- I started my game engineer career in December 2001.- I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.- Since 2014, I have had several chances to lead/manage a small team(up to 12 team members) in several projects.- Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.- In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.- Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.- I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and development progress management.
Firedragon Digital Technology
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Senior C++ Game Server ProgrammerFiredragon Digital Technology Jan 2024 - PresentTaipei City, Taiwan- Visual C++(MSVC)- MSSQL- Visual Studio, VSCode, Git
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Senior Online EngineerAmber Jun 2022 - Dec 2023Taipei City, Taiwan- This studio's major business is co-development.- I 've worked with a variety of project's needs like feature programming to solution survey.- I also have to work with staff and clients from Europe, North America, Mexico and Korean.- Skills used here are: Python, Golang, JavaScript/TypeScript, AWS Lambda, API Gateway, Cognito, DynamoDB, Terraform, Terragrunt, VSCode and Git -
Game Programmers LeaderHexiang Digital Technology Mar 2019 - Jun 2022Taipei, Taiwan* It is a studio of casino games development* I am in charge of project development progress management.* As well as Implementing slot/card game servers based on Golang & Redis.* And doing technology research, development and assessment depends on projects' needs.
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Vice Technical DirectorSoftstar Entertainment Inc. Jun 2017 - Mar 2019Taipei City, Taiwan- Research, development and assessment depends on projects' needs- Design & implement a new game server based on C++ & Poco- Databases used here are Redis, MySQL, and MongoDB- GitLab Runner is used for CI/CD - Participate in a project powered by UE4.
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Technical DirectorZentech Inc., Taiwan Aug 2014 - Jun 2017Taipei City, Taiwan* A startup studio found by my previous co-worker* In charge of programmer department management and project development* Lead several MMO projects powered by UE4* Design and implement a backend solution for MMO projects based on AWS and Java
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Supervisory Programmer In R&D OfficeXpec Entertainment Inc. Feb 2009 - Aug 2014Taipei City, Taiwan* I was in R&D office* I had participated in several in-house game engine development projects based on C++ and Action Script* In charge of terrain system as well as editor and reflection system -
Senior Client ProgrammerChinese Gamer International Corp (3083) Dec 2001 - May 2008Taipei City, Taiwan* This is my first job in my game engineer career* At the beginning, I was in several 2D MMO projects based on Delphi* I was one of the core members in several 3D MMO projects based on UE 2.5 and C++ since 2004
Aidan Chen Education Details
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Harbor And River Engineering
Frequently Asked Questions about Aidan Chen
What company does Aidan Chen work for?
Aidan Chen works for Firedragon Digital Technology
What is Aidan Chen's role at the current company?
Aidan Chen's current role is Senior Game Server Programmer.
What schools did Aidan Chen attend?
Aidan Chen attended National Taiwan Ocean University.
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Aidan Chen
Taipei
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