Software Engineer
CurrentProviding support for interns and research scientistsSolving novel problems for new devices
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@oculus.com
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Andrew Doxon is listed as Software Engineer at Oculus Research Facebook, a with 77517 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at oculus.com and a matched LinkedIn profile for Andrew Doxon.
Andrew Doxon previously worked as Software Engineer at PRO Unlimited for Oculus VR at Pro Unlimited and Manufacturing Software Engineer at Moog Medical Devices. Andrew Doxon holds Doctor Of Philosophy (Ph.D.), Mechanical Engineering, 3.91 from University Of Utah.
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• Product Design Engineer: specializing in robotics, haptics, and embedded systems• Expertise designing real time interrupt driven mechatronic systems and embedded programming• Strong debugging skills allowing quick iteration of software and hardware• Extensive (6+ years) C/C++ programming experience both on PC and embedded systems• Experience working in cross-discipline groups as both a member and leader
Listed skills include Embedded Systems, Mechatronics, Robotics, Haptics, and 16 others.
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Redmond, Wa
Providing support for interns and research scientistsSolving novel problems for new devices
Redmond, Wa
Write tools used in researchExecute research plans through both software and hardware implementation
Greater Salt Lake City Area
• Developed current generation algorithms for detecting occlusions in the Nestle Compat Ella Enteral Feeding pump• Designed and implemented the production and servicing software used on the assembly floor for the Nestle pumps• Improved upon existing automation practices to increase data retention and provide more complete yield information• Produced and debugged firmware modules used within the Nestle Compat Ella Enteral Feeding pump
Greater Salt Lake City Area
• Expanding the functionality of the Reactive Grip to include an internal IMU and Wireless communication.
Greater Salt Lake City Area
• Course materials focus on gaining a practical understanding of mechatronic subsystems and microcontroller programming.• Revised course materials to make the class easier to maintain and teach for new professors.
Greater Salt Lake City Area
• Led a team of 4 people to develop the Reactive Grip haptic device• Produced all firmware, software, and PCBs to provide haptic interactions and HID compliant USB communication.• Component selection and packaging.• Quickly iterated device hardware through rapid prototyping techniques (3D printers and Waterjet Cutters).• Provided design revisions to improve assembly time and allow the device to be made with simple injection molds.• Ergonomic design, allowing comfortable use for extended periods of time.
Greater Salt Lake City Area
Research in the Haptics and Embedded Mechatronics Laboratory (HEML) related to tactile feedback. This involves both software and hardware design covering all levels of development.• Design and create new robotic devices for haptic applications (hardware, electronics, and software)• Developed multi-threaded applications to control real-time haptic applications.• Utilize rapid prototyping tools to quickly implement and test new ideas• Develop interactive tools for teaching students about haptics and robotics
Greater Salt Lake City Area
• Rewrote 8 lab assignments and course materials to utilize new microcontrollers and improve retention• Received the outstanding TA award in the College of Engineering 2012-2013 academic year• Provided the general background needed to integrate general sensors and communicate between microcontrollers• Developed materials that focused on helping students understand the difficulties and pitfalls in microcontroller programming and communication
Greater Salt Lake City Area
• Rewrote and coordinated 7 labs.• Wrote and presented a lecture on basic openGL programming and good coding structure.• Developed a template program to improve code modularity and focus the students' attention on the choice concepts.• The class is meant as an introduction to haptics (touch sensing and feedback); Lab exercises require students to program choice concepts into their own haptic applications.
Greater Salt Lake City Area
Same as above.
Greater Salt Lake City Area
• Coordinated 5 labs with 60 total students.• Taught students the knowledge of electrical systems needed by non electrical and computer engineers through a series of in lab lectures and related assignments; Topics covered basic circuit theory, semiconductor devices, and power systems.
Greater Salt Lake City Area
Same as above.
Other employees you can reach at facebook.com. View company contacts for 77517 employees →
Chris Smith
Colleague at Oculus Research FacebookHaslet, Texas, United States
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Xiaolin (Tina) Wang
Colleague at Oculus Research FacebookPalo Alto, California, United States
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Sascha Andreeva
Colleague at Oculus Research FacebookKyiv, Kyiv City, Ukraine
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Sakila Sammy
Colleague at Oculus Research FacebookBangladesh
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Svetoslav Gerdzhikov
Colleague at Oculus Research FacebookBulgaria
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Satendra Kushwaha
Colleague at Oculus Research FacebookLalitpur District, Nepal
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Maria Galaz Macias
Colleague at Oculus Research FacebookCoinco, O'Higgins Region, Chile
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Mohamed Litefti
Colleague at Oculus Research FacebookMorocco
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James Russ
Colleague at Oculus Research FacebookMiami, Florida, United States
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Cinthya Tapia
Colleague at Oculus Research FacebookMexico
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Emphasis: Robotics and Haptics
Emphasis: Embedded Systems
Minor: Math
Quick answers generated from the profile data available on this page.
Andrew Doxon works for Oculus Research Facebook.
Andrew Doxon is listed as Software Engineer at Oculus Research Facebook.
AeroLeads has found 1 work email signal at @oculus.com for Andrew Doxon at Oculus Research Facebook.
Andrew Doxon is based in Redmond, Washington, United States while working with Oculus Research Facebook.
Andrew Doxon has worked for Oculus Research Facebook, Pro Unlimited, Moog Medical Devices, Self Employed, and University Of Utah - Employment.
Andrew Doxon's colleagues at Oculus Research Facebook include Chris Smith, Xiaolin (Tina) Wang, Sascha Andreeva, Sakila Sammy, and Svetoslav Gerdzhikov.
You can use AeroLeads to view verified contact signals for Andrew Doxon at Oculus Research Facebook, including work email, phone, and LinkedIn data when available.
Andrew Doxon holds Doctor Of Philosophy (Ph.D.), Mechanical Engineering, 3.91 from University Of Utah.
Andrew Doxon is listed with skills including Embedded Systems, Mechatronics, Robotics, Haptics, C++, Programming, Matlab, and Solidworks.
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