Adam Chandler
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Adam Chandler Email & Phone Number

Senior Art Director at Wizards of the Coast
Location: Greater Seattle Area, United States 7 work roles 1 school
1 work email found @wizards.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@wizards.com
LinkedIn Profile matched
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Current company
Role
Senior Art Director
Location
Greater Seattle Area, United States
Company size

Who is Adam Chandler? Overview

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Quick answer

Adam Chandler is listed as Senior Art Director at Wizards of the Coast, a with 1008 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at wizards.com and a matched LinkedIn profile for Adam Chandler.

Adam Chandler previously worked as Senior 3D Artist at Wizards Of The Coast and Environment Artist at Telltale Games. Adam Chandler holds Bachelor Of Fine Arts (Bfa), Production Animation from Digipen Institute Of Technology.

Company email context

Email format at Wizards of the Coast

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{first}.{last}@wizards.com
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Profile bio

About Adam Chandler

Adam Chandler is a Senior Art Director at Wizards of the Coast. He possess expertise in game development, unreal engine 3, unreal editor, 3d environment art, texturing and 21 more skills.

Listed skills include Game Development, Unreal Engine 3, Unreal Editor, 3D Environment Art, and 22 others.

Current workplace

Adam Chandler's current company

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Wizards of the Coast
Wizards Of The Coast
Senior Art Director
renton, washington, united states
Website
Employees
1008
AeroLeads page
7 roles

Adam Chandler work experience

A career timeline built from the work history available for this profile.

Senior Art Director

Current

Renton, Washington, United States

- Worked with the Principal Art Director and leadership team to set an artistic vision, build and update the art pipeline, and manage the art department on Magic: The Gathering Arena.- Led art team discussions, established artistic guidelines for upcoming cardsets, and provided feedback and approvals for art deliverables.- Worked cross-functionally with leads and producers from other departments to establish a unified development strategy across the Arena team.

Mar 2023 - Present

Senior 3D Artist

Wizards Of The Coast

Renton, Wa

- Used Maya, Substance Painter, 3DCoat, and Unity to create environments and characters for Magic: The Gathering Arena.- Utilized a wide array of 3D techniques to establish and evolve the game’s art style in line with the Magic IP, ranging from physically-based materials and procedural textures to fully hand-painted textures and stylized models.- Managed multiple other 3D artists, with responsibilities including regular one-on-one syncs, giving performance reviews, facilitating career growth, and acting as a representative for the 3D art department.

Jan 2018 - Mar 2023

Environment Artist

San Rafael, Ca

- Used Maya, Substance Painter and Telltale’s proprietary engine to create environments for The Walking Dead: A New Frontier and Batman: The Enemy Within.- Worked in a collaborative environment with other artists to deliver complex scenes in a short amount of time, often contributing to multiple environments at once.- Worked within an iterative design environment, requiring an ability to quickly respond to changes in the game’s direction by reworking assets and environments to adapt to new gameplay and cinematic goals.

Jan 2017 - Nov 2017

Environment Artist

Greater Seattle Area

- Used Maya and Unreal Engine 4 to create environments for multiple VR games for Google Daydream, Samsung Gear VR, HTC Vive, and Oculus Rift.- Adhered to strict limitations on polygon count, texture size, and material complexity in order to ensure the games would run smoothly at 60 frames per second.

May 2016 - Sep 2016

Environment Artist

Bellevue, Wa

- Used Maya and Unity to create environments for the mobile games Deer Hunter 2016, Deer Hunter 2014, and Dino Hunter: Deadly Shores, including layout, modeling, texturing, lighting, and FX.- Adhered to a strict timeline for each environment while working to streamline the studio’s established art pipeline to be as efficient as possible, resulting in environment creation time being cut in half from 4 weeks to 2 weeks.- Worked closely with designers to create a compelling gameplay experience and hook up my environments in-game, as well as working with engineers to develop and implement shaders and art-related scripts.- Supervised and provided feedback for a team of artists in India, as well as mentoring and training junior artists at our studio.

Jan 2014 - Apr 2016

Qa Tester

Griptonite Games

- Worked alongside a team of QA associates to ensure quality performance in games for iOS and Android devices.- Coordinated directly with developers to locate and eliminate issues as well as perform various testing procedures on the games and their individual systems, including load testing, stress testing, and smoke testing.- Was responsible for tracking and managing a large volume of issues from creation to resolution, often under tight project deadlines.

Nov 2011 - Dec 2012

Qa Tester

Griptonite Games

Worked with developers to locate and eliminate bugs in games on the Xbox 360, Playstation 3, Wii, DS, and PC platforms and ensured quality performance.

May 2010 - Nov 2011
Team & coworkers

Colleagues at Wizards of the Coast

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1 education record

Adam Chandler education

FAQ

Frequently asked questions about Adam Chandler

Quick answers generated from the profile data available on this page.

What company does Adam Chandler work for?

Adam Chandler works for Wizards of the Coast.

What is Adam Chandler's role at Wizards of the Coast?

Adam Chandler is listed as Senior Art Director at Wizards of the Coast.

What is Adam Chandler's email address?

AeroLeads has found 1 work email signal at @wizards.com for Adam Chandler at Wizards of the Coast.

Where is Adam Chandler based?

Adam Chandler is based in Greater Seattle Area, United States while working with Wizards of the Coast.

What companies has Adam Chandler worked for?

Adam Chandler has worked for Wizards Of The Coast, Telltale Games, Fun Bits Interactive, Glu Mobile, and Foundation 9 Entertainment.

Who are Adam Chandler's colleagues at Wizards of the Coast?

Adam Chandler's colleagues at Wizards of the Coast include Nike Aydinyan, Lindsey Cassidy, Rahma Khamis, Reanna Wilson, and Randall Crews.

How can I contact Adam Chandler?

You can use AeroLeads to view verified contact signals for Adam Chandler at Wizards of the Coast, including work email, phone, and LinkedIn data when available.

What schools did Adam Chandler attend?

Adam Chandler holds Bachelor Of Fine Arts (Bfa), Production Animation from Digipen Institute Of Technology.

What skills is Adam Chandler known for?

Adam Chandler is listed with skills including Game Development, Unreal Engine 3, Unreal Editor, 3D Environment Art, Texturing, Autodesk Maya, Adobe Photoshop, and Pixologic Zbrush.

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