3D Modeler And Animator
CurrentAs a 3D generalist for the IDIA Lab, I work with various 3D animation and game applications to create virtual world experiences. My responsibilities include modelling, texturing, rigging, animation, lighting, visual effects, rendering, compositing, video editing and level/world assembly within engines. Software includes, but is not limited to, Maya, Mudbox, 3DS Max, Unity, Photoshop, After Effects, Premiere, Vue, etc. I am also frequently tasked with workflow development for projects such as the creation of content for full-dome planetariums. Contracts vary greatly, but most often revolve around the realms of teaching and learning, simulations, AR, and VR. We have worked with clients such as the History Channel and BBC, the Buffalo Bill Center of the West, the Smithsonian Air and Space Museum, various universities, as well as several archaeologists and astronomers.