Gene Mocsy Email & Phone Number
area 510
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Who is Gene Mocsy? Overview
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Gene Mocsy is listed as Writer and Designer at Haiku Games, a with 4 employees, based in San Francisco Bay Area, United States. AeroLeads shows phone signal with area code 510 and a matched LinkedIn profile for Gene Mocsy.
Gene Mocsy previously worked as Writer/Designer at Haiku Games and Founder/Writer/Designer at Irresponsible Games, Llc. Gene Mocsy holds Mfa, Computer Arts from Academy Of Art University.
Email format at Haiku Games
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About Gene Mocsy
Writer/designer on mobile/desktop adventure games On Thin Ice, Mirror Man, Psychic Squad, Solve It, Solve It 2, Trapmaker, Dark Ruins, Allied Spies, Duke Grabowski, Perils of Man, 1954: Alcatraz, Ghost Pirates, and more.
Listed skills include Video Games, Game Design, Game Development, Maya, and 24 others.
Gene Mocsy's current company
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Gene Mocsy work experience
A career timeline built from the work history available for this profile.
Writer/Designer
Wrote/designed the escape adventures “On Thin Ice”, "Psychic Squad", “Trapmaker", "Dark Ruins", and "Allied Spies" for iOS/Android/PC/Mac. Created the stories, and 90% of the puzzles. Wrote all dialog. Prototyped all the art and UI. Co-wrote/designed the horror adventure “Mirror Man”. Wrote the dialog for the horror game "The Covenant". Wrote/designed the visual novels “Solve It” and “Solve It 2”.
Founder/Writer/Designer
Prototyped narrative games in Unity with the Adventure Creator toolkit.
Co-Founder, Lead Writer/Co-Designer/Lead Scripter
Co-designer, lead writer, lead scripter of "Duke Grabowski, Mighty Swashbuckler!", a point-and-click adventure on PC/Mac/Linux and the Razer console. Trained new scripters in Unity and Adventure Creator. Led our successful Kickstarter and Greenlight campaigns. Wrote principle dialog and guided additional writers. Oversaw dialog recording. Helped sell the game to the publisher Alliance Digital Media. Oversaw porting to the Razer console.
Game Design Consultant
Lead Dialog Writer and co-designer of the iOS/PC/Mac adventure "Perils of Man". I wrote in-game dialog, collaborated on puzzle design, and advised the company. I created detailed design documents for an international team. I did press interviews at GDC2014.
Founder/Writer/Designer
Wrote, designed, and scripted a fully-playable prototype of the adventure game "1954: Alcatraz". I sold it to Daedalic Entertainment, where it was subsequently developed. (see below)
Game Design Consultant
Daedalic developed "1954:Alcatraz", the thrilling point-and-click adventure game I wrote and designed. I spent three months in Hamburg, embedded with their team. I created detailed design documents. I spoke to the press at GDC, E3, and Gamescom. The game is available on Steam, GOG, Mac Game Store, and other fine sites.
Writer/Scripter
Scripted, advised on puzzle design, and wrote additional dialog for the adventure game "A Vampyre Story".Co-wrote and co-scripted the adventure game "Ghost Pirates of Vooju Island".Contributed heavily to the dialog and design of "A Vampyre Story 2" (on hold).Prototyped and wrote first-pass dialog for "A Vampyre Story: Year One" (on hold).
Designer
Designer on "The Godfather Game, Part II".Designer/artist on an unannounced downloadable project.
Lead Object Artist
Worked with in-house artists and foreign companies to create over 1,300 props for "The Simpsons Game".
Environmental Artist
Modeler/Texturer/World assembler on "The Godfather", "Lord of the Rings: The Third Age", "James Bond 007: Everything or Nothing", "Tiger Woods Golf 2005", and "Tiger Woods Golf 2003".
Colleagues at Haiku Games
Other employees you can reach at haikugamesco.com. View company contacts for 4 employees →
Chris Cowan
Colleague at Haiku GamesCanada
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Me Ok
Colleague at Haiku GamesNoida, Uttar Pradesh, India
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Tamara Dorn
Colleague at Haiku GamesOlympia, Washington, United States
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RS
Robin Scott
Colleague at Haiku GamesBellingham, Washington, United States
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Andrew Petersell
Colleague at Haiku GamesShelton, Connecticut, United States
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Amy Fisher
Colleague at Haiku GamesConway Springs, Kansas, United States
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RS
Robin Scott
Colleague at Haiku GamesBellingham, Washington, United States
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Gene Mocsy education
Mfa, Computer Arts
Professional Program - Screenwriting Certificate
Bachelor Of Fine Arts - Bfa, Dramatic Arts
Frequently asked questions about Gene Mocsy
Quick answers generated from the profile data available on this page.
What company does Gene Mocsy work for?
Gene Mocsy works for Haiku Games.
What is Gene Mocsy's role at Haiku Games?
Gene Mocsy is listed as Writer and Designer at Haiku Games.
What is Gene Mocsy's phone number?
AeroLeads has found 2 phone signal(s) with area code 510 for Gene Mocsy at Haiku Games.
Where is Gene Mocsy based?
Gene Mocsy is based in San Francisco Bay Area, United States while working with Haiku Games.
What companies has Gene Mocsy worked for?
Gene Mocsy has worked for Haiku Games, Irresponsible Games, Llc, Venture Moon Industries, If Games, and Daedalic Entertainment Gmbh.
Who are Gene Mocsy's colleagues at Haiku Games?
Gene Mocsy's colleagues at Haiku Games include Chris Cowan, Me Ok, Tamara Dorn, Robin Scott, and Andrew Petersell.
How can I contact Gene Mocsy?
You can use AeroLeads to view verified contact signals for Gene Mocsy at Haiku Games, including work email, phone, and LinkedIn data when available.
What schools did Gene Mocsy attend?
Gene Mocsy holds Mfa, Computer Arts from Academy Of Art University.
What skills is Gene Mocsy known for?
Gene Mocsy is listed with skills including Video Games, Game Design, Game Development, Maya, Texturing, Computer Games, Art, and Gameplay.
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