Adler Zamora Email and Phone Number
Virtual Production Expert with 6+ years of on-set experience and a passion for the intersection of technology and storytelling. As a Game Development and Virtual Reality Instructor at Tecnologico de Monterrey, I have been shaping the next generation of XR enthusiasts for the past few years. With a background in Computer Systems Engineering, I have dedicated the last 6 years to XR development, specializing in Unreal Engine.My expertise lies in Unreal Engine, where I have honed my skills in both UE4 and UE5. I am well-versed in areas such as shaders, lighting, level design, Blueprints Gamelogic, and AI for characters. I am a strong advocate for VR development, having co-founded a VR company called "XRTales." Through this venture, we successfully published "Astronaut VR On-location Experience," which made its debut at the prestigious "Festival Internacional de Cine de Guadalajara" and Talentland 2019.Over the past 3 years, I have specialized on Virtual Production Technology, taking on the role of CTO and lead developer. I have gained extensive experience working with cutting-edge tools and technologies including Brainstorm InfinitySet, Vanilla Unreal with NDisplay, Zero Denisty and tracking systems such as Stype RedSpy and RetrackerBliss.With a keen eye for detail and a deep understanding of virtual production workflows, I excel in creating immersive and realistic virtual environments. My goal is to bridge the gap between technology and storytelling, pushing the boundaries of what is possible in the realm of virtual production involved in both Virtual Art Department & Virtual Production Supervisor.
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Director En La Maestria En Diseño De VideojuegosCoco School MéxicoZapopan, Jal., Mx -
CeoXr Business Solutions Oct 2022 - PresentGuadalajara, Jalisco, MéxicoAs the CEO of XRBS, my role involves providing leadership, strategic direction, and ensuring the successful execution of our mission and objectives.I am responsible for driving business growth, establishing strategic partnerships, and staying ahead of industry trends. By leveraging my expertise and industry knowledge, I make informed decisions that position XRBS as a leader in XR business solutions.Client satisfaction is a top priority for me. I actively engage with clients, understand their unique needs, and deliver XR solutions that exceed their expectations.My objectives revolve around driving growth, expanding our market presence, and fostering a dynamic work environment. I focus on attracting top talent and nurturing a culture of excellence and creativity.In summary, as CEO of XRBS, my role encompasses leadership, strategic direction, partnership establishment, client satisfaction, and driving business growth. I am committed to positioning XRBS as a leading provider of XR solutions and driving industry evolution. -
CtoXr Tales Jul 2018 - Jun 2023As CTO of XRTales, a leading company in the Virtual Production industry utilizing Unreal Engine, my responsibilities encompassed overseeing technical operations and driving innovation in immersive storytelling.I led a talented team of developers and engineers, collaborating closely with clients to understand their production needs and translating them into cutting-edge virtual solutions. My role involved strategic planning, project management, and technical direction to ensure the successful execution of virtual production projects.I was responsible for architecting and implementing advanced real-time rendering pipelines, leveraging Unreal Engine's capabilities to deliver high-quality visuals and realistic environments. Additionally, I spearheaded the development and integration of custom tools and plugins, optimizing workflows and enhancing the efficiency of the production pipeline.Working closely with cross-functional teams, including artists, designers, and technicians, I fostered a collaborative environment focused on pushing the boundaries of virtual production. I constantly researched emerging technologies, staying up-to-date with the latest trends in real-time rendering, virtual reality, and augmented reality to ensure XRTales remained at the forefront of the industry.Overall, as CTO, my role was instrumental in driving technical excellence and innovation within XRTales, enabling our clients to create immersive and visually stunning virtual productions powered by Unreal Engine. -
Senior Unreal Engine DeveloperSumeru Inc Jun 2022 - Mar 2023MéxicoAs a Senior Unreal Engine Developer for a game development and virtual reality solutions company, I am responsible for designing immersive experiences, implementing advanced gameplay mechanics, optimizing performance, troubleshooting technical issues, and enhancing workflows. I collaborate with a multidisciplinary team, stay updated with Unreal Engine advancements, and mentor junior developers. -
Instructor At Multi-Agent Systems Modeling With Real-Time Graphics Using Unreal EngineTecnológico De Monterrey Jul 2022 - Dec 2022Guadalajara, Jalisco, MéxicoInstructor at the discipline of Computational Technologies at the School of Engineering and Sciences, specializing in the module of "Multi-Agent Systems Modeling with Real-Time Graphics" using Unreal Engine.The objective is to teach how to generate computational models for problem-solving and implement computational models in the numerical solution of a problem using Unreal Engine as a real-time graphics tool. -
Instructor At The Module: New Realities | Vr With Unreal EngineTecnológico De Monterrey Feb 2022 - Jun 2022MéxicoInstructor specializing in Virtual Reality (VR) development and immersive technologies with Unreal Engine, focusing on their various applications in the industry. Taught to students in the Bachelor's degree program in Digital Art and Animation.The class covers a wide range of topics relevant to game developers and digital artists, including lighting techniques, optimization strategies, shader creation, and programming with Blueprint scripting. Students gain practical knowledge and skills in utilizing Unreal Engine to create immersive experiences and interactive virtual worlds. -
Ingeniero De SoftwareWizeline Aug 2019 - Dec 2019Zapopan Y Alrededores, MéxicoI have been working with Wizeline as part of 'Semestre I' initiative from Tec de Monterrey. Where I been inside a Wizeline project helping the team during the semester learning React and Redux during this time.
Adler Zamora Skills
Adler Zamora Education Details
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Ingenieria En Sistemas Computacionales -
Artificial Intelligence
Frequently Asked Questions about Adler Zamora
What company does Adler Zamora work for?
Adler Zamora works for Coco School México
What is Adler Zamora's role at the current company?
Adler Zamora's current role is Director en la Maestria en Diseño de VideoJuegos.
What schools did Adler Zamora attend?
Adler Zamora attended Tecnológico De Monterrey, Tecnológico De Monterrey.
What skills is Adler Zamora known for?
Adler Zamora has skills like Growth Strategy Development, Talent Acquisition And Management, Partnership Building, Realtime Graphics, Industry Knowledge, Vive, Desarrollo De Videojuegos, Estructura De Datos, Excellent Communication Skills, Adaptability And Flexibility, Business Development, Blueprints.
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Adler Zamora
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Adler Zamora
Mexico
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