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Adrian Haynes Email & Phone Number

3D Data Prep and Pipeline developer at Omnicom Production
Location: Ferndale, Michigan, United States 6 work roles 1 school
1 work email found @mackevision.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@mackevision.com
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Current company
Role
3D Data Prep and Pipeline developer
Location
Ferndale, Michigan, United States
Company size

Who is Adrian Haynes? Overview

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Quick answer

Adrian Haynes is listed as 3D Data Prep and Pipeline developer at Omnicom Production, a with 1771 employees, based in Ferndale, Michigan, United States. AeroLeads shows a work email signal at mackevision.com and a matched LinkedIn profile for Adrian Haynes.

Adrian Haynes previously worked as 3D Data Prep/Pipeline developer at Eg+ Worldwide and Fleet Lead at Mackevision. Adrian Haynes holds Ba, Animation/Illustration from College For Creative Studies.

Company email context

Email format at Omnicom Production

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{first}.{last}@mackevision.com
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AeroLeads found 1 current-domain work email signal for Adrian Haynes. Compare company email patterns before reaching out.

Profile bio

About Adrian Haynes

Currently employed as a Tool Developer at eg+ worldwide, working remotely.Trained as an artist, but switched paths to development work. Self trained in Python with a concentration in Maya tools. Dipping toes into C# and Unity. Worked to develop tools for a Maya/V-Ray global configurator pipeline, as well as a Maya/Unity global configurator pipeline. Have worked on most parts of the configuration pipeline, from setting up configuration logic to match specified vehicle builds, to building shaders and lighting and rendering vehicles.

Listed skills include Maya, Texturing, Animation, 3D Modeling, and 10 others.

Current workplace

Adrian Haynes's current company

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Omnicom Production
Omnicom Production
3D Data Prep and Pipeline developer
Ferndale, MI, US
Employees
1771
AeroLeads page
6 roles

Adrian Haynes work experience

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3D Data Prep/Pipeline Developer

Troy, Michigan, United States

Developed pipeline tools in Maya/Python for a global automotive configurator project. Did production work for those same pipelines. Developed additional tools to other projects when time permits.

Fleet Lead

Worked on regional and global configuration projects for several automotive companies. Worked to ensure product accuracy and set up configuration logic. Developed tools in Maya to help automate the process where it could be.

Apr 2011 - Jul 2021

3D Artist

Rtt Usa

I was responsible for shading, lighting, rendering photo realistic automobiles for film/print/web. Did Environment, car part modeling and modification, as well as some animation when needed.

Jun 2007 - Apr 2011
1 education record

Adrian Haynes education

FAQ

Frequently asked questions about Adrian Haynes

Quick answers generated from the profile data available on this page.

What company does Adrian Haynes work for?

Adrian Haynes works for Omnicom Production.

What is Adrian Haynes's role at Omnicom Production?

Adrian Haynes is listed as 3D Data Prep and Pipeline developer at Omnicom Production.

What is Adrian Haynes's email address?

AeroLeads has found 1 work email signal at @mackevision.com for Adrian Haynes at Omnicom Production.

Where is Adrian Haynes based?

Adrian Haynes is based in Ferndale, Michigan, United States while working with Omnicom Production.

What companies has Adrian Haynes worked for?

Adrian Haynes has worked for Omnicom Production, Eg+ Worldwide, Mackevision, Rtt Usa, and Grace & Wild.

How can I contact Adrian Haynes?

You can use AeroLeads to view verified contact signals for Adrian Haynes at Omnicom Production, including work email, phone, and LinkedIn data when available.

What schools did Adrian Haynes attend?

Adrian Haynes holds Ba, Animation/Illustration from College For Creative Studies.

What skills is Adrian Haynes known for?

Adrian Haynes is listed with skills including Maya, Texturing, Animation, 3D Modeling, Computer Graphics, Rendering, Modeling, and Character Animation.

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