Gene Mocsy
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Gene Mocsy Email & Phone Number

Writer and Designer at Haiku Games
Location: San Francisco Bay Area, United States 11 work roles 3 schools
2 phones found area 510 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 phones

Direct phone (510) ***-****
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Current company
Role
Writer and Designer
Location
San Francisco Bay Area, United States
Company size

Who is Gene Mocsy? Overview

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Quick answer

Gene Mocsy is listed as Writer and Designer at Haiku Games, a with 4 employees, based in San Francisco Bay Area, United States. AeroLeads shows phone signal with area code 510 and a matched LinkedIn profile for Gene Mocsy.

Gene Mocsy previously worked as Writer/Designer at Haiku Games and Founder/Writer/Designer at Irresponsible Games, Llc. Gene Mocsy holds Mfa, Computer Arts from Academy Of Art University.

Company email context

Email format at Haiku Games

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Haiku Games

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Profile bio

About Gene Mocsy

Writer/designer on mobile/desktop adventure games On Thin Ice, Mirror Man, Psychic Squad, Solve It, Solve It 2, Trapmaker, Dark Ruins, Allied Spies, Duke Grabowski, Perils of Man, 1954: Alcatraz, Ghost Pirates, and more.

Listed skills include Video Games, Game Design, Game Development, Maya, and 24 others.

Current workplace

Gene Mocsy's current company

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Haiku Games
Haiku Games
Writer and Designer
stanford, california, united states
Employees
4
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11 roles · 16 years

Gene Mocsy work experience

A career timeline built from the work history available for this profile.

Writer And Designer

California, United States

Writer/Designer

Northern California

Wrote/designed the escape adventures “On Thin Ice”, "Psychic Squad", “Trapmaker", "Dark Ruins", and "Allied Spies" for iOS/Android/PC/Mac. Created the stories, and 90% of the puzzles. Wrote all dialog. Prototyped all the art and UI. Co-wrote/designed the horror adventure “Mirror Man”. Wrote the dialog for the horror game "The Covenant". Wrote/designed the visual novels “Solve It” and “Solve It 2”.

Founder/Writer/Designer

Irresponsible Games, Llc

San Francisco Bay Area

Prototyped narrative games in Unity with the Adventure Creator toolkit.

Dec 2016 - Mar 2017

Co-Founder, Lead Writer/Co-Designer/Lead Scripter

Venture Moon Industries

Petaluma, Ca

Co-designer, lead writer, lead scripter of "Duke Grabowski, Mighty Swashbuckler!", a point-and-click adventure on PC/Mac/Linux and the Razer console. Trained new scripters in Unity and Adventure Creator. Led our successful Kickstarter and Greenlight campaigns. Wrote principle dialog and guided additional writers. Oversaw dialog recording. Helped sell the game to the publisher Alliance Digital Media. Oversaw porting to the Razer console.

Sep 2014 - Dec 2016

Game Design Consultant

If Games

(Based In Zurich, Switzerland - I'M Working From The U.S.)

Lead Dialog Writer and co-designer of the iOS/PC/Mac adventure "Perils of Man". I wrote in-game dialog, collaborated on puzzle design, and advised the company. I created detailed design documents for an international team. I did press interviews at GDC2014.

Mar 2013 - Mar 2015

Founder/Writer/Designer

Irresponsible Games, Llc

San Francisco Bay Area

Wrote, designed, and scripted a fully-playable prototype of the adventure game "1954: Alcatraz". I sold it to Daedalic Entertainment, where it was subsequently developed. (see below)

Sep 2009 - Jan 2015

Game Design Consultant

(Located In Hamburg, Germany - I'M Working From The U.S.)

Daedalic developed "1954:Alcatraz", the thrilling point-and-click adventure game I wrote and designed. I spent three months in Hamburg, embedded with their team. I created detailed design documents. I spoke to the press at GDC, E3, and Gamescom. The game is available on Steam, GOG, Mac Game Store, and other fine sites.

2011 - 2014 ~3 yrs

Writer/Scripter

Petaluma, Ca

Scripted, advised on puzzle design, and wrote additional dialog for the adventure game "A Vampyre Story".Co-wrote and co-scripted the adventure game "Ghost Pirates of Vooju Island".Contributed heavily to the dialog and design of "A Vampyre Story 2" (on hold).Prototyped and wrote first-pass dialog for "A Vampyre Story: Year One" (on hold).

Apr 2008 - May 2010

Designer

Redwood Shores, California

Designer on "The Godfather Game, Part II".Designer/artist on an unannounced downloadable project.

Nov 2007 - Mar 2008

Lead Object Artist

Redwood Shores, Ca

Worked with in-house artists and foreign companies to create over 1,300 props for "The Simpsons Game".

Apr 2006 - Dec 2007

Environmental Artist

Redwood Shores, Ca

Modeler/Texturer/World assembler on "The Godfather", "Lord of the Rings: The Third Age", "James Bond 007: Everything or Nothing", "Tiger Woods Golf 2005", and "Tiger Woods Golf 2003".

Mar 2002 - Mar 2006
Team & coworkers

Colleagues at Haiku Games

Other employees you can reach at haikugamesco.com. View company contacts for 4 employees →

3 education records

Gene Mocsy education

Mfa, Computer Arts

Winner, Best Lighting and Texturing for my 3D-animated short film "Play Along".

Professional Program - Screenwriting Certificate

Wrote screenplays under the guidance of industry experts. Completed an internship in the "Movie of the Week" department at ABC Studios.

Bachelor Of Fine Arts - Bfa, Dramatic Arts

Studied playwriting, acting, and set design. Wrote/acted/directed radio drama at KALX-FM Winner, Eisner Prize for acting and set design

FAQ

Frequently asked questions about Gene Mocsy

Quick answers generated from the profile data available on this page.

What company does Gene Mocsy work for?

Gene Mocsy works for Haiku Games.

What is Gene Mocsy's role at Haiku Games?

Gene Mocsy is listed as Writer and Designer at Haiku Games.

What is Gene Mocsy's phone number?

AeroLeads has found 2 phone signal(s) with area code 510 for Gene Mocsy at Haiku Games.

Where is Gene Mocsy based?

Gene Mocsy is based in San Francisco Bay Area, United States while working with Haiku Games.

What companies has Gene Mocsy worked for?

Gene Mocsy has worked for Haiku Games, Irresponsible Games, Llc, Venture Moon Industries, If Games, and Daedalic Entertainment Gmbh.

Who are Gene Mocsy's colleagues at Haiku Games?

Gene Mocsy's colleagues at Haiku Games include Chris Cowan, Me Ok, Tamara Dorn, Robin Scott, and Andrew Petersell.

How can I contact Gene Mocsy?

You can use AeroLeads to view verified contact signals for Gene Mocsy at Haiku Games, including work email, phone, and LinkedIn data when available.

What schools did Gene Mocsy attend?

Gene Mocsy holds Mfa, Computer Arts from Academy Of Art University.

What skills is Gene Mocsy known for?

Gene Mocsy is listed with skills including Video Games, Game Design, Game Development, Maya, Texturing, Computer Games, Art, and Gameplay.

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