Adrian Cuevas
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Adrian Cuevas Email & Phone Number

Co Founder and Technical Director at Nomada Studio
Location: Barcelona, Catalonia, Spain 8 work roles 3 schools
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Current company
Role
Co Founder and Technical Director
Location
Barcelona, Catalonia, Spain
Company size

Who is Adrian Cuevas? Overview

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Quick answer

Adrian Cuevas is listed as Co Founder and Technical Director at Nomada Studio, a with 4 employees, based in Barcelona, Catalonia, Spain. AeroLeads shows a matched LinkedIn profile for Adrian Cuevas.

Adrian Cuevas previously worked as Senior Programmer at Ubisoft and Game Programmer at Io-Interactive. Adrian Cuevas holds Higher Engineering In Multimedia, Computer Vision, Games, Advanced Simulation from Universitat Ramon Llull.

Company email context

Email format at Nomada Studio

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Nomada Studio

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Profile bio

About Adrian Cuevas

Passionate about physics, computer vision and game development. Dedicated worker who cooperates with the team to produce high quality results.Strong problem solving skills with an aptitude for adapting to new technologies.Specialties: Games, Physics and computer vision development.Technical Skills• Languages: C, C++, Lua, Matlab, C#, Java and Action Script.• Libraries: OpenGL, Irrlicht, OpenCV and Newton Game Dynamics (NGD).• Tools: MS Visual Studio, Perforce, PS3 SN Systems and 3DS Max.

Listed skills include Game Development, Video Games, Perforce, Ps3, and 25 others.

Current workplace

Adrian Cuevas's current company

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Nomada Studio
Nomada Studio
Co Founder and Technical Director
Website
Employees
4
AeroLeads page
8 roles

Adrian Cuevas work experience

A career timeline built from the work history available for this profile.

Co Founder And Technical Director

Current

Barcelona Area, Spain

Our first project was GRIS, a 2D adventure platformer with unique visuals.

Feb 2016 - Present

Senior Programmer

Barcelona Area, Spain

- Rainbow Six: Siege - ◦ Improving performance of the animation and AI system.- Rabbids Invasion: The Interactive TV Show -◦ In charge of the PS4 development, leading a team of 5 programmers.◦ Developing Save System for PS4 and XBox One.◦ Video decoder for PS4.◦ Integrating Softkinetic technology for the PS4.◦ Profiling and optimizing PS4 version.- Shape Up -Working in the replay technology:◦ Helping with the architecture design◦ Recording tools◦ Depth compression

Jan 2014 - Jan 2016

Game Programmer

Copenhagen Area, Denmark

- Hitman -◦ Worked in the IK system.◦ Worked in the locomotion system for NPCs.◦ Working in the Save System.

Jan 2013 - Jan 2014

Generalist Programmer

Montreal, Canada Area

- Far Cry 3 - ◦ In charge of the Cinematic Engine, Editor and Pipeline. ◦ Working on the 3DS Max Exporter. ◦ Supporting Post FX, Animation and Exotic Gameplay

Sep 2010 - Nov 2012

Game Programmer

Relentless Software

Brighton, United Kingdom

- Buzz! The Ultimate Music Quiz -◦ Worked in the PlayStation Move rounds.◦ Implemented tool to simulate and test algorithms for distributing players.- Cancelled project -◦ Prototyped new gameplay systems.◦ Developed application to create, test and export maps

Apr 2009 - Jul 2010

Game Programmer

Zeroinfinite

Barcelona Area, Spain

• A cutting edge mobile game using network communication and GPS technology.• Developed the GPS module and gameplay.

Jan 2008 - Feb 2009

R&D Software Engineer

Easy Biomechanics

Barcelona Area, Spain

• Helped to develop our own camera based motion capture system. My main task was developing new calibration and motion tracking algorithms. • Created video based dynamic simulations and data processing for biomechanical analysis.• Worked on the application front-end.

Apr 2007 - Sep 2008

Software Engineer

Barcelona Area, Spain

• Implemented gameplay, graphics and physics for Smash Ball, a motion tracking based game.• Developed a real time Rigid Body Physics Engine from scratch.• Researched real time 3d graphics for embedded systems as part of a R&D project for the Catalan Government.

Sep 2005 - Mar 2007
Team & coworkers

Colleagues at Nomada Studio

Other employees you can reach at grisgame.com. View company contacts for 4 employees →

3 education records

Adrian Cuevas education

Higher Engineering In Multimedia, Computer Vision, Games, Advanced Simulation

Highest achievement award

FAQ

Frequently asked questions about Adrian Cuevas

Quick answers generated from the profile data available on this page.

What company does Adrian Cuevas work for?

Adrian Cuevas works for Nomada Studio.

What is Adrian Cuevas's role at Nomada Studio?

Adrian Cuevas is listed as Co Founder and Technical Director at Nomada Studio.

Where is Adrian Cuevas based?

Adrian Cuevas is based in Barcelona, Catalonia, Spain while working with Nomada Studio.

What companies has Adrian Cuevas worked for?

Adrian Cuevas has worked for Nomada Studio, Ubisoft, Io-Interactive, Relentless Software, and Zeroinfinite.

Who are Adrian Cuevas's colleagues at Nomada Studio?

Adrian Cuevas's colleagues at Nomada Studio include Conrad Roset Tenllado, Ian García Martos, Georgina Campoy, and Arnau Martín.

How can I contact Adrian Cuevas?

You can use AeroLeads to view verified contact signals for Adrian Cuevas at Nomada Studio, including work email, phone, and LinkedIn data when available.

What schools did Adrian Cuevas attend?

Adrian Cuevas holds Higher Engineering In Multimedia, Computer Vision, Games, Advanced Simulation from Universitat Ramon Llull.

What skills is Adrian Cuevas known for?

Adrian Cuevas is listed with skills including Game Development, Video Games, Perforce, Ps3, Opengl, C++, Game Programming, and Gameplay.

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