Vyacheslav Adadurov
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Vyacheslav Adadurov Email & Phone Number

Senior Technical Designer at Team Clout
Location: St Petersburg, St Petersburg City, Russian Federation 9 work roles 1 school
1 work email found @sperasoft.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email v****@sperasoft.com
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Current company
Role
Senior Technical Designer
Location
St Petersburg, St Petersburg City, Russian Federation

Who is Vyacheslav Adadurov? Overview

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Quick answer

Vyacheslav Adadurov is listed as Senior Technical Designer at Team Clout, based in St Petersburg, St Petersburg City, Russian Federation. AeroLeads shows a work email signal at sperasoft.com and a matched LinkedIn profile for Vyacheslav Adadurov.

Vyacheslav Adadurov previously worked as Senior Technical Combat Designer at Bloober Team and Technical Designer at Sperasoft. Vyacheslav Adadurov holds Engineer'S Degree, Computer Programming from Санкт-Петербургский Государственный Университет Аэрокосмического Приборостроения / Saint Petersburg State University Of Aerospace And Instrumentation.

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Email format at Team Clout

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{first}.{last}@sperasoft.com
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AeroLeads found 1 current-domain work email signal for Vyacheslav Adadurov. Compare company email patterns before reaching out.

Profile bio

About Vyacheslav Adadurov

Vyacheslav Adadurov is a Senior Technical Designer at Team Clout. He possess expertise in level design, game design, 2d graphics, technical writing, game scripting and 9 more skills.

Listed skills include Level Design, Game Design, 2D Graphics, Technical Writing, and 10 others.

Current workplace

Vyacheslav Adadurov's current company

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Team Clout
Team Clout
Senior Technical Designer
AeroLeads page
9 roles

Vyacheslav Adadurov work experience

A career timeline built from the work history available for this profile.

Senior Technical Designer

Current
Dec 2023 - Present

Senior Technical Combat Designer

- AI entitie managment- Prototype of AI combat mechanics- Technical setup of AI archetypes from scratch- Mentoring and RecruitingEngine: Unreal Engine 5Project: TBA

Nov 2021 - Dec 2023

Technical Designer

St Petersburg, St Petersburg City, Russia

- Technical setups handling for single and multi-player levels- Encounter design and setup- Level, AI logic and mission objective scripting- Gameplay mechanics and level mechanics prototype- Mentoring and RecruitingEngine: proprietary Slipspace EngineProject: Halo Infinite

May 2019 - Nov 2021

Lead Technical Artist

St Petersburg, St Petersburg City, Russia

- Investigation and reorganization of project pipelines and tools on a 10+ year old AAA game- Prototyping and reverse engineering - Documentation- Mentoring and Recruiting- Leading a team of ~8 technical artists Engine: proprietary CTG EngineProject: Saint's Row: The Third Remastered

Apr 2018 - May 2019

Technical Designer

St Petersburg, St Petersburg City, Russia

AI:- Combat behaviors- Non-Combat behaviors Tech Design- Entity managment- Feature prototypes- Features implementationOther- Scripts- Test levels with logic and auto-tests- Draft VFXs and SFXs- Animation Graph- Collaboration within internal departments to reach project goalsEngine: proprietary AnvilNext 2.0 2016 - 2017: Assassin's Creed: Origins2017 - 2018: Assassin's Creed: Odyssey

Feb 2016 - Apr 2018

Senior Level Designer/Scripter

St Petersburg, St Petersburg City, Russia

- Full development cycle of singleplayer and multiplayer levels and missions- Handling of pipelines and tools- Participation in the scaling of the Level Design team- Design and prototyping of UI\HUD elementsEngine: Unity 3DProject: Blitzkrieg 3

Oct 2015 - Feb 2016

Level Designer/Scripter

Saint Petersburg Area, Russian Federation

- Design of multiplayer and singleplayer levels- Design of singleplayer missions. Writing a story and working with historical materials- Handling of tech & art on the levels- Unit balance adjustments- Design and development of tools for developing singleplayer missions. Script system design- Design of custom tools for cut scenes development- Prototyping custom mechanics and bringing them to release- Close work with Programmers, QA, Animators, Artists and Sound… Show more - Design of multiplayer and singleplayer levels- Design of singleplayer missions. Writing a story and working with historical materials- Handling of tech & art on the levels- Unit balance adjustments- Design and development of tools for developing singleplayer missions. Script system design- Design of custom tools for cut scenes development- Prototyping custom mechanics and bringing them to release- Close work with Programmers, QA, Animators, Artists and Sound Engineer- Mentoring, pipeline development and knowledge sharing with the team- Writing design and technical documentationProject: Blitzkrieg 3Engine: Unity 3D Show less

Mar 2014 - Oct 2015

Junior Level Designer/Scripter

St Petersburg, St Petersburg City, Russia

- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypes- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the… Show more - Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypes- Art decoration of multiplayer and singleplayer levels, according to the specified art style- Placement of technical/gameplay objects at the level and their configuration- Participation in the pre-production of levels. Search and confirmation of historical information- Research of tools for creating scripted events- Script prototypesProject: Blitzkrieg 3Engine: Unity 3D Show less

May 2013 - Mar 2014

Technical Writer

Gamingsoft

St Petersburg, St Petersburg City, Russia

Nov 2012 - Apr 2013
1 education record

Vyacheslav Adadurov education

FAQ

Frequently asked questions about Vyacheslav Adadurov

Quick answers generated from the profile data available on this page.

What company does Vyacheslav Adadurov work for?

Vyacheslav Adadurov works for Team Clout.

What is Vyacheslav Adadurov's role at Team Clout?

Vyacheslav Adadurov is listed as Senior Technical Designer at Team Clout.

What is Vyacheslav Adadurov's email address?

AeroLeads has found 1 work email signal at @sperasoft.com for Vyacheslav Adadurov at Team Clout.

Where is Vyacheslav Adadurov based?

Vyacheslav Adadurov is based in St Petersburg, St Petersburg City, Russian Federation while working with Team Clout.

What companies has Vyacheslav Adadurov worked for?

Vyacheslav Adadurov has worked for Team Clout, Bloober Team, Sperasoft, Nival, and Gamingsoft.

How can I contact Vyacheslav Adadurov?

You can use AeroLeads to view verified contact signals for Vyacheslav Adadurov at Team Clout, including work email, phone, and LinkedIn data when available.

What schools did Vyacheslav Adadurov attend?

Vyacheslav Adadurov holds Engineer'S Degree, Computer Programming from Санкт-Петербургский Государственный Университет Аэрокосмического Приборостроения / Saint Petersburg State University Of Aerospace And Instrumentation.

What skills is Vyacheslav Adadurov known for?

Vyacheslav Adadurov is listed with skills including Level Design, Game Design, 2D Graphics, Technical Writing, Game Scripting, Content Management, C++, and C#.

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