Adam King personal email
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Adam King is a Senior Application Developer. With more than 20 years of professional game development experience, I have acquired a wide range of knowledge on all components required for Mobile Application development for Android and iOS. From project and App Store setup to required frameworks and implementation using platform specific development requirements and languages (such as ObjC/Swift for iOS and Java for Android). My last several projects have required extensive backend server requirements, which I also greatly enjoyed learning and implementing a robust backend.If required, I also have extensive experience with remote work and can easily stay on task and stay self motivated, while having online team meetings, as needed. I know that I can be an integral and useful part of any new or existing application team.
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Ios Mobile Platform EngineerEpic GamesOttawa, On, Ca -
Ios Mobile Platform DeveloperEpic Games Feb 2022 - PresentCary, Nc, Us -
Ios DeveloperCanadian Bank Note Company, Limited Oct 2020 - Feb 2022Ottawa, Ontario, CaThe iOS Developer working with the Digital Services team implementing solutions to better the accessibility of online services through means that are more secure, private and convenient. -
Senior Engine ProgrammerFirebrand Games Sep 2007 - Mar 2020GbJoined Firebrand Games, Florida, as a remote contract employee once DC Studios, Montreal closed down. Over my 13 years as a remote contractor with Firebrand, I performed multiple duties within the Mobile Game Development field. Namely: - Primary lead various mobile game projects for iOS and Android. - Constantly maintaining and upgrading the custom game engine (Octane) used for the iOS and Android platforms. The engine consisted primarily of a large C++ code base with various Java (Android) and Objective-C (iOS) shims to integrate with the native platform Frameworks. - Designed, planned and implemented across all areas of game development, from low level Engine code (file and network integrations, 3D shaders and api, physics engines, etc) to higher level game code frameworks. Also cross-platform UI design, input (touch and gamepads) and DLC. - Lead on most server backend projects. Firebase was used as the primarily NoSQL storage, Identity Management and Remote Configurations. -
Senior Game ProgrammerDc Studio Mar 2003 - Aug 2007As a game programmer, implemented and released various Nintendo DS games. In addition, worked on several projects that included: - A toolchain pipeline for J2ME devices and an API that abstracted out the differences that exists between devices and that automatically regenerated texture, audio and text resources based on the device's capabilities. Used in five commercial projects. - Developing a 3D engine for J2ME devices using JSR184 - Three additional Alias missions (DC Studios purchased Dream Mechanics -
Co-Founder & Vice President R&DDream Mechanics Feb 1998 - Feb 2003- Designed and implemented a massively multiuser virtual environment which included a client, server and various tools. The client was implemented in a combination of Java and C, with bindings I developed to OpenGL, DX7 and DX8. Supported clients existed for Win32, MacOS X and Linux.- Redesigned components of the code to allow for a 3D single user ‘adware’ product that was successfully marketed to ABC and used as part of their ‘Alias’ TV show marketing campaign. Over 300 000 copies were downloaded with a total of seven individual mission created for the project ( CD available upon request ). - Managed and mentored a team of five programmers split into two teams. One team continuously implemented new core features in addition to code maintenance, while the other team worked on project specific code. -
System EngineerOpcom Ltd. Sep 1995 - Feb 1998- Redesigned and implemented a Central Document Repository that is used among all OpCom offices ( currently six separate branches throughout North-America ). This consisted of a client/server application using sockets as the communication path. - Designed an application that gives a graphical view into a Telecommunications Company’s Circuit Inventory database. This consists of two parts, a server and a client, both written in pure Java using RMI to communicate and JDBC to access the database. I was responsible for the specifications, design and implementation of this project, as well as managing two other employees who were assisting in the implementation. - Design and Implementation of Service Desks using Remedy as a base. Involved C programming using the Remedy API as well as SQL scripts to workaround limitations in Remedy. Clients include Bell Global Solutions, Teleglobe and Newbridge Networks. - Designed and developed a Java implementation of the Remedy client tool. This involved coding a multi-threaded server in C that the Java client communicated with through sockets. Project lasted approximately 3 months. -
Software EngineerMitel May 1995 - Sep 1995Kanata, Ontario, Ca- Assisted in the design of an on going project to develop an intelligent agent based telecommunication and network management system. Main responsibility was the design and implementation of the GUI using MSVC++ and MFC. - Project heavily relied upon Object Oriented Design and Analysis.
Adam King Skills
Adam King Education Details
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St. Lawrence CollegeComputer Engineering Technology/Technician -
Queen'S UniversityBsc
Frequently Asked Questions about Adam King
What company does Adam King work for?
Adam King works for Epic Games
What is Adam King's role at the current company?
Adam King's current role is iOS Mobile Platform Engineer.
What is Adam King's email address?
Adam King's email address is ak****@****ail.com
What schools did Adam King attend?
Adam King attended St. Lawrence College, Queen's University.
What skills is Adam King known for?
Adam King has skills like Opengl, Wii, Nintendo Ds, Iphone, Game Design, Computer Games.
Who are Adam King's colleagues?
Adam King's colleagues are Jessica Marshall, Russell Paul, Stephanie Ramos, Mohammad Safri, Lizaveta Kalasouskaya, Brian Moore, Maciuś Junior.
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