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Adam Straw Email & Phone Number

Senior Software Engineer at NVIDIA at NVIDIA
Location: Hillsboro, Oregon, United States 6 work roles 2 schools
1 work email found @octoml.ai LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email a****@octoml.ai
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Current company
Role
Senior Software Engineer at NVIDIA
Location
Hillsboro, Oregon, United States

Who is Adam Straw? Overview

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Quick answer

Adam Straw is listed as Senior Software Engineer at NVIDIA at NVIDIA, based in Hillsboro, Oregon, United States. AeroLeads shows a work email signal at octoml.ai and a matched LinkedIn profile for Adam Straw.

Adam Straw previously worked as Senior Software Engineer at Nvidia and Principal Engineer at Octoml. Adam Straw holds Bachelor Of Science (B.S.) With Distinction (Magna Cum Laude), Computer Engineering from Iowa State University.

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Email format at NVIDIA

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{first_initial}{last}@octoml.ai
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AeroLeads found 1 current-domain work email signal for Adam Straw. Compare company email patterns before reaching out.

Profile bio

About Adam Straw

Software architect and developer with large-scale C++ project development experience. Proven leader with strong communication skills and technical expertise. Customer champion, team player, mentor, lifetime learner, teller of jokes and maker of an enjoyable workplace. Interested in the field of artificial intelligence, specifically in predictive data analytics. Trying to make the world a better place.

Listed skills include C++, C, Git, Debugging, and 30 others.

Current workplace

Adam Straw's current company

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NVIDIA
Nvidia
Senior Software Engineer at NVIDIA
Santa Clara, CA
Website
AeroLeads page
6 roles

Adam Straw work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Santa Clara, Ca, Us

Sep 2024 - Present

Principal Engineer

Seattle, Washington, Us

Aug 2021 - Sep 2024

Senior Deep Learning Software Engineer

Santa Clara, California, Us

● Accelerating deep learning workloads using MLIR on Intel hardware (CPU, GPU, VPU)● Developing an open source tensor compiler named PlaidML featuring a C++ domain specific language lowered through custom MLIR dialects and passes to generate code on Intel hardware● Completed proof-of-concept with PlaidML on Intel Gen9 graphics with good performance results compared with hand tuned libraries across several computer vision networks● Implemented fixes to the subgroup / tiling optimization pass cost model resulting in 20% performance improvement on Intel Gen9 / ResNet50● Evaluating baseline MLIR support for deep learning workloads and working to set Intel MLIR strategy

Jun 2020 - Aug 2021

Deep Learning Software Engineer

Santa Clara, California, Us

● Developing nGraph, an open source C++ based compiler from Intel which accelerates workloadsfrom deep learning frameworks such as TensorFlow on a variety of Intel hardware● Key contributor to nGraph core design and implementation: Deep learning graph constructionAPIs and operators, optimization passes and intermediate representation● Quantization lead: Developed a strategy to efficiently and accurately train and run quantizeddeep learning models with nGraph● Customer champion: Partnered with Microsoft and Waymo to build real-world solutions usingnGraph and Intel hardware● Worked across business organizations to promote and take the first steps toward a single APIfor AI compute at Intel forming the basis for OpenVino and nGraph merger● Created and chaired the nGraph Design Forum to ensure proper vetting and transparentcommunication of upcoming nGraph design changes● Architect for initiatives around programmability and debuggability of deep learning hardware aswell as user experience and MLIR● Product manager for nGraph; setting priorities for nGraph engineering team and establishing aroadmap for nGraph based on business partner needs and industry trends● Experience with deep learning frameworks such as TensorFlow, ONNX, and MXNet

Aug 2017 - Jun 2020

Software Engineer

Santa Clara, California, Us

● Created Maestro, ​a cross-platform C++ compiler based on LLVM and Clang special-purposed forvalidation of Intel products● Developed C++ object oriented software using Scrum / Agile process and industry standardtools such as Microsoft Visual Studio and Git● Led team training sessions and code dojos focused on teaching C++ best practices● Chaired the Maestro Architecture Forum which was responsible for driving all architecturalchanges for the tool● Fostered one-on-one / team meetings between individuals with disparate opinions to bring theMaestro team into better alignment● Drove cross-organizational effort to reduce validation costs by converging on a single solutionfor Intel Graphics validation using Maestro2● Partnered with customers to enable and optimize the Maestro graphics solution resulting inperformance and usability increases vs. previous generation tools● Eliminated 3-5 quarters development effort by reusing existing graphics test content withinMaestro● Co-authored a paper detailing Maestro graphics solution which was presented at an Intel-wideconference to further validation methodologies within the company● Mentored a peer to take over as Maestro graphics lead providing career growth for both partiesand reducing headcount investment

Jan 2014 - Aug 2017

Component Design Engineer

Santa Clara, California, Us

* Coordinated cross-organizational teams to take complex and broken hardware designs and deliver elegant and functional Intel products* Developed expert understanding of computer system architecture and Intel Core / Graphics micro-architecture* Created test plans, developed test content, debugged test failures and root caused numerous defects resulting in high quality Intel products* Mentored colleagues on validation tools and debug tactics during tour-of-duty in Oregon summer 2008* Reduced Intel Graphics test content by 43% and saved one quarter development effort with no coverage loss; influenced partner organizations to adopt these efficiencies* Authored two papers on Intel Core / Graphics validation best practices which were presented at an Intel-wide conference to further validation methodologies within the company* Improved execution efficiency and increased debug throughput in project level leadership roles

Jan 2004 - Aug 2017
Team & coworkers

Colleagues at NVIDIA

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2 education records

Adam Straw education

Bachelor Of Science (B.S.) With Distinction (Magna Cum Laude), Computer Engineering

Iowa State University

Intro To Artificial Intelligence - Stanford Cs 271

Udacity
FAQ

Frequently asked questions about Adam Straw

Quick answers generated from the profile data available on this page.

What company does Adam Straw work for?

Adam Straw works for NVIDIA.

What is Adam Straw's role at NVIDIA?

Adam Straw is listed as Senior Software Engineer at NVIDIA at NVIDIA.

What is Adam Straw's email address?

AeroLeads has found 1 work email signal at @octoml.ai for Adam Straw at NVIDIA.

Where is Adam Straw based?

Adam Straw is based in Hillsboro, Oregon, United States while working with NVIDIA.

What companies has Adam Straw worked for?

Adam Straw has worked for Nvidia, Octoml, and Intel Corporation.

Who are Adam Straw's colleagues at NVIDIA?

Adam Straw's colleagues at NVIDIA include Nicole Rasovsky, Xiaochen(Steven) Liu, Gohar Abajyan, Anuj Verma, and Nicolas Hoarau.

How can I contact Adam Straw?

You can use AeroLeads to view verified contact signals for Adam Straw at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Adam Straw attend?

Adam Straw holds Bachelor Of Science (B.S.) With Distinction (Magna Cum Laude), Computer Engineering from Iowa State University.

What skills is Adam Straw known for?

Adam Straw is listed with skills including C++, C, Git, Debugging, Computer Architecture, System Architecture, Software Development, and Software Engineering.

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