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Game Design Mathematician and Producer for several of the most successfull games in the "for sale" slot industry, internet gambling, and iOS. Experienced in Game Design and Development from concept through engineering implimentation and regulatory reviewMy goal is to conceive, design, and produce more highly successful casino games than anyone else in the industry, past, present, or future.Specialties: Innovative and successfull Game Play, Game Analysis, and Game Design. Creating packages that combine the right math with the right art and sounds to form a cohesive and complete game play experience. Writing banners, on screen game rules, and project documents.
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Chief Product OfficerReel Life Games Aug 2020 - PresentCo-founder of Reel Life Games, LLC. Responsible for assisting and overseeing the creation of bespoke games with emphasis on innovation and original IP. -
Senior Director, Special ProjectsAristocrat May 2013 - May 2020North Ryde, Nsw, AuSenior Director Special ProjectsSenior Game DesignerAristocrat Technologies, Inc.Hired in May of 2013 when ATI AU was losing floor space to Ainsworth and IGT. Sent to Australia to join the Global Marketing Department to help realign design goals and introduce global metrics for mathematical game design. Identified successful market innovations by competitors. Encouraged use of anticipations, newer art styles, clearer symbol hierarchy, appropriate and smoother animations and win presentations. Aristocrat soon returned to dominating the Australian market. Moved to the Secret Sauce Studio under Joe Kaminkow where I: provided initial innovative game mechanics for “Betty Page” and for a follow up to “Game of Thrones” that lead to patented IP; as part of directing the “Bat Girl and Cat Woman” project, gave creative direction to art and sound, as well as providing flow charts and sample code to engineers, made changes as needed to satisfy licensors, and invented a new method of triggering progressives that lead to patented IP. Moved to Reno to give support to the C2 work there. Helped build standards, define processes, wrote ‘boiler plate’ rules, and used proprietary algorithms to port ATI C3 games into the C2 markets such that the game feel was the same as the C3 version. C2 Game Designer for the Wonder 4 Brand and many Buffalo products for C2 and VLT. Helped “kick down the door” as ATI entered the Washington State C3 Market and, the following year, the Illinois VLT Market. Was preparing to drive the Game Design push for ATI into the New York VLT.Amidst all of this was Think Bigger. Think Bigger is an ATI initiative to push creativity. Over a thousand proposals per year were winnowed down to 60 chosen for a ‘Shark Tank’ series of presentations. 10 to 12 were funded to prototype. In the three years, 4 of my proposals were advanced to the ‘Shark Tank’ and 3 were chosen to prototype. -
Game Design ConsultantGrant Bolling Enterprises Apr 2010 - May 2013Working remotely and on location, I created new methods of game play, provided mathematical proofs, supported games through regulatory review, analyzed game play through custom simulation with both session analysis and volatility testing, as well as critiqued art, animations, symbol composition, symbol recognition, and hierarchy. Working with 3rd party content providers, social gaming companies, internet gaming companies, and class III manufacturers, I helped to produce highly successful games across multiple platforms. Either directly or indirectly via clients, my work has gone to:IGT, WagerWorks, Novomatic, Cryptologic, WMS, Aristocrat, Konami, VGT, Spielo, and several other smaller companiesProjects have included:Custom game designCustom software developmentMath modeling and simulationWriting and presenting proposalsWriting and editing large implementation documentsPreparing and editing engineering documentsTraining mathematicians new to casino gaming
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Vice President Of Game Design And Senior MathematicianPrestige Gaming Jan 2012 - Mar 2013First, as a consultant, then, briefly as a full-time executive, I worked to improve existing content while also designing and overseeing the production of new games. These contained the full spectrum of video casino games, including Keno, Poker, and slots. I oversaw both math and thematic design while working with studio heads and art directors to change the overall style to a more lush, photo-realistic, and story based feel.
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Director Game Design And DevelopmentDesign Works Gaming Nov 2011 - Nov 2012Scottsdale, Az, UsHelped to grow the company, expand production, and gain several large clients in the world wide casino and on-line gaming industry. Lead game design and development for both thematic concepts and mathematics. I provide the kernel of innovation for new game play and oversaw the implementation of those games. I worked to optimize graphical performance across multiple platforms and designing for specific platforms, jurisdictions, player profiles, and customer needs. Oversaw the spin-up of multiple SDK projects as well as the porting of content to iOS and to European internet gaming.Titles included games for: IGT, WMS, Novomatic, Cryptologic, and Greentube. -
Producer And Senior Game DesignerLightning Gaming, Inc. Apr 2010 - Oct 2011Collaborate with engineers, artists, and mathematicians to turn imaginitive game play concepts and licensed iconic brands into stellar unique games for the casino gaming industry.Titles included: Popeye, Speed Racer, Blondie, Scrabble Gems, Popeye-Bon(us) Voyage
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Senior Game Design MathematicianHigh 5 Games Jan 2006 - Mar 2010Mahwah, New Jersey, UsWork with a team of artists, computer engineers, technical artists, and game producers to invent creative and fun new math models and marry them to themes in the casino gaming industry. Examine the models for satisfactory elements of play. Prove the return of the games using a combination of tools taken from numerical analysis, combinatorics, markov processes, Excel, Matlab, C++, and advanced probability, then support the game through review and approval by regulatory agencies as well as assist in writing and editing the text screens, game play description, banners, pop-ups, and transition screen text. Finally, examine the performance of games in the field in terms of sales and game play trials in order to continue improvement of game design.Successful games include: Noah's Ark, Cats, Sirens, Secrets of the Forest, Michelangelo, Figaro, Charleston, Country Cash, Davinci Diamonds Poker, Jewels of India, Limited Stakes version of White Orchid, Count of Monte Cristo, Queen Isabella, Crystal Kingdom, Moon Warriors, Lily of the Valley, Double Dinosaur, Old Money, Ancient Arcadia, Kingdom of Gold, Golden Knight, Romeo and Juliet, Renoir Riches, Princess of Paradise, Shambala, Lion Heart, Super Hoot Loot, Irving the Viking, Captain Payback, Maggie and The Martians, Cave King, Golden Blossom, Travelling Gnomes, Limited Stakes version of Southern Belle -
Game Development MathematicianAtronic Systems May 2005 - Dec 2005FrPrepare proof of the mathematical expectation of casino games. Create versions of games for varying markets, jurisdictions, or inclusion in networked progressives. Work with producers to create desired game play. Write C code to be used by the Atronic math interpreter and prepare coded chips to be used in the test games. Write game rules and maintain game development documentation. Write and run testing scripts as well as assist in preparing demo scripts and QA scripts. Correspond with regulatory agencies on questions related to math and game play. Wrote game rules for new games and edited English translations of game rules for existing games being ported to the US.
Grant Bolling Skills
Grant Bolling Education Details
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Miami UniversityMath -
Indiana University IndianapolisMathematics -
Rose-Hulman Institute Of TechnologyChemical Engineering
Frequently Asked Questions about Grant Bolling
What company does Grant Bolling work for?
Grant Bolling works for Reel Life Games
What is Grant Bolling's role at the current company?
Grant Bolling's current role is Chief Product Officer at Reel Life Games.
What is Grant Bolling's email address?
Grant Bolling's email address is gr****@****ing.com
What is Grant Bolling's direct phone number?
Grant Bolling's direct phone number is +176597*****
What schools did Grant Bolling attend?
Grant Bolling attended Miami University, Indiana University Indianapolis, Rose-Hulman Institute Of Technology.
What skills is Grant Bolling known for?
Grant Bolling has skills like Game Design, Game Development, Gaming Industry, Online Gaming, Video Games, Casino, Game Mechanics, Gaming, Mobile Games, Gambling, Game Programming, Social Games.
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