Graduating as an Animation student during the beginning of the covid outbreak proved to be a difficult challenge that I had to face. No one was prepared for a harsh reality into the industry as my generation was, with roles being bombarded and taken by experienced professionals, and entry level jobs being non-existent as many studios were on lockdown.But I never gave up, I went on to reach out for more education to further develop my skillset as I was missing out on gaining work experience, I went on to earn a Level 5 Diploma in Software Development, this helped me achieve a contract to work on the engineering team for an awesome next-generation photogrammetry company. From here, lockdowns started to ease up and I went on to have a quality assurance job to gain some games industry experience as well as some "office work" environment experience for a few months until the IP launched to the public.Then I was unemployed for quite some time, constantly facing rejections after rejections, had some successful freelancing gigs in the meantime until I came across a video game developer mentor job that focuses on providing game development education for children with special needs and/or with any learning difficulties. As someone who is profoundly deaf, and having grown up with a teaching assistant by my side throughout my education years when I was in school, I felt like this would be a heart-warming experience for me to give back and inspire young children who are in some similar positions as I was when I was younger. Seeing the feedback from the parents about their children's experiences are the best part about this job and I am super blessed to be part of this team. Game development has always been a dream for me, but I never thought I would be sharing this dream with children of another generation and inspire them to have the same motivation and goals in life as me!