3D Artist
CurrentI transitioned from the modelling team to real-time artist role, where I focus on enhancing 3D vehicles for brands like Honda, Yamaha, and Harley Davidson. My work involves refining models in 3ds Max by applying textures, creating UV's, correcting geometry, and baking normal and ambient occlusion maps. After that, I upload the models to Sketchfab, where I configure materials to ensure that every detail matches the real vehicles.Collaboration is essential in my role. I work closely with the 3D modeling team to ensure the models are accurate, regularly communicate with project managers to keep them informed, and coordinate with the data prep team to ensure that accessories and color variants function correctly. The models I prepare are showcased in real-time on the brands official websites, allowing users to see vehicles in different colors and with his own accessories.