George Ananchenko

George Ananchenko Email and Phone Number

Senior Software Engineer @ Tactile Games
Paphos, Cyprus
George Ananchenko's Location
Paphos, Cyprus, Cyprus
About George Ananchenko

I am a Senior Software Engineer. I have 10+ years of experience in developing video games using various technologies, such as Rust, Unity, C#, C, JavaScript. My passion is to create engaging and immersive gaming experiences for millions of players around the world.In my current role, I am rewriting a project from Haxe to Rust, using Bevy, a Rust game engine. I am also responsible for transferring JavaScript code to WASM and creating a Docker image for CI/CD in TeamCity. Previously, I worked on a sandbox AR mobile app using Unity ECS, a 2D social mobile game on Unity, and a 3D mobile game on Unity as one of the main developers. I have extensive knowledge and skills in software infrastructure, software design, and UI programming, as well as editor tools and custom fast binary world serialization. I am always eager to learn new tools and frameworks, and to collaborate with other talented developers.

George Ananchenko's Current Company Details
Tactile Games

Tactile Games

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Senior Software Engineer
Paphos, Cyprus
George Ananchenko Work Experience Details
  • Tactile Games
    Senior Software Engineer
    Tactile Games
    Paphos, Cyprus
  • Tactile Games
    Senior Software Engineer
    Tactile Games Nov 2023 - Present
    Paphos, Cyprus
  • Volka Games
    Senior Software Engineer
    Volka Games Dec 2022 - Jun 2023
    Limassol, Cyprus
    Rewriting project from Haxe to Rust.- Was transferring JavaScript code to WASM + bindings for communication.- Made Docker image for CI/CD in TeamCity.- Was developing Rust project using Bevy.- Made R&Ds
  • Avvyland
    Senior Software Engineer
    Avvyland May 2022 - Oct 2022
    United States
    - Pushed a sandbox AR mobile app using Unity ECS to closed beta release.- Made it to communicating with servers through web-sockets and grpc.- Used C#’s async and Unity’s jobs in order to make heavy parts (mesh/texture generation) works good.
  • Playneta
    Senior Software Engineer
    Playneta Jan 2018 - Mar 2021
    Saint Petersburg, Russian Federation
    - I worked on "Kiss Kiss" - 2D social, mobile game on Unity.- I implemented new features as new mechanics of rewards, and social communication. And fixed a tonne of bugs.- Then I created from scratch and led to soft launch “FOG Battle Royale” - a 3D mobile game as one of the main developers. I defined an architecture of app an was responsible for many technical decisions.- I programmed many basic modules (custom fast binary world serialization, mob AI, a lot of different ECSsystems, UI programming (UGUI).- I developed huge part of UI (Rewards, battle-pass, HUD, mini-map, main menu, fitting room).- As well as editor tools (Configs, custom editors using Odin, IMGUI, UI Toolkit).
  • Tech Round
    Software Engineer
    Tech Round Feb 2016 - Jan 2018
    Saint Petersburg, Russian Federation
    - I participated in the development of mobile games for clients in a distributed team as a Unity Engineer. As a part of Tech Round, I was (technically) a contractor to Scopely, and Zynga. - At Zynga I was fully integrated in Zynga’s team and had a direct connection and style of work with my remote teammate. I worked mostly on inner libraries (Graph, Analytics, Conversation), which are used in many/all Zynga’s games. I implemented new features, wrote unit tests, reviewed someone else's code, wrote specifications and documentation, and worked with Splunk. Also, I brought features from those libraries to an inner client to make them breathing. I made a big part of UI, and participated in meetings.- At Scopely (“Wheel of fortune”) I implemented new UI features (NGUI), and big chunks of games. Engaged in profiling to identify problem areas in terms of performance on a variety of devices, and participated in meetings.
  • Antares Labs
    Software Engineer
    Antares Labs Jun 2013 - Feb 2016
    Saint Petersburg, Russian Federation
    - I developed interactive informational software for exhibits in commercial museums as a Unity Engineer.- I build dozens of apps (iPad and PC) solo in rapid pace. In cooperation with a designer and a manager I was: writing code, lay outing UI (NGUI) and setting up a 3D scene. - I was debugging and test applications, study and apply new technologies (AR like Vuforia technology and Kinect 2, Reactive Extensions, TouchScript), planning work. I was responsible for the communication application with the server and for the whole app making pipeline.

Frequently Asked Questions about George Ananchenko

What company does George Ananchenko work for?

George Ananchenko works for Tactile Games

What is George Ananchenko's role at the current company?

George Ananchenko's current role is Senior Software Engineer.

What schools did George Ananchenko attend?

George Ananchenko attended Saint Petersburg State University Of Aerospace And Instrumentation, Saint Petersburg State University Of Aerospace And Instrumentation.

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