Adrian Grey work email
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Adrian Grey personal email
I'm a CG Supervisor, Manager and Generalist with 25 years of experience in commercials, video games, television and film.
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Cg SupervisorA52 Oct 2022 - PresentSanta Monica, California, Us -
Cg Manager | On-Set Vfx SupervisorNetflix Aug 2021 - Jun 2022Los Gatos, Ca, UsCG & VFX on Henry Selick's stop motion film "Wendel & Wild." -
Vfx ManagerBrud Aug 2020 - Jul 2021Los Angeles, Ca, Us -
Cg SupervisorBrud Jan 2019 - Aug 2020Los Angeles, Ca, Us -
Cg ManagerMz Oct 2016 - Jun 2018Palo Alto, Ca, UsI managed Machine Zone's Game Art and Marketing Art 3D departments.-Grew MZ's Marketing Art 3D team from 4 to 12 Artists and Technicians-Directly supervised MZ's 3D staff-Introduced pipeline, workflow and best-practices to the Marketing Art 3D team.-Scoped, bid, scheduled and occasionally supervised MZ's in-house commercial productions.-Fostered collaboration between departments; Marketing Art, Game Art, Tech Art, Video, Creative, etc. in order to share assets, resources, development and integrate workflows.-Managed vendor relations for MZ's commercial productions, coordinating asset & technology review and creative feedback.-Built and administered MZ's render farm, spec'd out workstations, oversaw 3D's technology and internal tool development. -
Cg Supervisor | 3D GeneralistFreelance Jan 2003 - Oct 2016Freelance 3D, Comp and Job Building for Laika, The Mill, Digital Domain, Zoic, Bent Image Lab, Rhythm & Hues, Imaginary Forces, The Cannery, 20twentyVFX, Buck, The Ant Farm, Hinge Digital and others.
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Director Of Look DevelopmentHinge Digital Jan 2014 - Dec 2014Portland, Oregon, UsI oversew the Lighting and Look Development for jobs & bids, mentored lead artists & supervisors and I worked with the pipeline team to create artist tools and workflows. -
LookdevHinge Digital Mar 2013 - Sep 2013Lighting & LookDev
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Creative Lead | GeneralistThe Mill Jun 2012 - Oct 2012London, England, GbCreative Lead -- Nike FuelBand.Lighting -- Chase "Liquid," 3 spots. -
Cg Supervisor / Creative LeadZoic Studios Oct 2009 - Aug 2011Culver City, California, UsI joined Zoic to work with VFX Supervisor Les Ekker (whom I had worked with at DD) and ended up staying with their games & commercials division for almost two years. In addition to working on and leading some of the best and most challenging projects of my career, (with some of the most excellent artists), I learned a lot more pipeline building skills, scripting, started creating artist tools and dug deep in to VRay. -
Cg LighterSnoot Feb 2009 - Sep 2009Lit and composited 50 shots on a stereoscopic, all-CG animated film pilot. Also reworked most of the show's shaders, did pipeline repair & optimization and assisted with general TD work.
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3D Fx ArtistFuriousfx Oct 2008 - Feb 20093D FX for feature films-- "Race to Witch Mountain," "Underworld 3," and "The Game." Generalist work, lots of lasers, arrows, set extensions, slimy tentacles, spaceships, horses kicking up grass & dirt... it was an endless, random barrage of every FX thing you could imagine.
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3D & Ue Artist & LeadDigital Domain Jan 2008 - Sep 2008Los Angeles, Ca, UsMaya and Lightwave and Unreal Engine Generalist:4 Hyundai spots CG car, graphic elements interacting with practical car.Created logo for IMG Entertainment Modeling, texturing, animation, lighting & final rendersWarsteiner Beer. Lead Artist. All modeling, texturing, lighting, animation & renders.Two "Gears of War 2" Trailers Project done fully in Unreal game engine Lighter, TD work -
Lead Artist / Senior Technical DirectorLaika Jan 2004 - Jul 2007Hillsboro, Or, UsLead Artist, Senior TD, Lead Texture Artist & Lead Modeler... I wore a lot of hats. Though Laika is based in Portland, was able to work remotely from Los Angeles due to my extensive previous work with the company when it was Will Vinton Studios. Handled all of their texture/shader work, a good portion of the modeling. Also did FX animation, lighting, compositing, art direction. -
Cg Department HeadBent Image Lab May 2002 - Apr 2003Portland, Or, UsBent Image Lab was founded in May, 2002. I was brought in to build the CG department, train new employees and do the majority of the CG work. While there, I did two trailers for the Cartoon Network, Compositing for Nickelodeon’s Christmas Special and Particle FX for Reese’s Pieces, as well as various commercial bids.I continued working with them on a telecommute/freelance basis after my move to Berlin. -
Senior Technical Director / Lead ArtistWill Vinton Studios Feb 1997 - May 2002Hillsboro, Or, UsCreated CG characters and scenes for high-profile TV commercials using Maya and Lightwave3D. Projects included M&M/Mars, Mountain Dew and Rayovac. Also created special effects for various commercials and two episodes of Fox's TV series, "The PJ's."3D Generalist; Modeling, Texturing, Lighting, pre-compositing, character rigging, FX, rendering, R&D. Managed team, animation support & quality control. -
3D Artist | Character AnimatorWestwood Studios Oct 2000 - Apr 2001Las Vegas, Nevada, UsCreated characters and props for the PS2 game “Pirates, the Legend of Black Cat.”--2D & 3D concept artist for environment & characters--Built, textured and rigged hi-rez cinematic characters in Maya.--Built, texterued, rigged and animated lo-rez game characters in 3D Studio. -
3D ArtistProtoype Studios Oct 1996 - Feb 1997Created logos and character animation for local-broadcast commercials and training videos. Used Alias PowerAnimator 5.0 running on SGI Indigo II's.
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3D Artist, Video EditorCell Tech, Media Department Jun 1995 - Aug 1996Animated and edited "The Products", a segment of Cell Tech's monthly satellite broadcast program. Emphasis on medical animation and virtual sets for live talent. (Lightwave 3D) . (Edited first with A/B Roll and dissolve/fx hardware, then 'Speed Razor', the first Dec-Alpha Based non-linear editor).Designed and animated logos for Cell Tech's training videos and satellite broadcastsDesigned and animated character-based logos and featurettes for Cell Tech's annual August Celebrations ('95 and '96).Live Event A/V production and camera workCreative Leadership Training Seminars at the Company's "Rivers of Light Ranch." Time Management Training sponsered by Franklin Covey Day Planners. Yes indeed.
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Freelance 3D ArtistFreelance Sep 1993 - Aug 1994Created campus fly-throughs and broadcast logos for Oregon’s “EdNet” statewide video classroom facilities (La Grande, Klamath Falls and the Salem Broadcast/Main Title). Used blueprints from campus archives and digital elevation maps (DEM’s) obtained from the US Forest Service. Created and rendered on Amigas 2000-4000 & Video Toaster, Lightwave 2.5, Deluxe Paint... rocks and sticks... dinosaur bones...Also;Operated remote cameras for class taping and live broadcast.Learned basic video/audio recording A/B roll editing (Betacam SP).
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Intern | Systems And InformationUs Forest Service Jun 1992 - Aug 1993Washington, Dc, UsThrough Oregon's "Apprenticeships in Science and Engineering" program, http://www.saturdayacademy.org/ase/, I was granted and internship with the USDA Forest Service. During that time we;Explored rendering digital elevation maps as computer graphics with an Amiga 2000 running Vista Pro.Developed a prototype multimedia system with Scala 2000 to teach basic forestry principles.Learned SQL
Adrian Grey Skills
Adrian Grey Education Details
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Oregon Institute Of TechnologyComputer Science -
Cedar Academy
Frequently Asked Questions about Adrian Grey
What company does Adrian Grey work for?
Adrian Grey works for A52
What is Adrian Grey's role at the current company?
Adrian Grey's current role is CG Supervisor, Manager & VFX Generalist.
What is Adrian Grey's email address?
Adrian Grey's email address is ag****@****lix.com
What schools did Adrian Grey attend?
Adrian Grey attended Oregon Institute Of Technology, Cedar Academy.
What are some of Adrian Grey's interests?
Adrian Grey has interest in Art Nouveau Period And Theory, Social Theory, Developing New Animation Projects, Science, European And Native American Folklore, Music Composition, Theravada Buddhism, Urban Planning, Architecture.
What skills is Adrian Grey known for?
Adrian Grey has skills like Visual Effects, Maya, Compositing, Animation, Texturing, Lighting, Computer Graphics, Look Development, After Effects, Computer Animation, Special Effects, Mel.
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