• Compositing in Nuke from UE5’s MRQ renders.
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Art DirectorParallax Studios Oct 2023 - Mar 2024Los Angeles, Ca, Us- Part of the creative leadership team reporting to the CEO, providing studio advice and artistic direction.- Worked in a fast-paced art design agency setting handling multiple varied art projects at a time.- Met with clients (directors, production designers, producers etc.) to get launched on new projects and receive feedback on submitted work.- Conceptualized designs and gathered references to best represent the project’s intent overall art direction.- Owned and supervised high-quality delivery of all art.- Directed in house and outsourced external artists for various projects as a concept art design agency, giving feedback/paint-overs in line with client needs for animation, film, TV, video game & theme park companies.- Managed and mentored careers of artists to have them learn and grow, artistically and professionally. -
Lead Artist, Lighting & SkyboxesImagendary Studios Jul 2022 - Jul 2023Irvine, California , Us- Spearheaded the development of Digital Matte Paintings & Environments as Lead Artist, as well as assisted the VFX/Lighting team for integration and support on a new unannounced IP and AAA cinematic/game.- Experience with Lumen lighting characters/environments in UE5 with PBR materials and shader editing.- Collaborated with concept artists, lighters, modelers, surfacers, and VFX Supervisor for high quality visuals.- Wrote documentation outlining best practices for setting up lighting and digital matte painting scenarios.- Created custom HDRI textures and 360 panoramic sky boxes for lighting and environment workflows. -
Senior Lighting & Matte Painting ArtistImagendary Studios Dec 2021 - Jul 2022Irvine, California , UsI will be known as "Number 11" here, working as a core production senior artist using Unreal Engine 5 with a focus on real time digital matte painting, environments, lighting, rendering, compositing, for games and cinematics as well as sky art for upcoming brand new AAA games. -
Senior Cinematic Artist IiBlizzard Entertainment Mar 2012 - Dec 2021Irvine, Ca, Us- Lighting, Rendering, Compositing and Digital Matte Paintings for cinematic sequences on al Blizzard video game titles: Overwatch 1 and 2, World of Warcraft, Hearthstone, Diablo 3 and 4, Heroes of the Storm, and StarCraft 2.- 15-year veteran that worked with junior artists, providing mentorship, feedback, and artistic direction.- Lead development of key looks on characters and environments some cinematic sequences and trailers.- Created concept art for early visual development of certain cinematics.- Worked on “pre-rendered cinematics” and through a game’s real time engine for “in game cinematics”.- Collaborated with directors & art directors to support the story and artistic vision.- Created high resolution posters and art assets for the marketing for promotion and company products.- Team player with an eye for color, design, and high-quality work. -
Senior Cinematic ArtistBlizzard Entertainment Nov 2008 - Feb 2012Irvine, Ca, Us- World of Warcraft: Mists of Pandaria- Diablo 3- Starcraft 2: Wings of Liberty- World of Warcraft: CataclysmWorks range from Lighting, Rendering, Compositing and Matte Paintings. -
Cinematic ArtistBlizzard Entertainment Nov 2006 - Nov 2008Irvine, Ca, Us- Starcraft 2: Intro Cinematic- World of Warcraft: Wrath of the Lich King- Diablo 3 Teaser- Starcarft 2: TeaserLighting/Rendering/Compositing/Matte Painting for Blizzard cinematics. -
Matte Painting InstructorCgsociety.Org Jan 2008 - Jan 2017Teaching Matte Painting classes online at the CGSociety CGWorkshops with students around the world
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Book Co-AuthorBallistic Media Pty. Ltd. Jan 2013 - May 2013Adelaide, South Australia, AuHelped create and co-author d'Artiste: Matte Painting vol. 3 book with Damien Mace and Milan Schere for CGSociety.org/Ballistic Media Publishing. Book includes a forward and interview by us of legendary matte painter Michael Pangrazio, digital matte painting tutorials, and invited guest galleries. -
CompositorRhythm & Hues Jan 2006 - Oct 2006Los Angeles, Ca, Us- Night at the Museum- Superman Returns- Garfield 2: A Tail of Two Kitties -
Vfx ArtistLuma Pictures Aug 2005 - Jan 2006Santa Monica, California, UsRoto/Paint/Comp:- Silent Hill- Underworld 2: Evolution -
Visual Development ArtistDisney Toon Studios Aug 2005 - Aug 2005Burbank, Ca, UsFreelance: visual developer artist on 3D animated feature, Tinker Bell, working in Photoshop to paint/light sketched scenes from layout department so the 3D people can better realize their environments and textures.
David Luong Skills
David Luong Education Details
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Academy Of Art UniversityVisual Effects -
University Of California, RiversideGeneral Education
Frequently Asked Questions about David Luong
What company does David Luong work for?
David Luong works for Couch Heroes
What is David Luong's role at the current company?
David Luong's current role is Art Director @ Couch Heroes.
What is David Luong's email address?
David Luong's email address is da****@****hoo.com
What is David Luong's direct phone number?
David Luong's direct phone number is +195153*****
What schools did David Luong attend?
David Luong attended Academy Of Art University, University Of California, Riverside.
What skills is David Luong known for?
David Luong has skills like Digital Painting, Unreal Editor, Rendering, Digital Matte Painting, Cinematics, Feature Films, Visual Effects, Teaching, Photoshop, Animation, Cinematography, Communication.
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