3D generalist with experience in modeling, texturing, lighting, animation, compositing, rendering, and visual effects. I've developed work rendered and real-time works for television, CAVE and full-dome (planetarium) productions, and game/simulation applications within Unity3D for mobile, desktop, AR and VR platforms.Four years of CAD Experience utilizing Fusion 360 and Solidworks. Experienced in design for rapid prototyping in 3D printing & laser cutting, as well as production of CNC carbon fiber sheet components. Professional software experience includes:, Autodesk Maya, Mudbox, Substance Painter, Character Creator, Solidworks, Fusion 360, Unity3D, Adobe Photoshop, After Effects, Premiere, Illustrator, Audition, Simplify3D, Cura, etc.Master's of Fine Arts (MFA) in Electronic Art & AnimationBachelor's of Fine Arts (BFA) in Electronic Art & AnimationBall State University, Muncie, Indiana
Listed skills include Modelling, Compositing, Texturing, Lighting, and 10 others.