Adrian Grey

Adrian Grey Email and Phone Number

CG Supervisor, Manager & VFX Generalist @ a52
Adrian Grey's Location
Los Angeles, California, United States, United States
Adrian Grey's Contact Details

Adrian Grey personal email

n/a
About Adrian Grey

I'm a CG Supervisor, Manager and Generalist with 25 years of experience in commercials, video games, television and film.

Adrian Grey's Current Company Details
a52

A52

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CG Supervisor, Manager & VFX Generalist
Adrian Grey Work Experience Details
  • A52
    Cg Supervisor
    A52 Oct 2022 - Present
    Santa Monica, California, Us
  • Netflix
    Cg Manager | On-Set Vfx Supervisor
    Netflix Aug 2021 - Jun 2022
    Los Gatos, Ca, Us
    CG & VFX on Henry Selick's stop motion film "Wendel & Wild."
  • Brud
    Vfx Manager
    Brud Aug 2020 - Jul 2021
    Los Angeles, Ca, Us
  • Brud
    Cg Supervisor
    Brud Jan 2019 - Aug 2020
    Los Angeles, Ca, Us
  • Mz
    Cg Manager
    Mz Oct 2016 - Jun 2018
    Palo Alto, Ca, Us
    I managed Machine Zone's Game Art and Marketing Art 3D departments.-Grew MZ's Marketing Art 3D team from 4 to 12 Artists and Technicians-Directly supervised MZ's 3D staff-Introduced pipeline, workflow and best-practices to the Marketing Art 3D team.-Scoped, bid, scheduled and occasionally supervised MZ's in-house commercial productions.-Fostered collaboration between departments; Marketing Art, Game Art, Tech Art, Video, Creative, etc. in order to share assets, resources, development and integrate workflows.-Managed vendor relations for MZ's commercial productions, coordinating asset & technology review and creative feedback.-Built and administered MZ's render farm, spec'd out workstations, oversaw 3D's technology and internal tool development.
  • Freelance
    Cg Supervisor | 3D Generalist
    Freelance Jan 2003 - Oct 2016
    Freelance 3D, Comp and Job Building for Laika, The Mill, Digital Domain, Zoic, Bent Image Lab, Rhythm & Hues, Imaginary Forces, The Cannery, 20twentyVFX, Buck, The Ant Farm, Hinge Digital and others.
  • Hinge Digital
    Director Of Look Development
    Hinge Digital Jan 2014 - Dec 2014
    Portland, Oregon, Us
    I oversew the Lighting and Look Development for jobs & bids, mentored lead artists & supervisors and I worked with the pipeline team to create artist tools and workflows.
  • Hinge Digital
    Lookdev
    Hinge Digital Mar 2013 - Sep 2013
    Lighting & LookDev
  • The Mill
    Creative Lead | Generalist
    The Mill Jun 2012 - Oct 2012
    London, England, Gb
    Creative Lead -- Nike FuelBand.Lighting -- Chase "Liquid," 3 spots.
  • Zoic Studios
    Cg Supervisor / Creative Lead
    Zoic Studios Oct 2009 - Aug 2011
    Culver City, California, Us
    I joined Zoic to work with VFX Supervisor Les Ekker (whom I had worked with at DD) and ended up staying with their games & commercials division for almost two years. In addition to working on and leading some of the best and most challenging projects of my career, (with some of the most excellent artists), I learned a lot more pipeline building skills, scripting, started creating artist tools and dug deep in to VRay.
  • Snoot
    Cg Lighter
    Snoot Feb 2009 - Sep 2009
    Lit and composited 50 shots on a stereoscopic, all-CG animated film pilot. Also reworked most of the show's shaders, did pipeline repair & optimization and assisted with general TD work.
  • Furiousfx
    3D Fx Artist
    Furiousfx Oct 2008 - Feb 2009
    3D FX for feature films-- "Race to Witch Mountain," "Underworld 3," and "The Game." Generalist work, lots of lasers, arrows, set extensions, slimy tentacles, spaceships, horses kicking up grass & dirt... it was an endless, random barrage of every FX thing you could imagine.
  • Digital Domain
    3D & Ue Artist & Lead
    Digital Domain Jan 2008 - Sep 2008
    Los Angeles, Ca, Us
    Maya and Lightwave and Unreal Engine Generalist:4 Hyundai spots CG car, graphic elements interacting with practical car.Created logo for IMG Entertainment Modeling, texturing, animation, lighting & final rendersWarsteiner Beer. Lead Artist. All modeling, texturing, lighting, animation & renders.Two "Gears of War 2" Trailers Project done fully in Unreal game engine Lighter, TD work
  • Laika
    Lead Artist / Senior Technical Director
    Laika Jan 2004 - Jul 2007
    Hillsboro, Or, Us
    Lead Artist, Senior TD, Lead Texture Artist & Lead Modeler... I wore a lot of hats. Though Laika is based in Portland, was able to work remotely from Los Angeles due to my extensive previous work with the company when it was Will Vinton Studios. Handled all of their texture/shader work, a good portion of the modeling. Also did FX animation, lighting, compositing, art direction.
  • Bent Image Lab
    Cg Department Head
    Bent Image Lab May 2002 - Apr 2003
    Portland, Or, Us
    Bent Image Lab was founded in May, 2002. I was brought in to build the CG department, train new employees and do the majority of the CG work. While there, I did two trailers for the Cartoon Network, Compositing for Nickelodeon’s Christmas Special and Particle FX for Reese’s Pieces, as well as various commercial bids.I continued working with them on a telecommute/freelance basis after my move to Berlin.
  • Will Vinton Studios
    Senior Technical Director / Lead Artist
    Will Vinton Studios Feb 1997 - May 2002
    Hillsboro, Or, Us
    Created CG characters and scenes for high-profile TV commercials using Maya and Lightwave3D. Projects included M&M/Mars, Mountain Dew and Rayovac. Also created special effects for various commercials and two episodes of Fox's TV series, "The PJ's."3D Generalist; Modeling, Texturing, Lighting, pre-compositing, character rigging, FX, rendering, R&D. Managed team, animation support & quality control.
  • Westwood Studios
    3D Artist | Character Animator
    Westwood Studios Oct 2000 - Apr 2001
    Las Vegas, Nevada, Us
    Created characters and props for the PS2 game “Pirates, the Legend of Black Cat.”--2D & 3D concept artist for environment & characters--Built, textured and rigged hi-rez cinematic characters in Maya.--Built, texterued, rigged and animated lo-rez game characters in 3D Studio.
  • Protoype Studios
    3D Artist
    Protoype Studios Oct 1996 - Feb 1997
    Created logos and character animation for local-broadcast commercials and training videos. Used Alias PowerAnimator 5.0 running on SGI Indigo II's.
  • Cell Tech, Media Department
    3D Artist, Video Editor
    Cell Tech, Media Department Jun 1995 - Aug 1996
    Animated and edited "The Products", a segment of Cell Tech's monthly satellite broadcast program. Emphasis on medical animation and virtual sets for live talent. (Lightwave 3D) . (Edited first with A/B Roll and dissolve/fx hardware, then 'Speed Razor', the first Dec-Alpha Based non-linear editor).Designed and animated logos for Cell Tech's training videos and satellite broadcastsDesigned and animated character-based logos and featurettes for Cell Tech's annual August Celebrations ('95 and '96).Live Event A/V production and camera workCreative Leadership Training Seminars at the Company's "Rivers of Light Ranch." Time Management Training sponsered by Franklin Covey Day Planners. Yes indeed.
  • Freelance
    Freelance 3D Artist
    Freelance Sep 1993 - Aug 1994
    Created campus fly-throughs and broadcast logos for Oregon’s “EdNet” statewide video classroom facilities (La Grande, Klamath Falls and the Salem Broadcast/Main Title). Used blueprints from campus archives and digital elevation maps (DEM’s) obtained from the US Forest Service. Created and rendered on Amigas 2000-4000 & Video Toaster, Lightwave 2.5, Deluxe Paint... rocks and sticks... dinosaur bones...Also;Operated remote cameras for class taping and live broadcast.Learned basic video/audio recording A/B roll editing (Betacam SP).
  • Us Forest Service
    Intern | Systems And Information
    Us Forest Service Jun 1992 - Aug 1993
    Washington, Dc, Us
    Through Oregon's "Apprenticeships in Science and Engineering" program, http://www.saturdayacademy.org/ase/, I was granted and internship with the USDA Forest Service. During that time we;Explored rendering digital elevation maps as computer graphics with an Amiga 2000 running Vista Pro.Developed a prototype multimedia system with Scala 2000 to teach basic forestry principles.Learned SQL

Adrian Grey Skills

Visual Effects Maya Compositing Animation Texturing Lighting Computer Graphics Look Development After Effects Computer Animation Special Effects Mel Video Games Shake Nuke Shading Modeling Cinematics Creative Direction Pipeline Development Rendering Film Creative Toolkits Python Mental Ray 3d Studio Max Shaders Art Direction Creative Lead Editing Vray V Ray Digital Compositing Task Automation Cg Supervisor Arnold Lightwave Renderman

Adrian Grey Education Details

  • Oregon Institute Of Technology
    Oregon Institute Of Technology
    Computer Science
  • Cedar Academy
    Cedar Academy

Frequently Asked Questions about Adrian Grey

What company does Adrian Grey work for?

Adrian Grey works for A52

What is Adrian Grey's role at the current company?

Adrian Grey's current role is CG Supervisor, Manager & VFX Generalist.

What is Adrian Grey's email address?

Adrian Grey's email address is ag****@****lix.com

What schools did Adrian Grey attend?

Adrian Grey attended Oregon Institute Of Technology, Cedar Academy.

What are some of Adrian Grey's interests?

Adrian Grey has interest in Art Nouveau Period And Theory, Social Theory, Developing New Animation Projects, Science, European And Native American Folklore, Music Composition, Theravada Buddhism, Urban Planning, Architecture.

What skills is Adrian Grey known for?

Adrian Grey has skills like Visual Effects, Maya, Compositing, Animation, Texturing, Lighting, Computer Graphics, Look Development, After Effects, Computer Animation, Special Effects, Mel.

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