Adam Harris

Adam Harris Email and Phone Number

Senior Software Development Manager at Amazon @ Amazon
seattle, washington, united states
Adam Harris's Location
San Diego, California, United States, United States
Adam Harris's Contact Details
About Adam Harris

Adam Harris is a Senior Software Development Manager at Amazon at Amazon. He possess expertise in c, objective c, mobile applications, software design, iphone and 33 more skills.

Adam Harris's Current Company Details
Amazon

Amazon

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Senior Software Development Manager at Amazon
seattle, washington, united states
Website:
amazon.com
Employees:
500669
Adam Harris Work Experience Details
  • Amazon
    Sr. Software Development Manager
    Amazon Jan 2017 - Present
    Amazon Kids Fire TV - April 2021 to presentOverseeing all development and QA of the Amazon Kids experience for FireTV. Managing an organization of three teams and over 20 employees including Software Development Managers, Software Development Engineers, Technical Program Managers, Quality Assurance Manager and Quality Assurance Engineers. Coordinating with Product Managers by reviewing business initiatives and requirements, generating delivery schedules, and identifying development resources.Amazon Grocery - Jan 2017 to April 2021Responsible for the development and delivery of customer facing and backend systems in support of Amazon Fresh and Amazon Prime Now (F3). Managed an organization of five teams and over 35 employees including Software Development Managers, Software Development Engineers and Technical Program Managers. Coordinated with Product Managers by reviewing business initiatives and requirements, generating delivery schedules, and identifying development resources. Additionally oversaw assignments and objectives for 20 externally funded resources in India. Projects included Tips, Bag Fees, Variable Unit of Measure, customer store information services (ALMStores), Notifications and Recovery. Provided support for University Recruiting and Hiring as San Diego liaison to local universities including UCSD, SDSU, USD and CSUSM.
  • Ditty Labs, Llc
    Co-Founder
    Ditty Labs, Llc Jul 2010 - Dec 2016
    San Diego, California
    Software development and hardware design specializing in mobile app development. Developed applications for the medical, educational, business/finance (BitCoin), mobile gaming industries, Bluetooth Low Energy (BLE) and Internet of Things (IoT). Delivered both client and server applications, running on AWS. Worked with over 30 companies and individuals to develop over 50 iOS apps available in the Apple AppStore.Applications developed and launched include:Top-Word - https://itunes.apple.com/us/app/top-word/id658297349?mt=8Trace as many words as you can before time runs out. Video: https://www.youtube.com/watch?v=bo6EXH0PEBgAirBitz - https://itunes.apple.com/us/app/airbitz-bitcoin-wallet-directory/id843536046?mt=8Bitcoin wallet as well as a business directory so you can see which businesses around you take Bitcoin. We wrote the low level security and server communications library in C and also coded up the business directory and UI for the wallet. Video: https://www.youtube.com/watch?v=E3Z7-ya-h5YDexteria - https://itunes.apple.com/us/app/dexteria-fine-motor-skill/id420464455?mt=8Medical app helping folks with hand disabilities. Hit #1 in the U.S. and Australian App Stores. Focuses on sequential finger tapping, coordinated writing/tracing and pinching.Video: https://www.youtube.com/watch?v=PmulPmdlOfEDexteria Jr. - https://itunes.apple.com/app/dexteria-jr.-fine-motor-skill/id624918435A follow-up app to Dexteria aimed at pre-school aged children. It provides a set of therapeutic hand exercises that improve fine motor skills and handwriting readiness. Video: https://www.youtube.com/watch?v=zzAe2MQNMGwLetterReflex - https://itunes.apple.com/us/app/letterreflex-overcoming-letter/id485920074?mt=8Helps battle dyslexia by helping a student tie a letter they see to the physical movement of rolling a ball toward that letter. Reached #6 in the medical category, U.S. App Store. Video: https://www.youtube.com/watch?v=CAD9vgVYDx4
  • Sony Computer Entertainment America
    Sr. Director, Worldwide Studios Global Hosting
    Sony Computer Entertainment America Mar 2008 - Jul 2010
    San Diego, California
    Responsible for world-wide hosting of Sony Computer Entertainment first party online games. Managed global team of over 100 employees including four Directors in three different countries (US, UK and Japan). Responsible for a budget that included hosting thousands of servers in five data centers across three countries. Regularly met with game development studios in multiple countries to discuss technology, strategy, budget and service around hosting their current and upcoming games.
  • Sony Computer Entertainment America
    Director Of Information Technology
    Sony Computer Entertainment America Mar 2007 - Mar 2008
    San Diego, California
    Oversaw the technology and service groups responsible for deploying and operating Sony World Wide Studios (WWS) online games. Organizations included Infrastructure, Network Engineering, Online Games, and Studio Applications. Teams were distributed across San Diego, Santa Monica, and Foster City. Initiated quarterly strategy conferences, managed IT roadmaps and policy across studio groups in WWS America, including studios in Salt Lake City, Bend, Naughty Dog, and Zipper. Established the Sony WW IT Steering Committee to collaborate with other WWS IT executives, and maintained strong relationships with Sony Entertainment regional leaders.
  • Sony Computer Entertainment America
    Sr. Principal Architect / Sr. Manager
    Sony Computer Entertainment America Dec 2005 - Mar 2007
    San Diego, California
    Managed a team of 18 direct and indirect reports that supported game development studios in the integration of a proprietary real-time networking middleware SDK and supporting servers. Team also collaborated with IT department on deployment, maintenance and troubleshooting of all game servers. Responsible for communicating with internal and external groups including first-party development studios directors, producers and developers world-wide across all Sony PlayStation development regions. Principal architect on distributed memory engine (DME) server, including design, development, production debugging, and third-party support.
  • Sony Computer Entertainment America
    Sr. Principal Architect
    Sony Computer Entertainment America Dec 2000 - Dec 2005
    San Diego, California
    Designed and developed a platform independent communication layer that supported Winsock, BSD sockets, SN Systems TCP/IP stack for PS2 and SCEI (Sony Computer Entertainment, Inc.) TCP/IP stack for PS2. Optimized the communication layer between the EE and IOP processor for the SCEI TCP/IP stack for PS2. Wrote test code for SCEI TCP/IP stack and reported results to SCEI. Designed and developed a client-messaging layer for connections to servers and exchange of messages between clients connected to the same server. Designed and developed platform independent memory, mutex and timer functions for Windows, Linux and PS2.
  • Media Dna, Inc.
    Senior Software Engineer
    Media Dna, Inc. Aug 1999 - Dec 2000
    San Diego, California
    Designed and developed the eMediator-C DRM (digital rights management) product using C++. Worked on almost all aspects of the product including the low-level libraries, encryption, compression, and backend and client services. Represented the team when the team lead was unavailable. Designed and implemented interfaces to encryption routines from RSA Bsafe libraries (RC4, PKCS8, x509, RSA, MD5, SHA1) and compression routines from Gzip. Worked with COM interfaces on the client-side. Worked on research of products using PalmOS, EPOC and Mozilla/Gecko. Researched EBX standards and represented company at OEBF (Open Ebook Forum) meetings.
  • Enterprise Design Group
    Lead Software Engineer
    Enterprise Design Group Nov 1998 - Jul 1999
    San Diego, California
    Designed and developed web enabled applications using application servers connect to databases. Developed in PHP, Cold Fusion, ASP, Java, Object Store and C++. Databases included Oracle, Informix, SQL Server, ODI and MySQL. Developed custom code for generated scheduled e-mail stored in web databases. Administered software and systems on various platforms include Linux, Solaris, Windows NT and HP-UX. Developed systems for monitoring machine status, load and efficiency (MRTG).
  • New Level Software
    Software Engineer
    New Level Software Nov 1996 - Oct 1998
    San Diego, California
    Worked on software development team creating games for the Sega Saturn and Sony Playstation console game machines. Developed and coded 3D engine and entity management for Beavis and Butthead in C++. Developed and coded frontend for Shred Fest in C. Developed and coded frontend for Courier Crisis in C. Coordinated development of assets between artists, level designers and software engineers. Created and maintained build scripts for game levels. Managed final release of Courier Crisis for the Sega Saturn including bug tracking, coding assignments and build supervision. Games were developed on MS DOS machines using a C compiler and debugger. Debugging and testing was done on MS DOS machines using hardware emulators.
  • Fast Forward Engineering
    Software Engineer
    Fast Forward Engineering Jul 1996 - Nov 1996
    San Diego, California
    Developed an application which allows remote configuration of security systems. The application ran under Windows 95, Windows NT and Windows 3.1 (win32s). Application was developed in Visual C++ 4.0 and was programmed in C++ using MFC. Used a third party product from Greenleaf (Comm++) to communicate with modems connected to the serial port.
  • Hughes Aircraft Company
    Software Engineer
    Hughes Aircraft Company Mar 1991 - Apr 1996
    San Diego, California
    Headed software development team for an application to control a wire bonding Cartesian robot. Robot operation included bonding gold wires to hybrid computer components. The application was written in Visual C++ 4.0 for Windows NT 3.51. Additional system components included Imagraph video in a window and Cognex Vision System. Worked on development team for an application to operate a die bonding Cartesian robot. Robot operation included picking and placing small computer components with accuracy of .0005 in. Communication was done with DMA, I/O and RS232. The application was written in Microsoft C for Windows 3.1. Implemented Window's window procedures, dialog procedures, MDI, DLL's, and memory management. Used Gupta Technologies' SQL system for Windows for database development. Wrote procedures for calibration, testing, diagnostics, programming and operation of machine. Developed pattern recognition algorithms for use with Cognex Vision System.Note: This division of Hughes Aircraft became Palomar Products.
  • Hnc Software
    Software Engineer
    Hnc Software Jan 1990 - Mar 1991
    San Diego, California
    Designed and developed and led team for a general application creation system in Microsoft C for Windows 3.0. Implemented Window's window procedures, dialog procedures, subclassing in controls, DLL's, GDI routines, custom message passing, and memory management. Design included CUA compliance. Coordinated source maintenance. Assigned programming tasks to other engineers. Attended IBM class on OS/2 SMK. Worked with case tools for OS/2. Worked on porting Windows application to OS/2 PM.
  • San Diego Supercomputer Center
    Systems Programmer
    San Diego Supercomputer Center Jun 1987 - Dec 1989
    San Diego, California
    Development and conversion of utilities and libraries from AT&T UNIX System V.3 and UNIX 4.3 BSD to the CTSS and HFS operating systems on the CRAY X-MP/48, CRAY 1 and CRAY 2. Developed test suite to test these utilities. Developed Build procedures for utilities that lacked such procedures. Developed and revised system utilities on the CRAY X-MP/48. Gave job assignments and supervised the work of student interns. Developed and wrote database for use with tracking user CPU consumption for the CRAY Y-MP. Wrote applications to store and retrieve accounting information. Provided consulting for User Services consulting line.
  • Laser Entertainment Technology
    Senior Programmer
    Laser Entertainment Technology Jan 1988 - Nov 1989
    San Diego, California
    Developed and wrote laser entertainment software; wrote programmable applications to control laser systems with MIDI and SMPTE for laser shows on the Amiga; Installed this software and ran shows at Sea World of San Diego, Sea World of Texas, Knott's Berry Farm, and two KGB sky shows.
  • Seaworld San Diego
    Entertainer Iv
    Seaworld San Diego Jun 1985 - Jun 1987
    San Diego, California
    Programmed and operated computer controlled 20 watt argon and 10 watt krypton lasers; programmed and operated computer controlled stage lighting systems; set up office computers for maintaining budgets, storing list of employees and word processing; set up database for Sea World video; programmed and maintained payroll program; programmed and operated computer system for the Water Fantasy Show; operated sound boards for show production.

Adam Harris Skills

C Objective C Mobile Applications Software Design Iphone Hardware Game Development Software Development Ipad Game Design Mobile Games Video Games Mobile Devices Scrum Computer Games Distributed Systems Cross Platform Development Programming Agile Methodologies Social Games Ps3 Casual Games E Commerce Linux User Interface Design Software Engineering Entrepreneurship Cloud Computing Python Start Ups Online Gaming User Experience Product Management C++ Perl Xbox 360 Android Ios Development

Adam Harris Education Details

Frequently Asked Questions about Adam Harris

What company does Adam Harris work for?

Adam Harris works for Amazon

What is Adam Harris's role at the current company?

Adam Harris's current role is Senior Software Development Manager at Amazon.

What is Adam Harris's email address?

Adam Harris's email address is ad****@****hoo.com

What schools did Adam Harris attend?

Adam Harris attended Uc San Diego.

What skills is Adam Harris known for?

Adam Harris has skills like C, Objective C, Mobile Applications, Software Design, Iphone, Hardware, Game Development, Software Development, Ipad, Game Design, Mobile Games, Video Games.

Who are Adam Harris's colleagues?

Adam Harris's colleagues are Carlos Cano, Anonym Anonym, Lorenzo Meli, Charline Mazoyer, Xin Zhang, Marcela Blanco Echeverría, Bina Biswas.

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