Agnel Blaise Email and Phone Number
Senior Unity Developer with almost a decade of experience in creating and developing video games & immersive interactive experiences for mobile, desktop, and VR/AR/Metaverse platforms. At the heart of every game is the user experience. May it be the addictive gameplay, immersive narration, heartfelt soundtracks, or intuitive user interface, each of these plays an essential part in binding together that user experience for the player. As a developer, I care about all these factors and more when building a product. As a leader, empathy and kindness are the key pillars of my values in guiding a team as well as when communicating with other teams within the company. I subscribe to the idea of extreme ownership and look at setbacks as opportunities to improve myself as a person...and then try again, this time with lessons learned.If you are looking for an individual contributor, I'm available as a senior unity developer. If you see leadership potential in me and allow me to lead a team, I'm available as a lead dev or project manager. If you are an indie dev, let's talk. I would love to hear the story of your indie journey. website : www.agnelpb.com
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Lead Unity DeveloperTerrazero Jun 2024 - Present -
Senior Unity DeveloperTerrazero Mar 2023 - Jun 2024Vancouver, British Columbia, CanadaWe are building Metaverse products using state-of-the-art technologies with vertical integration ! I'm making sure the product framework is flexible, modular and scalable !Worked closely with the web and UI/UX team to take projects from concept prototype to release and supported live service and analytics. This includes boutique metaverse experiences such as :- Bebe Rexha's Bebeverse ( x Warner Music Group )- Teddy Swim's Lounge ( x Warner Music Group )- Ric Wilson's Discoverse ( x Napster )- Station Paidia ( x Paidia )and multiple unreleased products built on the Intraverse platform. -
Lead Unity DeveloperLudare Games Group Nov 2021 - Oct 2022Vancouver, British Columbia, CanadaLed a team of unity developers to produce a turn-based tactical/strategy RPG for PC/console set in an alternate history world plagued by supernatural horrors, drawing inspiration from Darkest Dungeons and XCOM, among others.After a year's effort, we created a vertical slice for the game with most of the core mechanics and tools required for designers to balance the data in the game post-build. My responsibilities included :- Use project management tools to track project / task progress.- Involved in the creation of road maps, task estimation and feature planning.- Task prioritization & anticipating task dependencies.- Code architecture and writing technical design documents.- Communicate and collab with the leads of other departments and raise any issues to CTO.- Gameplay, UI, Tools programming.- Bug fixing and putting out fires. -
Full Stack DeveloperAxem Neurotechnology Apr 2021 - Jul 2021Halifax, Nova Scotia, CanadaUsed Unity Engine to connect with a Brain Computer Interface device to help the recovery of stroke patients. Left the company due to role mismatch. -
Networking Gameplay ProgrammerSecret Location Feb 2019 - Feb 2021Toronto, Canada AreaWorked closely with the lead developer to create a VR framework for Unity engine which was used to develop games such as :- Blasters of the Universe : Infinity Forever- Blasters of the Universe : VR Bullet Hell ( Co-op )- Paranormal Pest Patrol- Multiple unreleased titles.Worked with multiple Networking plugins including Photon Pun, Forge Remastered etcResponsibilities include :- Integrating and modifying networking plugins based on project requirements.- Developing net code for gameplay using Photon / Forge.- Creating scope and technical documentation for upcoming/proposed features.- Writing technical documentation for developed features.- Collaborating with QA to debug and fix bugs on various projects. -
Unity DeveloperBoston Trudeau Studios Ltd. May 2018 - Jan 2019Toronto, Canada AreaAfter working as a freelance developer for Boston Trudeau Studios, they hired me on a full-time capacity to continue working on their games such as :- Twenty48 Solitaire ( 14 Million downloads )- Multiple unreleased game titles.My responsibilities were :- Gameplay and UI programming- UX improvement and content creation based on analytics.- GDD / TDD / Programming documentation- Integrating SDKs / Plugins- QA for deploying to android / iOS- Debugging existing code base to fix issues. -
Unity Developer (Freelance)Self-Employed Sep 2017 - May 2018Toronto, Canada AreaWorked on multiple game titles as freelance game programmer including indie titles. Developing game / AR prototypes for clients including Arbelos Interactive and Boston Trudeau Studios. My responsibilities were :- Gameplay and UI programming- Debug and fix errors on multiple unity projects.- Quality assurance for deploying to Android/iOS mobile platforms.- Integrating SDKs / Plugins to games- Code optimization for mobile devices.- Game and level design. -
Unity DeveloperArfront Technologies Dec 2016 - Aug 2017Toronto, Canada AreaMy Responsibilities included:- Programming and designing AR applications using Unity 3D ( C# ).- Collaborating with the team to integrate plugins to Unity using Android Studio (Java | C++ | NDK)- Modifying WebRTC source code and API to create custom network pipeline for the app.- Testing application on various AR hardware to ensure performance and improve the user experience. -
Unity DeveloperArbelos Interactive Sep 2016 - Nov 2016Ontario, CanadaI was hired as a contract Unity Developer for quality assurance of a game which involved fixing bugs, animation glitches, level design modifications, UI updates and preparing it for deployment. -
User Interface DesignerDecathlon Sports India Apr 2015 - Jun 2015Bengaluru Area, IndiaI was hired on a 3-month contract as UI designer at Decathlon for graphic and print design. I designed user interfaces for websites and programmed them. I was also involved in designing illustrations and signage for the retail store.
Frequently Asked Questions about Agnel Blaise
What company does Agnel Blaise work for?
Agnel Blaise works for Terrazero
What is Agnel Blaise's role at the current company?
Agnel Blaise's current role is Lead Unity Developer | Passionate About User Experience & Product Design.
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