Game Artist
CurrentAs a Game Artist, I am responsible for bringing the vision of the game Zoomageddon to life, utilizing my experience and knowledge as an artist and my technical skills, and collaborating with talented game developers and game designers. My responsibilities included :- Creating 2D assets related to game assets (characters, animations, environments, and UI assets) and media assets, utilizing software such as Clip Studio Paint, Photoshop, Aseprite, and LDTK- Collaborating with the design team to understand the game's narrative and direction and ensure the art aligns with it- Working with the developer team to ensure asset implementation aligns with art direction and functions as needed