Adam Sidwell Email & Phone Number
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Adam Sidwell is listed as Head of Studio | Animation | Game Development | Future House Studios at Future House Studios, based in Salt Lake City Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Adam Sidwell.
Adam Sidwell previously worked as Founder at Future House Studios and Head of Studio at Future House Studios. Adam Sidwell holds Bfa, Animation from Brigham Young University.
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About Adam Sidwell
As Head of Studio at Future House Studios, a game development, animation, virtual reality, and creative development studio, Adam directs content for animated projects in multiple mediums and has assembled a world-class team with alumni from ILM, Disney, Microsoft, Epic Games, and more. www.futurehousestudios.comA storyteller, technologist, and entrepreneur with expertise in multiple mediums, Adam Sidwell is Founder and Creative Director at the Future House family of companies. Future House Studios and Future House Publishing work together to develop creative content for games, virtual reality, animation, interactive entertainment, themed entertainment, books, film, television, and more.As CEO of Future House Publishing, Adam built the company from the ground up as a storytelling machine, acquiring licensed properties and creating original content. He crafted the creative vision and directed the overall design for Future House's titles, a unique blend of Science Fiction, Fantasy and Children’s books. Future House titles are regularly considered by major film and television studios for development.www.futurehousepublishing.comWith over 15 years experience building iconic CG for major motion pictures such as I,Robot, the Academy Award-winning King Kong, Pirates of the Caribbean III, I Am Legend, Speed Racer, Transformers II, the Academy Award-winning The Curious Case of Benjamin Button, Tron, Thor, Ender's Game, Pacific Rim, Warcraft, and Teenage Mutant Ninja Turtles II at world-class VFX studios such as Industrial Light + Magic, Weta Digital, Digital Domain, and Mirada, Adam’s roots are in building and directing the art and technology so that teams can bring animated characters to life.Full list of film credits can be found on IMDB.com.
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Adam Sidwell work experience
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Head Of Studio
CurrentHead of Studio at Future House Studios: Animation | Game Development | VR | AR | XR | Creative DevelopmentWe AAA develop games. We do animation & VFX for film & TV. We build interactive experiences.Our team handles it from concept to art creation and engineering.A few highlights: -Development partner for Niantic's (the makers of Pokémon Go) game Peridot. -Development partner for Transformers: Decepticon Invasion with Dark Slope for Dave & Busters-Virtual Concert creation for WaveXR: Justin Bieber, The Weeknd, Calvin Harriswww.futurehousestudios.com
Creative Director
CurrentI founded Future House Publishing, a publisher of Science Fiction, Fantasy and Children's Books with a growing list of authors and roots in Hollywood cinematic storytelling. Launched in late 2014, I built Future House from the ground up to be a storytelling machine. I developed the strategic business model, built and managed the team, secured national distribution, acquired and published nearly 50 titles in the first 2 years -- far beyond what most startup publishers dare to do -- propelled books onto bestseller lists, and sold movie rights. Such an ambitious undertaking has captured the attention of publishing industry peers: both authors, agents and fellow publishers. By inventing and executing innovative sales methods I have paved a pathway to prosperity in an entrenched, struggling industry, and proven that story is still king.
Bestselling Author
CurrentBestselling Author of five children’s novels and picture books. Wrote bestselling Evertaster series for children (3 novels so far). Hit the Amazon Top 100 Overall Bestseller list. Sold movie rights to the first Evertaster book. Authored and art directed the picture book Fetch. Represented by Alyssa Henkin at Trident Media Group, largest lit agency in North America.Titles: Super Dungeon: King's SummonsEvertasterEvertaster: The Buttersmiths' GoldEvertaster: The Delicious CityChumFetch (Picture Book)My first novel Evertaster hit the Amazon Top 100 Bestseller List and claimed #1 in Children's Mystery. http://amzn.to/MCwMgo
Studio Director
Studio Director and part of the creative team for one of the fastest growing Animation Studios in the Unitest States. Responsible for studio creative and business development, as well as directing interactive animated projects in multiple mediums, including games, AR/VR/XR, and animated content.
Animation & Character Director
Animation Director for a team that is developing the future of Augmented Reality and Virtual Reality. Tasked with raising the quality of art and blending it with technology to create experiences the likes of which you have never seen.
Creature Technical Director
Pirates of the Caribbean IIIWarcraft Teenage Mutant Ninja TurtlesCrafted iconic digital characters shot-by-shot using ILM proprietary simulation software for the silver screen. Designed and refined digital doubles, orcs, turtles, and award-winning Davy Jones creature for Academy Award Nominee Pirates of the Caribbean III.
Creature Department Supervisor
Designed, developed, and oversaw Creature Department tools and assets. Built rigs in Maya. Wrote tools in Python. Built articulated character rigs and deformations for robots and kaiju as proofs of concept to secure studio’s involvement in Guillermo del Toro's blockbuster Pacific Rim.Created visuals effects for various national commercial campaigns.
Character Td
Tron Legacy, Ender’s Game, Thor, Tranformers 2, Speed Racer, I,Robot: built characters featured in full screen, demanding hero shots. Built lightwall system for lightcycles and lightjets. Shot sculpted rigs and simulated cloth. Contributed to facial rig for Brad Pitt on Academy Award-Winning Curious Case of Benjamin Button.
Creature Technical Director
King Kong: Responsible for designing and building articulate character rigs for Academy Award-Winning King Kong. Designed, scripted, and automated special solutions for digital doubles, vehicles, and cloth and hair.
Technical Director
Built show-wide production pipeline tools to automate process for the I,Robot character pipeline. Wrote animation setup, animation publishing, lighting, and rendering tools in MEL, PERL, and various languages. Streamlined production and helped animators and lighters troubleshoot their scenes.
Modeler
Xbox games and more...
Adam Sidwell education
Bfa, Animation
Bfa, Animation, Computer Science
Frequently asked questions about Adam Sidwell
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What company does Adam Sidwell work for?
Adam Sidwell works for Future House Studios.
What is Adam Sidwell's role at Future House Studios?
Adam Sidwell is listed as Head of Studio | Animation | Game Development | Future House Studios at Future House Studios.
Where is Adam Sidwell based?
Adam Sidwell is based in Salt Lake City Metropolitan Area, United States while working with Future House Studios.
What companies has Adam Sidwell worked for?
Adam Sidwell has worked for Future House Studios, Future House Publishing, Deeproot Studios, Llc, Within (Vr/Ar), and Industrial Light & Magic.
How can I contact Adam Sidwell?
You can use AeroLeads to view verified contact signals for Adam Sidwell at Future House Studios, including work email, phone, and LinkedIn data when available.
What schools did Adam Sidwell attend?
Adam Sidwell holds Bfa, Animation from Brigham Young University.
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