Research Intern
- Conducted primary research and literature review on immersive media and contemporary art, and developed a VR experience in Unity for translating contemporary art into immersive formats.- Developed a Rhino Grasshopper pipeline to generate G-code for 4D printing, enabling precise control over the transformation of printed objects.- Co-authored and submitted a research paper on perceived affordances in 4D printed objects, contributing to both experimental design and analysis of user interactions.- Collaborated on an interdisciplinary project integrating additive manufacturing, design, and HCI, with a focus on enhancing user interaction with shape-changing objects.