Gene Mocsy

Gene Mocsy Email and Phone Number

Freelance Writer/Designer at Haiku Games @ Haiku Games
stanford, california, united states
Gene Mocsy's Location
San Francisco Bay Area, United States
Gene Mocsy's Contact Details

Gene Mocsy personal email

Gene Mocsy phone numbers

About Gene Mocsy

Writer/designer on mobile/desktop adventure games On Thin Ice, Mirror Man, Psychic Squad, Solve It, Solve It 2, Trapmaker, Dark Ruins, Allied Spies, Duke Grabowski, Perils of Man, 1954: Alcatraz, Ghost Pirates, and more.

Gene Mocsy's Current Company Details
Haiku Games

Haiku Games

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Freelance Writer/Designer at Haiku Games
stanford, california, united states
Website:
haikugamesco.com
Employees:
4
Gene Mocsy Work Experience Details
  • Haiku Games
    Writer/Designer
    Haiku Games Apr 2017 - Present
    Northern California
    Wrote/designed the escape adventures “On Thin Ice”, "Psychic Squad", “Trapmaker", "Dark Ruins", and "Allied Spies" for iOS/Android/PC/Mac. Created the stories, and 90% of the puzzles. Wrote all dialog. Prototyped all the art and UI. Co-wrote/designed the horror adventure “Mirror Man”. Wrote the dialog for the horror game "The Covenant". Wrote/designed the visual novels “Solve It” and “Solve It 2”.
  • Irresponsible Games, Llc
    Founder/Writer/Designer
    Irresponsible Games, Llc Dec 2016 - Mar 2017
    San Francisco Bay Area
    Prototyped narrative games in Unity with the Adventure Creator toolkit.
  • Venture Moon Industries
    Co-Founder, Lead Writer/Co-Designer/Lead Scripter
    Venture Moon Industries Sep 2014 - Dec 2016
    Petaluma, Ca
    Co-designer, lead writer, lead scripter of "Duke Grabowski, Mighty Swashbuckler!", a point-and-click adventure on PC/Mac/Linux and the Razer console. Trained new scripters in Unity and Adventure Creator. Led our successful Kickstarter and Greenlight campaigns. Wrote principle dialog and guided additional writers. Oversaw dialog recording. Helped sell the game to the publisher Alliance Digital Media. Oversaw porting to the Razer console.
  • If Games
    Game Design Consultant
    If Games Mar 2013 - Mar 2015
    (Based In Zurich, Switzerland - I'M Working From The U.S.)
    Lead Dialog Writer and co-designer of the iOS/PC/Mac adventure "Perils of Man". I wrote in-game dialog, collaborated on puzzle design, and advised the company. I created detailed design documents for an international team. I did press interviews at GDC2014.
  • Irresponsible Games, Llc
    Founder/Writer/Designer
    Irresponsible Games, Llc Sep 2009 - Jan 2015
    San Francisco Bay Area
    Wrote, designed, and scripted a fully-playable prototype of the adventure game "1954: Alcatraz". I sold it to Daedalic Entertainment, where it was subsequently developed. (see below)
  • Daedalic Entertainment Gmbh
    Game Design Consultant
    Daedalic Entertainment Gmbh 2011 - 2014
    (Located In Hamburg, Germany - I'M Working From The U.S.)
    Daedalic developed "1954:Alcatraz", the thrilling point-and-click adventure game I wrote and designed. I spent three months in Hamburg, embedded with their team. I created detailed design documents. I spoke to the press at GDC, E3, and Gamescom. The game is available on Steam, GOG, Mac Game Store, and other fine sites.
  • Autumn Moon Entertainment
    Writer/Scripter
    Autumn Moon Entertainment Apr 2008 - May 2010
    Petaluma, Ca
    Scripted, advised on puzzle design, and wrote additional dialog for the adventure game "A Vampyre Story".Co-wrote and co-scripted the adventure game "Ghost Pirates of Vooju Island".Contributed heavily to the dialog and design of "A Vampyre Story 2" (on hold).Prototyped and wrote first-pass dialog for "A Vampyre Story: Year One" (on hold).
  • Electronic Arts
    Designer
    Electronic Arts Nov 2007 - Mar 2008
    Redwood Shores, California
    Designer on "The Godfather Game, Part II".Designer/artist on an unannounced downloadable project.
  • Electronic Arts
    Lead Object Artist
    Electronic Arts Apr 2006 - Dec 2007
    Redwood Shores, Ca
    Worked with in-house artists and foreign companies to create over 1,300 props for "The Simpsons Game".
  • Electronic Arts
    Environmental Artist
    Electronic Arts Mar 2002 - Mar 2006
    Redwood Shores, Ca
    Modeler/Texturer/World assembler on "The Godfather", "Lord of the Rings: The Third Age", "James Bond 007: Everything or Nothing", "Tiger Woods Golf 2005", and "Tiger Woods Golf 2003".

Gene Mocsy Skills

Video Games Game Design Game Development Maya Texturing Computer Games Art Gameplay Xbox 360 Ps3 Level Design Uv Mapping Game Mechanics Scripting Traditional Animation After Effects Mobile Games Casual Games Premiere Xbox Storyboarding Creative Writing Voice Dialogue Acting Perforce Game Design Documents Adventure Creator Improvisation

Gene Mocsy Education Details

Frequently Asked Questions about Gene Mocsy

What company does Gene Mocsy work for?

Gene Mocsy works for Haiku Games

What is Gene Mocsy's role at the current company?

Gene Mocsy's current role is Freelance Writer/Designer at Haiku Games.

What is Gene Mocsy's email address?

Gene Mocsy's email address is gm****@****ail.com

What is Gene Mocsy's direct phone number?

Gene Mocsy's direct phone number is +151033*****

What schools did Gene Mocsy attend?

Gene Mocsy attended Academy Of Art University, Ucla, University Of California, Berkeley.

What skills is Gene Mocsy known for?

Gene Mocsy has skills like Video Games, Game Design, Game Development, Maya, Texturing, Computer Games, Art, Gameplay, Xbox 360, Ps3, Level Design, Uv Mapping.

Who are Gene Mocsy's colleagues?

Gene Mocsy's colleagues are Robin Scott, Tamara Dorn, Me Ok, Amy Fisher, Andrew Petersell, Chris Cowan, Robin Scott.

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