Adèle Colas Email & Phone Number
Who is Adèle Colas? Overview
A concise factual answer block for searchers comparing this professional profile.
Adèle Colas is listed as Ingenieur R and D animation at QUANTIC DREAM, a company with 511 employees, based in France, France, France. AeroLeads shows a matched LinkedIn profile for Adèle Colas.
Adèle Colas previously worked as Ingenieur R&D animation at Quantic Dream and PHD Student at Inria. Adèle Colas holds Docteur En Informatique from Université De Rennes.
Email format at QUANTIC DREAM
This section adds company-level context without repeating Adèle Colas's masked contact details.
Review company-level records connected to Adèle Colas before choosing the right outreach path.
About Adèle Colas
I am currently working at Quantic Dream as an R&D animation engineer to help ensure the animator have all the necessaries features to create Quantic Dream up coming game.I am a doctor on Virtual Agent behaviors. I worked on the design of local interaction for virtual characters. The behaviors of those virtual humans should be realistic, expressive and reactive. I presented Interaction Fields, a tool that directly allow any user to sketch interactions in a 2D editor. I then worked on ways to animate the interaction for application in 3D and in VR.I am looking for a position in research or research and innovation in animation, VR, HCI.
Adèle Colas's current company
Company context helps verify the profile and gives searchers a useful next step.
Adèle Colas work experience
A career timeline built from the work history available for this profile.
Ingenieur R&D Animation
CurrentNew features implementation in the Animation engine.Develoment in real tiime of diverse animation systems. Transition to motion graph to sequence or sequence to motion graph.Inverse Kinematic constraints implementation. Addition to Motion Matching system.Integration of new features in the motion graph creation toolkit.
Phd Student
Modelling reactive and expressive collective behaviour for virtual realityThe thesis topic is part of the European H2020 PRESENT project which brings together actors from the fields of graphic animation, virtual reality and content creation to create a new generation of high-fidelity virtual human capable of interacting with users in virtual reality.
Simulation Of Virtual Agents Locomotion In 2D
Demonstration of the method through various scenarios that would be difficult to simulate using traditional models alone.
Integration Of Ifs In 3D And Vr
Integration of IF in Unity, mapping 3D animation to IF’s output trajectories. For that several solutions were tested: using the already existing animation system of Unity or a Motion Matching plugin, that adapts more to the trajectories but requires mocap data. Addition of a Virtual Reality Interface to sketch or act IFs directly in VR.
2D Editor To Sketch Ifs
Design in Qt of a 2D editor to sketch IFs in a small amount of time.Démonstration of the method through various scenarios that would be difficult to simulate using traditional models alone.Conduct of a thorough user s’tu d’y that confirms the efficacy of the IF editor for fast behavior sketching.User study were conducted to ensure the efficiency of the.
Stagiaire Ingénieure
The internship topic "Interactive cage creation for facial mesh deformation" deals with the implementation of a pipeline to:1) Automatically generate 3D mesh cages2) Deform these meshes when deforming human facesDuring this internship, the project consisted in:The project was designed to: * Review the state of the art in the application of cages to facial.
Étudiant
Deep Learning Project
Development in python of deep-learning models to find shortest path in a graph. Application to an in-game artificial intelligence.
Network Development
Design and implementation in python of level 4 and 5 chat protocols, over UDP or TCP.
Tangible Interaction
Development of a tangible human/computer interface, mixing unity 3D and augmented reality with Hololens.
Virtual Human Project
Design of a Java interface to communicate with a virtual coach/buddy.
Computer Graphics
Programming various techniques of ray-tracing to display different shapes in 3D.
Moon Light Maze
Development of a Java-based video game where the user must help a character navigate inside a an interactive labyrinth.
Stagiaire
2 months internship, MIKROS IMAGETools programming for Motion Graphics on MACOS. Integration of software AfterEffects, Cinema4D and Premiere in VFX pipeline.
Super Résolution D'Images
PhD student assistant working on super-resolution imaging. The goal was to find the matlab algorithms that optimize super-resolution perfomances, based on the article:"Regressor Basis Learning for Anchored SuperResolution", E. Agustsson, Timofte R. and L. Van Gool. Cancun, Mexico, December 2016
Réalisation D'Une Application Android
Program with MITInventor, in groups, of an Android application to control the motion of a car.
Résolution De Graphe
Pyrat Project: program diverse graph traversals in Python.
Colleagues at QUANTIC DREAM
Other employees you can reach at quanticdream.com. View company contacts for 511 employees →
François-Xavier Yacono
Colleague at Quantic Dream
Greater Paris Metropolitan Region, France
View →
CD
Chloe Duretti
Colleague at Quantic Dream
Achères, Île-de-France, France, France
View →
TL
Thomas Léglantier
Colleague at Quantic Dream
Paris, Île-de-France, France, France
View →
MA
Melanÿn Aka Mélanie Turpyn
Colleague at Quantic Dream
Paris, Île-de-France, France, France
View →
CZ
Clément Zarembowitch
Colleague at Quantic Dream
Bry-sur-Marne, Île-de-France, France, France
View →
FF
Florence Fournier
Colleague at Quantic Dream
Greater Paris Metropolitan Region, France
View →
AR
Alexandre Ravenelle
Colleague at Quantic Dream
Montreal, Quebec, Canada, Canada
View →
SA
Sonia Ali
Colleague at Quantic Dream
Paris, Île-de-France, France, France
View →
BC
Bastien Challet
Colleague at Quantic Dream
Greater Paris Metropolitan Region, France
View →
GH
Gilles Hoff
Colleague at Quantic Dream
Nanterre, Île-de-France, France, France
View →
Adèle Colas education
Docteur En Informatique
Master 2 (M2), Computer Science
Diplôme D'Ingénieur, General Studies
Licence, Engineering Science, Admissible Concours Mines-Pont / Admis Télécom Bretagne
Baccalauréat, Science, Mention Très Bien
Frequently asked questions about Adèle Colas
Quick answers generated from the profile data available on this page.
What company does Adèle Colas work for?
Adèle Colas works for QUANTIC DREAM.
What is Adèle Colas's role at QUANTIC DREAM?
Adèle Colas is listed as Ingenieur R and D animation at QUANTIC DREAM.
Where is Adèle Colas based?
Adèle Colas is based in France, France, France while working with QUANTIC DREAM.
What companies has Adèle Colas worked for?
Adèle Colas has worked for Quantic Dream, Inria, Technicolor, Imt Atlantique, and Université Paris-Sud.
Who are Adèle Colas's colleagues at QUANTIC DREAM?
Adèle Colas's colleagues at QUANTIC DREAM include François-Xavier Yacono, Chloe Duretti, Thomas Léglantier, Melanÿn Aka Mélanie Turpyn, and Clément Zarembowitch.
How can I contact Adèle Colas?
You can use AeroLeads to view verified contact signals for Adèle Colas at QUANTIC DREAM, including work email, phone, and LinkedIn data when available.
What schools did Adèle Colas attend?
Adèle Colas holds Docteur En Informatique from Université De Rennes.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Adèle Colas you were looking for.
View similar profiles