Alexandru-Ion Radu

Alexandru-Ion Radu Email and Phone Number

Senior Producer @ Wolcen Studio
Bucharest, Romania
Alexandru-Ion Radu's Location
Bucharest, Bucharest, Romania, Romania
About Alexandru-Ion Radu

Highly motivated game professional with 20+ years of combined relevant experience, with a proven ability to build, lead, and work in teams, participate in all stages of game creation from high concept to final release. Goal-oriented, organized, and detail-oriented problem solver.

Alexandru-Ion Radu's Current Company Details
Wolcen Studio

Wolcen Studio

View
Senior Producer
Bucharest, Romania
Website:
wolcengame.com
Employees:
106
Alexandru-Ion Radu Work Experience Details
  • Wolcen Studio
    Senior Producer
    Wolcen Studio
    Bucharest, Romania
  • Wolcen Studio
    Producer @ Wolcen Studio East
    Wolcen Studio Sep 2021 - Present
    Bucharest, Romania
  • Wolcen Studio
    Technical Art Director @ Wolcen Studio East
    Wolcen Studio Nov 2020 - Present
    Bucharest, Romania
  • Ownzones Entertainment Technologies
    Content Operations Manager
    Ownzones Entertainment Technologies Jan 2020 - Oct 2020
    Bucharest, Romania
  • Bigblue Studios
    Senior Producer And Game Designer
    Bigblue Studios Jun 2016 - Dec 2019
    Bucharest, Romania
    Assisted in building and then lead internal studio team, handled external and internal communication, managed outsourcing for time management crime investigation multi-platform games.• Parker & Lane: Criminal Justice, a time management crime investigation game, released on iOS AppStore, Android (Google Play, Kindle, other distributors), PC Win, Mac OSX, Steam (PC & Mac).• Parker & Lane: Twisted Minds, a sequel to the above, time management crime investigation game, released on iOS AppStore, Android (Google Play, other distributors), PC Win, Mac OSX, Steam (PC & Mac).
  • Indg
    Production Supervisor And Technical Director
    Indg Jan 2014 - Mar 2016
    Bucharest, Romania
    Actively involved in the reorganizing of the studio for growing from 20 to 50+ employees and setting the path for future growth, monitored and supervised projects, ensured technical accuracy and high quality standards, lead local research and development.
  • Mediapro Magic
    Project Manager, Production Manager, And Senior Vfx Technical Director
    Mediapro Magic Sep 2007 - Sep 2013
    Buftea And Bucharest, Romania
    Part of the startup core team that handled the new studio’s setup, handled initial recruitment. Adjusted to a wide range of positions, as needed by particular projects, from 3D artist and digital compositor to technical director, production and project management, and script breakdown.Worked on feature movies and other various projects for clients such as ProTV, Piraeus Bank, Cocolino, Dorna, Rafaelo, Vodafone, Bancpost, Delikat etc.Movies:- “The Timber”, feature movie, 2015- “The Zero Theorem”, feature movie, 2013- “One In The Chamber”, feature movie, 2012- “Six Bullets”, feature movie, 2012- “The Flowers of War”, feature movie, 2011- “Assasination Games”, feature movie, 2011- “The Scream”, animation short, 2010- “Don’t Look Up”, feature movie, 2009- “Un film simplu”, feature movie, 2008- “Fire & Ice-The Dragon Chronicles ”, feature movie, 2008
  • Ubisoft
    Multiple Roles
    Ubisoft Jan 1997 - Jul 2007
    Started as 3D Artist and advanced to Producer and Studio Manager, working in Bucharest, Paris and Sofia.
  • Ubisoft
    Studio Manager & Producer
    Ubisoft 2006 - 2007
    Sofia, Bulgaria
    Oversaw and handled the new studio's setup, continued recruitment, team evaluations, day-to-day studio operations, and producing titles with the new teams.Projects:• Rayman Raving Rabbids (PC)• CSI: 3rd Dimension of Murder (PS2)
  • Ubisoft
    Director Of Training And Recruitment
    Ubisoft 2005 - Mar 2006
    București, România
    Oversaw recruiting and training for the soon to be Sofia Ubisoft Studio, as well as artists recruitment and training for the Bucharest Studio.
  • Ubisoft
    Producer
    Ubisoft Dec 2002 - 2005
    București, România
    Lead teams of up to 40+ members, built schedules and budgets, established milestones and carried out the planning for projects of different genres and on different platforms.Projects:• Blazing Angels (XBox360)• CSI: Crime Scene Investigation (XBox)• Dragon’s Lair 3D (XBox)• Harpoon 4 (PC)
  • Ubisoft
    Lead Artist And Technical Director
    Ubisoft Jun 2002 - Nov 2002
    Paris Area, France
    Lead international art team assembled in Paris to use research and development framework to create a game. Assured interdisciplinary communication, participated in researching technical solutions and assisted in tool building for the art department.Project:• Charlie’s Angels (PS2)
  • Ubisoft
    Lead Artist
    Ubisoft 1999 - 2002
    București, România
    Lead art team, built planning and defined resource needs for projects, participated in artist recruitment and training. Researched technical solutions and built tools to cut development times and ensure quality standards.Projects:• Pro Rally (PC)• POD 2 Speedzone (Sega Dreamcast)• Speed Challenge (PC)Provided technical support and tools for:• City racer/Downtown Run, • Taxi 3
  • Ubisoft
    3D Team Leader
    Ubisoft Sep 1997 - 1999
    Bucuresti, Romania
    Lead small art team on a daily basis in addition to 3D artist tasks, responsible for following overall planning and the quality output of the team.Projects:• Tonic Trouble (PC)• Hype: The Time Quest (PC)• Speed Busters (PC)
  • Ubisoft
    3D Artist
    Ubisoft Jan 1997 - Sep 1997
    Bucuresti, Romania
    Animator and 3D artist, created pre-rendered cell-look animation using 3DSMax, Autodesk Animator, and Adobe Photoshop.Project:Tim 7 - Adventures in Math (PC)
  • Freelancer
    Freelance Artist
    Freelancer Oct 1993 - Jan 1997
    București, România
    DTP, Book cover, Package design
  • Meridian Newspaper
    Editor-Translator
    Meridian Newspaper May 1992 - Oct 1993
    București, România
  • Ccsit-Ce
    Electronist
    Ccsit-Ce Aug 1986 - May 1990
    București, România

Alexandru-Ion Radu Skills

Video Games Unity3d Video Game Production Game Development Mobile Game Development Game Design Casual Games Visual Effects Digital Compositing Scripting Maxscript Product Visualisation Mobile Games 3d Studio Max Technical Direction Production Managment Rigging Character Rigging Video Production Film 3d Visualization 3d Graphics Cgi Project Planning Production Planning Project Management Process Improvement Producer Game Prototyping Narrative Programming Planning Coaching Recruiting

Alexandru-Ion Radu Education Details

  • Institutul Politehnic Bucuresti
    Institutul Politehnic Bucuresti
    Electrotehnica
  • Matei Basarab
    Matei Basarab

Frequently Asked Questions about Alexandru-Ion Radu

What company does Alexandru-Ion Radu work for?

Alexandru-Ion Radu works for Wolcen Studio

What is Alexandru-Ion Radu's role at the current company?

Alexandru-Ion Radu's current role is Senior Producer.

What schools did Alexandru-Ion Radu attend?

Alexandru-Ion Radu attended Institutul Politehnic Bucuresti, Matei Basarab.

What skills is Alexandru-Ion Radu known for?

Alexandru-Ion Radu has skills like Video Games, Unity3d, Video Game Production, Game Development, Mobile Game Development, Game Design, Casual Games, Visual Effects, Digital Compositing, Scripting, Maxscript, Product Visualisation.

Who are Alexandru-Ion Radu's colleagues?

Alexandru-Ion Radu's colleagues are Goran Latinovic, Pierre Techoueyres, Andreea Copacean, Vincent Gautier, Pierre Riou, Marlon Elß, Pablo Bayona González.

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