Vyacheslav Adadurov work email
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Vyacheslav Adadurov personal email
Vyacheslav Adadurov is a Senior Technical Designer at Team Clout. He possess expertise in level design, game design, 2d graphics, technical writing, game scripting and 9 more skills.
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Senior Technical DesignerTeam Clout Dec 2023 - Present -
Senior Technical Combat DesignerBloober Team Nov 2021 - Dec 2023- AI entitie managment- Prototype of AI combat mechanics- Technical setup of AI archetypes from scratch- Mentoring and RecruitingEngine: Unreal Engine 5Project: TBA -
Technical DesignerSperasoft May 2019 - Nov 2021St Petersburg, St Petersburg City, Russia- Technical setups handling for single and multi-player levels- Encounter design and setup- Level, AI logic and mission objective scripting- Gameplay mechanics and level mechanics prototype- Mentoring and RecruitingEngine: proprietary Slipspace EngineProject: Halo Infinite -
Lead Technical ArtistSperasoft Apr 2018 - May 2019St Petersburg, St Petersburg City, Russia- Investigation and reorganization of project pipelines and tools on a 10+ year old AAA game- Prototyping and reverse engineering - Documentation- Mentoring and Recruiting- Leading a team of ~8 technical artists Engine: proprietary CTG EngineProject: Saint's Row: The Third Remastered -
Technical DesignerSperasoft Feb 2016 - Apr 2018St Petersburg, St Petersburg City, RussiaAI:- Combat behaviors- Non-Combat behaviors Tech Design- Entity managment- Feature prototypes- Features implementationOther- Scripts- Test levels with logic and auto-tests- Draft VFXs and SFXs- Animation Graph- Collaboration within internal departments to reach project goalsEngine: proprietary AnvilNext 2.0 2016 - 2017: Assassin's Creed: Origins2017 - 2018: Assassin's Creed: Odyssey -
Senior Level Designer/ScripterNival Oct 2015 - Feb 2016St Petersburg, St Petersburg City, Russia- Full development cycle of singleplayer and multiplayer levels and missions- Handling of pipelines and tools- Participation in the scaling of the Level Design team- Design and prototyping of UI\HUD elementsEngine: Unity 3DProject: Blitzkrieg 3 -
Level Designer/ScripterNival Mar 2014 - Oct 2015Saint Petersburg Area, Russian Federation- Design of multiplayer and singleplayer levels- Design of singleplayer missions. Writing a story and working with historical materials- Handling of tech & art on the levels- Unit balance adjustments- Design and development of tools for developing singleplayer missions. Script system design- Design of custom tools for cut scenes development- Prototyping custom mechanics and bringing them to release- Close work with Programmers, QA, Animators, Artists and Sound… Show more - Design of multiplayer and singleplayer levels- Design of singleplayer missions. Writing a story and working with historical materials- Handling of tech & art on the levels- Unit balance adjustments- Design and development of tools for developing singleplayer missions. Script system design- Design of custom tools for cut scenes development- Prototyping custom mechanics and bringing them to release- Close work with Programmers, QA, Animators, Artists and Sound Engineer- Mentoring, pipeline development and knowledge sharing with the team- Writing design and technical documentationProject: Blitzkrieg 3Engine: Unity 3D Show less -
Junior Level Designer/ScripterNival May 2013 - Mar 2014St Petersburg, St Petersburg City, Russia- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypes- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the… Show more - Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypes- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypesProject: Blitzkrieg 3Engine: Unity 3D Show less -
Technical WriterGamingsoft Nov 2012 - Apr 2013St Petersburg, St Petersburg City, Russia
Vyacheslav Adadurov Skills
Vyacheslav Adadurov Education Details
Frequently Asked Questions about Vyacheslav Adadurov
What company does Vyacheslav Adadurov work for?
Vyacheslav Adadurov works for Team Clout
What is Vyacheslav Adadurov's role at the current company?
Vyacheslav Adadurov's current role is Senior Technical Designer.
What is Vyacheslav Adadurov's email address?
Vyacheslav Adadurov's email address is vy****@****oft.com
What schools did Vyacheslav Adadurov attend?
Vyacheslav Adadurov attended Санкт-Петербургский Государственный Университет Аэрокосмического Приборостроения / Saint Petersburg State University Of Aerospace And Instrumentation.
What skills is Vyacheslav Adadurov known for?
Vyacheslav Adadurov has skills like Level Design, Game Design, 2d Graphics, Technical Writing, Game Scripting, Content Management, C++, C#, Testing, Web Design, Java, Modding.
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