Who is Agnel Blaise? Overview
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Agnel Blaise is listed as Senior Unity Developer at TerraZero, based in Orangeville, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Agnel Blaise.
Agnel Blaise previously worked as Lead Unity Developer at Terrazero and Lead Unity Developer at Ludare Games Group.
Email format at TerraZero
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About Agnel Blaise
Senior Unity Developer with almost a decade of experience in creating and developing video games & immersive interactive experiences for mobile, desktop, and VR/AR/Metaverse platforms. At the heart of every game is the user experience. May it be the addictive gameplay, immersive narration, heartfelt soundtracks, or intuitive user interface, each of these plays an essential part in binding together that user experience for the player. As a developer, I care about all these factors and more when building a product. As a leader, empathy and kindness are the key pillars of my values in guiding a team as well as when communicating with other teams within the company. I subscribe to the idea of extreme ownership and look at setbacks as opportunities to improve myself as a person...and then try again, this time with lessons learned.If you are looking for an individual contributor, I'm available as a senior unity developer. If you see leadership potential in me and allow me to lead a team, I'm available as a lead dev or project manager. If you are an indie dev, let's talk. I would love to hear the story of your indie journey. website : www.agnelpb.com
Agnel Blaise's current company
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Agnel Blaise work experience
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Lead Unity Developer
Senior Unity Developer
We are building Metaverse products using state-of-the-art technologies with vertical integration ! I'm making sure the product framework is flexible, modular and scalable !Worked closely with the web and UI/UX team to take projects from concept prototype to release and supported live service and analytics. This includes boutique metaverse experiences such.
Lead Unity Developer
Led a team of unity developers to produce a turn-based tactical/strategy RPG for PC/console set in an alternate history world plagued by supernatural horrors, drawing inspiration from Darkest Dungeons and XCOM, among others.After a year's effort, we created a vertical slice for the game with most of the core mechanics and tools required for designers to.
Full Stack Developer
Used Unity Engine to connect with a Brain Computer Interface device to help the recovery of stroke patients. Left the company due to role mismatch.
Networking Gameplay Programmer
Worked closely with the lead developer to create a VR framework for Unity engine which was used to develop games such as:- Blasters of the Universe: Infinity Forever- Blasters of the Universe: VR Bullet Hell ( Co-op )- Paranormal Pest Patrol- Multiple unreleased titles.Worked with multiple Networking plugins including Photon Pun, Forge Remastered.
Unity Developer
After working as a freelance developer for Boston Trudeau Studios, they hired me on a full-time capacity to continue working on their games such as:- Twenty48 Solitaire ( 14 Million downloads )- Multiple unreleased game titles.My responsibilities were:- Gameplay and UI programming- UX improvement and content creation based on analytics.- GDD / TDD /.
Unity Developer (Freelance)
Worked on multiple game titles as freelance game programmer including indie titles. Developing game / AR prototypes for clients including Arbelos Interactive and Boston Trudeau Studios. My responsibilities were:- Gameplay and UI programming- Debug and fix errors on multiple unity projects.- Quality assurance for deploying to Android/iOS mobile platforms..
Unity Developer
My Responsibilities included:- Programming and designing AR applications using Unity 3D ( C# ).- Collaborating with the team to integrate plugins to Unity using Android Studio (Java | C++ | NDK)- Modifying WebRTC source code and API to create custom network pipeline for the app.- Testing application on various AR hardware to ensure performance and improve.
Unity Developer
I was hired as a contract Unity Developer for quality assurance of a game which involved fixing bugs, animation glitches, level design modifications, UI updates and preparing it for deployment.
User Interface Designer
I was hired on a 3-month contract as UI designer at Decathlon for graphic and print design. I designed user interfaces for websites and programmed them. I was also involved in designing illustrations and signage for the retail store.
Frequently asked questions about Agnel Blaise
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What company does Agnel Blaise work for?
Agnel Blaise works for TerraZero.
What is Agnel Blaise's role at TerraZero?
Agnel Blaise is listed as Senior Unity Developer at TerraZero.
Where is Agnel Blaise based?
Agnel Blaise is based in Orangeville, Ontario, Canada while working with TerraZero.
What companies has Agnel Blaise worked for?
Agnel Blaise has worked for Terrazero, Ludare Games Group, Axem Neurotechnology, Secret Location, and Boston Trudeau Studios Ltd..
How can I contact Agnel Blaise?
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