Adam Zainudin

Adam Zainudin Email and Phone Number

Product Manager | I help people in tech communicate persuasively using storytelling that drives action and builds trust. | 10+ years in product, 5+ years creating educational content. @ FLUX
kuala lumpur, kuala lumpur, malaysia
Adam Zainudin's Location
Federal Territory of Kuala Lumpur, Malaysia, Malaysia
About Adam Zainudin

I have an extensive experience as a digital product manager where I work with cross-discipline teams consiting of designers, developers, data and QA. I oversee the development of websites and apps in start-ups, as well as the corporate sector. These roles exposed me to various project management tools (e.g. JIRA, Trello, Confluence) and methodologies (e.g. waterfall, agile scrum).I have also been a game designer and producer in the games industry and has worked on PC, mobile and tablet games.On the side, I'm sharing my knowledge and building a community of aspiring product leaders through free and paid videos, workshops and courses.

Adam Zainudin's Current Company Details
FLUX

Flux

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Product Manager | I help people in tech communicate persuasively using storytelling that drives action and builds trust. | 10+ years in product, 5+ years creating educational content.
kuala lumpur, kuala lumpur, malaysia
Website:
driveflux.com
Employees:
7
Adam Zainudin Work Experience Details
  • Flux
    Lead Product Manager
    Flux Nov 2024 - Present
  • Pixel Mystique
    Founder
    Pixel Mystique 2018 - Present
    Kuala Lumpur, Malaysia
  • Mindvalley
    Lead Product Manager
    Mindvalley Jul 2020 - Jul 2024
    Kuala Lumpur, Malaysia
    - Leading the Connect stream with the mission to help like-minded people form genuine connections on our community platform (web, mobile and back office). - Sharing industry insights and conduct workshops with product & technology peers.- Coaching and educating product-led culture and agile scrum practices between developers, designers and stakeholders- Cultivating data driven culture and establishing processes and initiatives to make data more accessible to the organization.
  • Maxis
    Product Manager - Mobile Apps
    Maxis Jun 2016 - Jul 2018
    Kuala Lumpur, Malaysia
  • Center For Content Creation (Ccc) Sdn. Bhd.
    Game Designer / Product Manager
    Center For Content Creation (Ccc) Sdn. Bhd. 2015 - Jun 2016
    Cyberjaya
    Roles:• Mechanics: Design, prototyping, and iteration of gameplay mechanics that realize the vision of the client, the project director, and lead designer• UX: Design UI flow and player experience for game systems• Content: Outline content needs for gameplay systems; work with writer & other team members to get content into game• Balance: Iterate, balance, and adjust gameplay elements based on feedback from QA, and play testing• Documentation: Draft, maintain, and review internal design documentation, including feature specifications and implementation guides• Play testing: Analyze data and player feedback to continually optimize existing game experience• Responsible for designing and producing intuitive and compelling systems• Responsible for level layout by creating simplified level geometry, creating puzzles and performing extensive play-testing and iteration• Work with programmers to implement new AI mechanics, features and behaviors• Game-wide tuning for skill and enemy progression, game-wide difficulty tuning• Act as producer for levels and systems, as well as other parts of the game, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay• Work directly with artists, programmers and animators to contribute to the vision of the game• Work with programmers to develop tools on an ongoing basis
  • E-One Studio Sdn Bhd / Quark Energy System Sdn Bhd
    Game Designer / Product Manager
    E-One Studio Sdn Bhd / Quark Energy System Sdn Bhd Mar 2014 - 2015
    Kota Damansara, Selangor, Malaysia
    Primary Roles:• Conceptualise and propose games internally to management team which are eithermeant for PC, PSN, iPhone, iPad Android, XBLA but not limited to only these.• Conduct market and design research to support internal and external pitchingprocess for new game titles.• Design gameplay mechanics and any related gameplay elements in gamesdevelopment.• To oversee end-to-end production process and manage each team's schedule (both internal & external) • To be the key person in between game programmers and game design/artmembers and bridging the requirements from game design and to discuss withprogrammers for execution.• To work with concept artist in visualizing the game design and game mechanics.• To keep abreast with the latest techniques and know how in games design andgames industry in general.Secondary Roles:• To oversee the art asset production based on games design requirements.• To oversee and work with script writers as part of the design process.• To oversee and assist in gameplay testing, music/sound effects design andproduction.• To get familiarised with E1 Game Editor and perform high level scripting toexecute gameplay for purpose of prototype/testing or production according to theapproved game design.• To assist the executive producers (internal or external) in ensuring the changerequests or requirements are met.• To assist the CEO in some adhoc matters which are related to game industry’sproduct marketing or public relationship.
  • Astro
    Digital Product Management Executive
    Astro Jul 2012 - Mar 2014
    Technology Park, Bukit Jalil, Kuala Lunpur, Malaysia
    To serve as the primary product owner & project manager of Digital Five product lines and affiliated digital sites and properties. Ability to work in an innovative, high-growth and startup-like environment supported with the stability of a public company. Roles:• Develop the product strategy and define the product roadmap covering user engagement & retention to support demographic profiling, ad sponsorship, aggregated & user-generated content publication, premium subscription and brand efforts • Create detailed product specifications and document functional design needs to guide and prioritize the efforts of the engineering team and the organization• Define and drive the development lifecycle to release high-quality and innovative products, features and enhancements • Communicate ongoing business and market development to cross-functional teams. • Conduct customer research & market analysis to plan for improvements of products • Track and measure the success of tests and product launches• To oversee end-to-end production process and manage each project schedule
  • Astro
    Games Business Development Executive
    Astro Jan 2012 - Jul 2012
    Bukit Jalil, Kuala Lumpur, Malaysia
  • Masca Victoria
    Chief Creative Officer (Masca Victoria Sports)
    Masca Victoria Nov 2010 - Aug 2011
    Melbourne, Australia

Adam Zainudin Education Details

Frequently Asked Questions about Adam Zainudin

What company does Adam Zainudin work for?

Adam Zainudin works for Flux

What is Adam Zainudin's role at the current company?

Adam Zainudin's current role is Product Manager | I help people in tech communicate persuasively using storytelling that drives action and builds trust. | 10+ years in product, 5+ years creating educational content..

What schools did Adam Zainudin attend?

Adam Zainudin attended Rmit University, Taylor's University College, Smkttdi.

Who are Adam Zainudin's colleagues?

Adam Zainudin's colleagues are Noveen Shiva, Amin Arshad, Vignesh Bernatsha, Tommy Yip Cp, Ammar Isfahan, Raja Muzaffar Raja Iskandar, Fatkhi Santoso.

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