Alex Chapman Email and Phone Number
As a Lead Experience Designer on FC at EA Sports, a leading developer and publisher of video games, I have over seven years of experience in designing and delivering engaging and immersive user experiences for millions of players worldwide. I have a strong background in computer science, with a focus on games, and a passion for innovation and creativity in the gaming industry.I lead and manage a team of UX designers, both internal and external, and collaborate closely with design directors, engineers, and artists to create wireframes, mock-ups, user flows, and prototypes for high-impact features, such as the MTX system and the battle pass. I also drive key initiatives to improve team processes, such as implementing a new design system, and provide leadership support for other disciplines when needed. My mission is to deliver optimal user experiences that enhance the gameplay, retention, and satisfaction of our players.
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Lead Experience DesignerElectronic Arts (Ea) Aug 2024 - PresentRedwood City, Ca, Us- Head of The Connected Modes XD team in Experience Design, consisting of 5 product designers skilled in both art and UX.- Upholds and champions FC (Football Club) XD standards of quality and excellence, leading peer reviews, providing constructive feedback, and ensuring quality implementation and execution.- Partner with leadership to define and execute strategies and priorities, driving alignment across all initiatives.- Oversees planning, including scheduling, estimation, and resource allocation, to ensure the team meets its targets and maintains quality standards.- Provides visibility and alignment with other mode areas. Partners with the Design System Lead to ensure product-level consistency and cohesion. -
Lead Ux DesignerInfinity Ward Jan 2020 - Apr 2024Woodland Hills, Ca, Us- Successfully built and managed a team of UX designers, including managing a team of external designers, and provided direction for the overall UX for Infinity Ward Games.- Worked closely with design directors, engineers, and artist team to design wireframes, mock-ups, user flows, and prototypes for high-impact features such MTX system e.g. battle pass.- Managed and directed holistic UX direction in collaboration with UX/UI Director to deliver optimal user experience for players.- Drove key initiatives to improve team processes driving optimal delivery, effectiveness, and efficiency of the team e.g. implementing a new design system.- Provide key leadership support for other disciplines when needed, such as providing art mocks and implementation of designs in the engine.- Core designer responsible for games platform concept, known as COD HQ. Defined vision, identified franchise features, and designed centralized features such as the structure, main menu, and global controls.Worked on the following titles:Call of Duty : Modern Warfare 3Call of Duty : Modern Warfare 2Call of Duty : Warzone 2 (2022)Call of Duty : DMZCall of Duty: Infinite WarfareCall of Duty: Modern Warfare (2019)Call of Duty: Warzone -
Senior User Experience DesignerInfinity Ward Jan 2018 - Jan 2020Woodland Hills, Ca, Us -
User Experience DesignerInfinity Ward Jul 2016 - Jan 2018Woodland Hills, Ca, Us -
Senior Ux DesignerActivision Apr 2015 - Jul 2016Santa Monica, California, UsWorked for Freestyle games, an Activision studioWorking with a cross-disciplinary team of AAA developers to design the User Experience and User Interface to the highest standards for FreeStyleGames productsResponsibilities include:- Idea generation and initial concepts for FreeStyleGames UI/UX Designs - UX design research and communications within the studio- Generate prototypes from simple paper walkthroughs to in-depth interactive experiences - Create and maintain high quality wireframes, flows and other schematics - Create and maintain high quality documentation - Assist the Design Manager in realising the game vision and desired experiences. - Proactively drive UI/UX user stories, scenario development and feedback loops. - Work exceptionally across disciplines as the point of contact and owner for UI/UX in the FreeStyleGames Design Department - Working as the external point of contact for UI/UX Design with external, international partners and stakeholders - Assist Production with scoping, planning, defining and tracking project milestones and task priorities. - Drive decision making and issue tracking in relation to UI/UX pushing for best practices and leading edge experience delivery Worked on various titles which includes:Guitar Hero LiveCall of Duty Online -
Technical Consultant (Ux Developer)Microsoft Sep 2013 - Apr 2015Redmond, Washington, UsAs a UX developer at Microsoft, I worked on projects creating bespoke applications for the Windows platform, focusing on areas across design and development and using languages such as C# and XAML.- Involved in high profile consumer and enterprise customers' applications and internal developments- Delivered Proof of Concepts and wireframe designs, with a focus on detail, user-centric experience and branding. - Provided technical design and development solution to customers to help them understand the possibilities of using Microsoft technologies including: Microsoft Surface, Windows Phone, WIn8 Applications, Visual Studio and Expression Blend.- Adapted and communicated with diverse project teams and stakeholders to ensure the alignement of design and development of features and thus the delivery of a quality solution within given timelines- Thorough capabilities in C# and XAML, as well as competencies in HTML 5, CSS and Java Script. Alongside which, regularly used agile methods and TFS to process and monitor tasks and log changes. -
Junior Project ManagerMicrosoft Jul 2011 - Aug 2012Redmond, Washington, Us- Assisted the coordination and delivery of Microsoft enterprise projects on customer accounts. Included work on multi-million projects, driving delivery of Microsfot technologies in clients' business environments including SharePoint, ASP.net deployment and O365.-Project management activities included business reporting, customer status reporting, resource/time/budget management and reporting, project set up administration, invoice management and more.- Support Engagement managers, Senior Project Managers, Consultants, Contractors and Customers to manage key stakeholders by maintaining a level of governance and communication throughout different project phases.- Other responsibilities included testing - creating customer test cases and plans to ensure high quality solutions, and evangelising Microsoft at a software educated event for the Co-op - demoing Windows7 and Office 2012.
Alex Chapman Education Details
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University Of BrightonComputer Sceince (Games)
Frequently Asked Questions about Alex Chapman
What company does Alex Chapman work for?
Alex Chapman works for Electronic Arts (Ea)
What is Alex Chapman's role at the current company?
Alex Chapman's current role is XD Lead | BSc, UI Design.
What schools did Alex Chapman attend?
Alex Chapman attended University Of Brighton.
Who are Alex Chapman's colleagues?
Alex Chapman's colleagues are Megan M. Martinez Shrm-Cp, Mihai Mădălin Brezeanu, Romain Bieri, Ryan Yokley, Ramlakhan Bairwa, Jaryn Macinnes, Ismail Etare.
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