Adam Sidwell Email and Phone Number
As Head of Studio at Future House Studios, a game development, animation, virtual reality, and creative development studio, Adam directs content for animated projects in multiple mediums and has assembled a world-class team with alumni from ILM, Disney, Microsoft, Epic Games, and more. www.futurehousestudios.comA storyteller, technologist, and entrepreneur with expertise in multiple mediums, Adam Sidwell is Founder and Creative Director at the Future House family of companies. Future House Studios and Future House Publishing work together to develop creative content for games, virtual reality, animation, interactive entertainment, themed entertainment, books, film, television, and more.As CEO of Future House Publishing, Adam built the company from the ground up as a storytelling machine, acquiring licensed properties and creating original content. He crafted the creative vision and directed the overall design for Future House's titles, a unique blend of Science Fiction, Fantasy and Children’s books. Future House titles are regularly considered by major film and television studios for development.www.futurehousepublishing.comWith over 15 years experience building iconic CG for major motion pictures such as I,Robot, the Academy Award-winning King Kong, Pirates of the Caribbean III, I Am Legend, Speed Racer, Transformers II, the Academy Award-winning The Curious Case of Benjamin Button, Tron, Thor, Ender's Game, Pacific Rim, Warcraft, and Teenage Mutant Ninja Turtles II at world-class VFX studios such as Industrial Light + Magic, Weta Digital, Digital Domain, and Mirada, Adam’s roots are in building and directing the art and technology so that teams can bring animated characters to life.Full list of film credits can be found on IMDB.com.
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FounderFuture House Studios May 2020 - PresentPleasant Grove, Utah, Us -
Head Of StudioFuture House Studios Jun 2020 - PresentPleasant Grove, Utah, UsHead of Studio at Future House Studios: Animation | Game Development | VR | AR | XR | Creative DevelopmentWe AAA develop games. We do animation & VFX for film & TV. We build interactive experiences.Our team handles it from concept to art creation and engineering.A few highlights: -Development partner for Niantic's (the makers of Pokémon Go) game Peridot. -Development partner for Transformers: Decepticon Invasion with Dark Slope for Dave & Busters-Virtual Concert creation for WaveXR: Justin Bieber, The Weeknd, Calvin Harriswww.futurehousestudios.com -
Creative DirectorFuture House Publishing Nov 2014 - PresentProvo, Utah, UsI founded Future House Publishing, a publisher of Science Fiction, Fantasy and Children's Books with a growing list of authors and roots in Hollywood cinematic storytelling. Launched in late 2014, I built Future House from the ground up to be a storytelling machine. I developed the strategic business model, built and managed the team, secured national distribution, acquired and published nearly 50 titles in the first 2 years -- far beyond what most startup publishers dare to do -- propelled books onto bestseller lists, and sold movie rights. Such an ambitious undertaking has captured the attention of publishing industry peers: both authors, agents and fellow publishers. By inventing and executing innovative sales methods I have paved a pathway to prosperity in an entrenched, struggling industry, and proven that story is still king. -
Bestselling AuthorFuture House Publishing Apr 2012 - PresentProvo, Utah, UsBestselling Author of five children’s novels and picture books. Wrote bestselling Evertaster series for children (3 novels so far). Hit the Amazon Top 100 Overall Bestseller list. Sold movie rights to the first Evertaster book. Authored and art directed the picture book Fetch. Represented by Alyssa Henkin at Trident Media Group, largest lit agency in North America.Titles: Super Dungeon: King's SummonsEvertasterEvertaster: The Buttersmiths' GoldEvertaster: The Delicious CityChumFetch (Picture Book)My first novel Evertaster hit the Amazon Top 100 Bestseller List and claimed #1 in Children's Mystery. http://amzn.to/MCwMgo -
Studio DirectorDeeproot Studios, Llc Nov 2018 - Jun 2020Studio Director and part of the creative team for one of the fastest growing Animation Studios in the Unitest States. Responsible for studio creative and business development, as well as directing interactive animated projects in multiple mediums, including games, AR/VR/XR, and animated content.
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Animation & Character DirectorWithin (Vr/Ar) Jun 2017 - Nov 2018Culver City , Ca, UsAnimation Director for a team that is developing the future of Augmented Reality and Virtual Reality. Tasked with raising the quality of art and blending it with technology to create experiences the likes of which you have never seen. -
Creature Technical DirectorIndustrial Light & Magic Dec 2014 - Mar 2016San Francisco, Ca, UsPirates of the Caribbean IIIWarcraft Teenage Mutant Ninja TurtlesCrafted iconic digital characters shot-by-shot using ILM proprietary simulation software for the silver screen. Designed and refined digital doubles, orcs, turtles, and award-winning Davy Jones creature for Academy Award Nominee Pirates of the Caribbean III. -
Creature Department SupervisorMirada Studios Oct 2011 - May 2012Los Angeles, Ca, UsDesigned, developed, and oversaw Creature Department tools and assets. Built rigs in Maya. Wrote tools in Python. Built articulated character rigs and deformations for robots and kaiju as proofs of concept to secure studio’s involvement in Guillermo del Toro's blockbuster Pacific Rim.Created visuals effects for various national commercial campaigns. -
Character Technical DirectorMpc Sep 2011 - Jan 2012London, GbMade Dinosaurs! (Nintendo Commercial) -
Character TdDigital Domain Nov 2007 - May 2011Los Angeles, Ca, UsTron Legacy, Ender’s Game, Thor, Tranformers 2, Speed Racer, I,Robot: built characters featured in full screen, demanding hero shots. Built lightwall system for lightcycles and lightjets. Shot sculpted rigs and simulated cloth. Contributed to facial rig for Brad Pitt on Academy Award-Winning Curious Case of Benjamin Button. -
Creature Td -- ClothSony Pictures Imageworks Aug 2007 - Nov 2007Vancouver, Bc, CaZombies! -
Creature Technical DirectorIndustrial Light & Magic Dec 2006 - Apr 2007San Francisco, Ca, UsPirates of the Caribbean III. -
Creature Technical DirectorWeta Digital Oct 2004 - Dec 2005Miramar, Wellington, NzKing Kong: Responsible for designing and building articulate character rigs for Academy Award-Winning King Kong. Designed, scripted, and automated special solutions for digital doubles, vehicles, and cloth and hair. -
Technical DirectorDigital Domain Jun 2003 - Jun 2004Los Angeles, Ca, UsBuilt show-wide production pipeline tools to automate process for the I,Robot character pipeline. Wrote animation setup, animation publishing, lighting, and rendering tools in MEL, PERL, and various languages. Streamlined production and helped animators and lighters troubleshoot their scenes. -
ModelerZygote Media Group May 2000 - Aug 2001Xbox games and more...
Adam Sidwell Education Details
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Brigham Young UniversityAnimation -
Brigham Young UniversityComputer Science
Frequently Asked Questions about Adam Sidwell
What company does Adam Sidwell work for?
Adam Sidwell works for Future House Studios
What is Adam Sidwell's role at the current company?
Adam Sidwell's current role is Head of Studio | Animation | Game Development | Future House Studios.
What schools did Adam Sidwell attend?
Adam Sidwell attended Brigham Young University, Brigham Young University.
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