Adam Saslow

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Engineering Manager at BEGiN @ Begin
Adam Saslow's Location
Los Angeles, California, United States, United States
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About Adam Saslow

When I was 5, someone helped me write a program on my Apple IIc which made the letter O bounce around the screen like a ball. From that day forward, I knew exactly what I wanted to do professionally. Interactive Entertainment remains my passion to this day! I've worked on everything from shoestring budget, mobile indie-games you've never heard of to multiple "Call of Duty" titles. In 2016, I forded the Entrepreneurial river and founded RareFaction Interactive (www.rarefaction.io). RareFaction creates Mixed Reality content for brand engagements, helps advance pedagogy through educational / research projects, and develops video games across a wide range of platforms.In 2019, I joined codeSpark which was later acquired by BEGiN Learning. I manage a talented, small, and scrappy team that develops all of BEGiN's digital content offerings, including codeSpark Academy, Learn with Sesame Street, HOMER Learn and Grow, and Little Passports.Specialties: Engineering Management, Software Development, Project Management, Video Game Production, Augmented Reality, Virtual Reality, Mobile Development

Adam Saslow's Current Company Details
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Engineering Manager at BEGiN
Adam Saslow Work Experience Details
  • Begin
    Engineering Manager
    Begin Aug 2019 - Present
    I manage a team of scrappy, supremely talented Engineers across all of BEGiN's Digital Product portfolio, including codeSpark Academy, Learn with Sesame Street, HOMER Learning, and Little Passports.In my role, I'm accountable and responsible for leveling up our Engineers in matters of both practice and craft. I lead the technical efforts in maintaining and developing features for our products, while planning and executing ports of our natively-coded products to Unity. I represent the Digital Products team on the technical side of the company's roadmap, ensuring alignment between my team's efforts and company OKRs. We strive to write excellent, maintainable, and testable code, executed professionally within achievable timelines.
  • Rarefaction Interactive
    Co-Founder, Lead Engineer
    Rarefaction Interactive Sep 2016 - Present
    I manage new business development and the day-to-day affairs of the company, while operating as Lead Engineer on our contract work and internal R&D projects/prototypes.In the past few years, I've overseen brand activation/engagement contracts for Miller Lite and Malibu Rum, along with a Game Development contract with Funktronic Labs, where we collaborated on "Fujii", an upcoming VR title for the Oculus Quest, Rift, and Vive.
  • Saslow Studios Llc
    Coding Mercenary
    Saslow Studios Llc Mar 2012 - Sep 2016
    I wrote source code and advised clients on the technical and market feasibility of their apps, games, location-based experiences, and high-level ideas across a myriad of platforms, including video games, AR/VR/MR implementations, and experiential design.Selected Works:- Lead Engineer, Intel CES Keynote Address: Developed a live, real-time interactive AR experience which Intel's then-CEO Bryan Krzanich used during his Keynote Address at CES 2014.- Lead Engineer, The Levithan Project: An experiential narrative project which was showcased at Sundance 2016. This exhibition was one of the first reveals of the Oculus Rift CV1 to the general public.Saslow Studios, LLC was merged into RareFaction Interactive in September 2016.
  • Nt7 Games
    Executive Producer
    Nt7 Games Apr 2011 - Oct 2013
    NT7 Studios is an independent developer of interactive entertainment products for mobile platforms. My last title with NT7 was "Towers of Babble", a 3D word game for iOS.- Responsible for budgeting, forecasting, and risk analysis for all NT7 internal projects and contract work. - Managed project schedules and served as liaison between NT7 and external partners.- Staying true to my roots, I performed Engineering tasks for our games as my workload allowed.
  • Treyarch/Activision
    Associate Producer
    Treyarch/Activision Nov 2007 - Feb 2011
    Santa Monica, Ca, Us
    Credits:Call of Duty: Black OpsCall of Duty: World at WarJames Bond: Quantum of SolaceSpider-Man: Web of Shadows-Call of Duty: Black Ops - Managed day-to-day operations of multiple R&D / Incubator teams. Turned creative directors' high-level ideas into high-octane "WOW!" moments in the final product. Tracked and managed multiple level schedules for internal and external development teams, from pen-and-paper design to boxed product.-Call of Duty: World at War - Liaison between Treyarch and external map developers for Multiplayer and Zombie downloadable content.-Associate Producer for Tools and Libraries team which supported all departments' tools needs for Infinity Ward's COD4 engine during development of Call of Duty: World at War and James Bond: Quantum of Solace.
  • Motorola
    Software Architect / Project Manager
    Motorola Sep 2003 - Oct 2007
    Chicago, Illinois, Us
    - Directed a team of Software Engineers from Motorola’s Global Software Group in St. Petersburg, Russia, in the development of a general-purpose test-automation solution primarily used for Motorola's Digital Cable Set Top portfolio. Solution saved Motorola man-years of work on a recurring basis for no less than 7 years after my departure to the video game industry.- Facilitated effective team communication and acted as liaison between U.S. and Russian teams.- Overcame location, language, and cultural roadblocks to consistently ensure on-time delivery of tested, polished software.
  • Ternary Software / Studios
    Software Engineer Intern
    Ternary Software / Studios Oct 2002 - Mar 2003
    Software Engineer working on ASP.NET web applications, ranging from in-house time tracking to enterprise level software suites for the pharmaceutical sector.
  • Synergration, Inc
    Software Engineer Intern
    Synergration, Inc Sep 2001 - Mar 2002
    Software Engineer on a team which developed a programmer-friendly ActiveX Interface to QuickBooks Pro 2002 and above.

Adam Saslow Skills

Software Development Software Project Management Video Game Development Project Management Unity3d C# Game Development Level Design Video Games Multiplayer Mobile Devices

Adam Saslow Education Details

  • Drexel University
    Drexel University
    Computer Science
  • East Meadow H.S.
    East Meadow H.S.
    Regents Diploma

Frequently Asked Questions about Adam Saslow

What company does Adam Saslow work for?

Adam Saslow works for Begin

What is Adam Saslow's role at the current company?

Adam Saslow's current role is Engineering Manager at BEGiN.

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What is Adam Saslow's direct phone number?

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What schools did Adam Saslow attend?

Adam Saslow attended Drexel University, East Meadow H.s..

What skills is Adam Saslow known for?

Adam Saslow has skills like Software Development, Software Project Management, Video Game Development, Project Management, Unity3d, C#, Game Development, Level Design, Video Games, Multiplayer, Mobile Devices.

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