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Senior CGI, VFX Supervisor & Pipeline Technical Director; contributing for over 20 years to virtually every aspects of animation, film, television and advertising industries with 80+ credits in Film and Episodic shows; specialized in advanced tools development, visual effects pipeline workflows and assets/shots creation technologies. Nominated for an Emmy and two Canadian Screen Awards and experienced in managing multiple projects and teams. Known for developing efficient time saving techniques and custom solutions for post production and visual effects.
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Trend VfxCairo, Eg -
Vfx Pipeline SupervisorApple Dec 2015 - Oct 2024Cupertino, California, Us• Designing and developing internal 3d and compositing pipelines used in managing post production workflows for assets and video production teams.• Developing conversion tools for manufacture files to support assets creation.• Helping automate artists workflow by developing custom scripts and plugins to streamline 3d assets and data caching exports/publishes between departments.• Working on developing post production support tools for image ingest and editorial project archiving and file collection workflows.• Developing custom pipeline for post production tracking systems and revision tools for internal videos post production and assets delivery.• Helping creatives and producers on visualizing product marketing ideas into augmented reality using ARkit Framework. -
Cg SupervisorSpin Vfx Sep 2011 - Dec 2015Toronto, Ontario, Ca• Served as Lead Technical Director and CG Supervisor on studio shows.• Managed CG characters and environment assets throughout production.• Designed and Developed automated scripts and plugins to streamline 3d assets and data caching exports between department. • Developed tools for studio pipeline and asset management systems using Maya, Mari, Shotgun, Nuke, RV and Katana.• Provided support for dailies and shot delivery for animation and lighting departments.• Developed tools for media files and plate processing and managing delivery formats and workflow for compositing and editorial.Projects involved in with Spin:• The Expanse: Season 1 (2015 - TV Series)• Heroes: Reborn (2015 - TV Mini-Series)• The Fifth Wave (2015 - Feature Film)• Spotlight (2015 - Feature Film)• Point Break (2015 - Feature Film)• Da Vinci's Demons: Season 3 (2015 - TV Series)• The 33 (2015 - Feature Film)• Dominion: Season 1, 2 (2014:2015 - TV Series)• Marco Polo: Season 1 (2014 - TV Series)• Reign: Season 1,2 (2014:2015 - TV Series)• Beauty and The Beast: Season 2, 3 (2014:2015 - TV Series)• The Leftovers: Season 1 (2014 - TV Series)• Pompeii (2014 - Feature Film)• All is Lost (2014 - Feature Film)• John Wich (2014 - Feature Film)• 22 Jump Street (2014 - Feature Film)• Dolphin Tale 2 (2014 - Feature Film)• The Interview (2014 - Feature Film)• Houdini (2014 - TV Mini Series)• The Signal (2014 - Feature Film)• Against the Sun (2014 - Feature Film)• After Earth (2013 - Feature Film)• Game of Thrones: Season 3 (2013 - TV Series)• Twilight: Breaking Dawn 2 (2013 - Feature Film)• The Borgias: Season 2, 3 (2012:2013 - TV Series)• Nikita: Season 2, 3, 4 (2012:2014 - TV Series)• Joseph and Amie: (2013 - Independent Film)• Resident Evil: Retribution (2012 - Feature Film)• Abraham Lincoln Vampire Hunter (2012 - Feature Film)• Underworld: Awakening (2012 - Feature Film)• Titanic (2012 - TV Series) -
Visual Effects SupervisorSynq Studios Nov 2005 - Sep 2011Milpitas, Ca, Us• Supervised projects from design phase and artistic development to film production and on-set supervision to animation, rendering and compositing.• Managed 3d animated characters and environment assets including body rigs and facial setups, dynamic simulations and shading workflows for tv commercials, game studios and feature films.• Developed maya scripts and custom shading/animation/effects tools and plug-ins for animation and visual effects pipelines.Projects Involved in with SYNQ:• Unilever: Product TVC Campaign (2015 - 3D Animation)• Kuwait Banknote Redesign Campaign (2014 - 3D Animation)• Dubai Tower: Graphics & Visuals (2009 - 3D Animation)• GFF Intro Sequence (Gulf Film Festival) (2009:2011 - Production/Animation) • Kuwait Abyat Campaign (2009:2011 - Production/Animation) • Dell, DirectTV, Downey, AT&T, Kit-Kat, SunnyD, Tide (2006:2011 - TVC)• Battle Los Angeles (2011 - Feature Film)• Heaven's Water (2011 - Short Film)• Piranha 3D (2010 - Feature Film)• Mexico: Bicentennial Museum (2010 - 3D Animation)• The Librarian (2008 - Feature Film)• Alienware: Breed, Advertising Campaign (2007 - 3D Animation)• FinalRig/Kinematics, Automated Rigging Tool (2002:present - Maya API Development) -
Computer Animation InstructorThe Art Institutes - Miami International University Of Art And Design Oct 2005 - Sep 2011• Taught in Computer Animation and Visual Effects Departments.• Lectured on Graphics Programming (MEL Scripting), Special Effects, Cloth Simulation and Technical Direction for bachelors and graduate level students.
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Character Technical DirectorCafefx Apr 2007 - Aug 2007Us• Developed custom creature rigs and animation pipeline tools for feature film; The Mist . -
Maya Api DeveloperPixologic Jan 2007 - Aug 2007• Developed GoZ tool for ZBrush used to import and export models and textures between ZBrush and Maya, Max and XSI.
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Character Rigging Technical DirectorKaos Studios/Thq Apr 2006 - Oct 2006Us• Developed and Created game character and prop rigs for Frontlines game title (Fuel of War).• Developed UnrealIO; custom animation and skeleton exporting tools between Unreal and Maya.• Developed AnimIO; custom animation workflow file translator to store animations and batch export to Unreal engine. -
Maya Api DeveloperReallusion Jan 2006 - Aug 2006San Jose, Ca, Us• Developed custom import/export plug-ins used to transfer models, textures, skeletons, animations and skinning deformations between iClone and Maya. -
Creature Rigging Technical DirectorLuma Pictures Apr 2005 - Dec 2005Santa Monica, California, Us• Developed creature and digi-double body and facial rigs Underworld: Evolution feature Film. • Designed and created modeling pipeline, scripts and tools for ZBrush and Maya.• Developed custom muscle systems, skin deformers plug-ins and transformation tools and supporting scripts. -
Character Rigging Technical DirectorNickelodeon Animation Studios Jun 2005 - Aug 2005Burbank, Ca, Us• Developed custom character rigging tools and automated animation pipeline for Tak and the Power of Jojo 3D animated TV series. -
Creature Rigging Technical DirectorHydraulx May 2005 - Jun 2005• Developed snake rigs and dynamic setups for the feature film; Venum.• Designed and created animation tools and GUI controls for rigs.
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Character Technical DirectorCurious Pictures Oct 2004 - May 2005• Developed custom plug-ins to connect motion capture data between Vicon: IQ and Maya for Mattel: Barbie Diaries. • Created custom character rigs, facial setups and animation GUI scripts to support animators workflow parallel to motion capture production pipeline.
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Character Rigging Technical DirectorBluesky Studios Mar 2004 - Apr 2005Greenwich, Ct, Us• Worked on character rigs for studio projects and provided support for the animation department.• Developed and created advanced character setup scripts and plug-ins for the studio feature animated films; Robots and Ice Age 2. -
Computer Animation InstructorInternational Fine Arts College May 2001 - Mar 2004• Planned and prepared class structure and tutorials in the Computer Animation Department.• Lectured on Graphics Programming (MEL Scripting), Special Effects, Digital Compositing, Storyboarding and Animation Production/Project Management.
Ahmed Shehata Skills
Ahmed Shehata Education Details
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The Art InstitutesComputer Animation -
Faculty Of Fine Arts, EgyptTheatre Decoration Department - Expressionism Arts
Frequently Asked Questions about Ahmed Shehata
What company does Ahmed Shehata work for?
Ahmed Shehata works for Trend Vfx
What is Ahmed Shehata's role at the current company?
Ahmed Shehata's current role is VFX Supervisor.
What is Ahmed Shehata's email address?
Ahmed Shehata's email address is as****@****ple.com
What is Ahmed Shehata's direct phone number?
Ahmed Shehata's direct phone number is +131087*****
What schools did Ahmed Shehata attend?
Ahmed Shehata attended The Art Institutes, Faculty Of Fine Arts, Egypt.
What skills is Ahmed Shehata known for?
Ahmed Shehata has skills like Maya, Mel, Visual Effects, Computer Animation, Nuke, Animation, Compositing, Mental Ray, Texturing, After Effects, Character Animation, Zbrush.
Who are Ahmed Shehata's colleagues?
Ahmed Shehata's colleagues are Kareem Ebraheem, Youssef Kamal, Alaa Balbaa, Housam Khamis, Mohamed Habib, Marwa Sayed, Fatma Gougou.
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