Highly motivated game professional with 20+ years of combined relevant experience, with a proven ability to build, lead, and work in teams, participate in all stages of game creation from high concept to final release. Goal-oriented, organized, and detail-oriented problem solver.
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Senior ProducerWolcen StudioBucharest, Romania -
Producer @ Wolcen Studio EastWolcen Studio Sep 2021 - PresentBucharest, Romania -
Technical Art Director @ Wolcen Studio EastWolcen Studio Nov 2020 - PresentBucharest, Romania -
Content Operations ManagerOwnzones Entertainment Technologies Jan 2020 - Oct 2020Bucharest, Romania -
Senior Producer And Game DesignerBigblue Studios Jun 2016 - Dec 2019Bucharest, RomaniaAssisted in building and then lead internal studio team, handled external and internal communication, managed outsourcing for time management crime investigation multi-platform games.• Parker & Lane: Criminal Justice, a time management crime investigation game, released on iOS AppStore, Android (Google Play, Kindle, other distributors), PC Win, Mac OSX, Steam (PC & Mac).• Parker & Lane: Twisted Minds, a sequel to the above, time management crime investigation game, released on iOS AppStore, Android (Google Play, other distributors), PC Win, Mac OSX, Steam (PC & Mac). -
Production Supervisor And Technical DirectorIndg Jan 2014 - Mar 2016Bucharest, RomaniaActively involved in the reorganizing of the studio for growing from 20 to 50+ employees and setting the path for future growth, monitored and supervised projects, ensured technical accuracy and high quality standards, lead local research and development. -
Project Manager, Production Manager, And Senior Vfx Technical DirectorMediapro Magic Sep 2007 - Sep 2013Buftea And Bucharest, RomaniaPart of the startup core team that handled the new studio’s setup, handled initial recruitment. Adjusted to a wide range of positions, as needed by particular projects, from 3D artist and digital compositor to technical director, production and project management, and script breakdown.Worked on feature movies and other various projects for clients such as ProTV, Piraeus Bank, Cocolino, Dorna, Rafaelo, Vodafone, Bancpost, Delikat etc.Movies:- “The Timber”, feature movie, 2015- “The Zero Theorem”, feature movie, 2013- “One In The Chamber”, feature movie, 2012- “Six Bullets”, feature movie, 2012- “The Flowers of War”, feature movie, 2011- “Assasination Games”, feature movie, 2011- “The Scream”, animation short, 2010- “Don’t Look Up”, feature movie, 2009- “Un film simplu”, feature movie, 2008- “Fire & Ice-The Dragon Chronicles ”, feature movie, 2008 -
Multiple RolesUbisoft Jan 1997 - Jul 2007Started as 3D Artist and advanced to Producer and Studio Manager, working in Bucharest, Paris and Sofia. -
Studio Manager & ProducerUbisoft 2006 - 2007Sofia, BulgariaOversaw and handled the new studio's setup, continued recruitment, team evaluations, day-to-day studio operations, and producing titles with the new teams.Projects:• Rayman Raving Rabbids (PC)• CSI: 3rd Dimension of Murder (PS2) -
Director Of Training And RecruitmentUbisoft 2005 - Mar 2006București, RomâniaOversaw recruiting and training for the soon to be Sofia Ubisoft Studio, as well as artists recruitment and training for the Bucharest Studio. -
ProducerUbisoft Dec 2002 - 2005București, RomâniaLead teams of up to 40+ members, built schedules and budgets, established milestones and carried out the planning for projects of different genres and on different platforms.Projects:• Blazing Angels (XBox360)• CSI: Crime Scene Investigation (XBox)• Dragon’s Lair 3D (XBox)• Harpoon 4 (PC) -
Lead Artist And Technical DirectorUbisoft Jun 2002 - Nov 2002Paris Area, FranceLead international art team assembled in Paris to use research and development framework to create a game. Assured interdisciplinary communication, participated in researching technical solutions and assisted in tool building for the art department.Project:• Charlie’s Angels (PS2) -
Lead ArtistUbisoft 1999 - 2002București, RomâniaLead art team, built planning and defined resource needs for projects, participated in artist recruitment and training. Researched technical solutions and built tools to cut development times and ensure quality standards.Projects:• Pro Rally (PC)• POD 2 Speedzone (Sega Dreamcast)• Speed Challenge (PC)Provided technical support and tools for:• City racer/Downtown Run, • Taxi 3 -
3D Team LeaderUbisoft Sep 1997 - 1999Bucuresti, RomaniaLead small art team on a daily basis in addition to 3D artist tasks, responsible for following overall planning and the quality output of the team.Projects:• Tonic Trouble (PC)• Hype: The Time Quest (PC)• Speed Busters (PC) -
3D ArtistUbisoft Jan 1997 - Sep 1997Bucuresti, RomaniaAnimator and 3D artist, created pre-rendered cell-look animation using 3DSMax, Autodesk Animator, and Adobe Photoshop.Project:Tim 7 - Adventures in Math (PC) -
Freelance ArtistFreelancer Oct 1993 - Jan 1997București, RomâniaDTP, Book cover, Package design
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Editor-TranslatorMeridian Newspaper May 1992 - Oct 1993București, România
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ElectronistCcsit-Ce Aug 1986 - May 1990București, România
Alexandru-Ion Radu Skills
Alexandru-Ion Radu Education Details
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Institutul Politehnic BucurestiElectrotehnica -
Matei Basarab
Frequently Asked Questions about Alexandru-Ion Radu
What company does Alexandru-Ion Radu work for?
Alexandru-Ion Radu works for Wolcen Studio
What is Alexandru-Ion Radu's role at the current company?
Alexandru-Ion Radu's current role is Senior Producer.
What schools did Alexandru-Ion Radu attend?
Alexandru-Ion Radu attended Institutul Politehnic Bucuresti, Matei Basarab.
What skills is Alexandru-Ion Radu known for?
Alexandru-Ion Radu has skills like Video Games, Unity3d, Video Game Production, Game Development, Mobile Game Development, Game Design, Casual Games, Visual Effects, Digital Compositing, Scripting, Maxscript, Product Visualisation.
Who are Alexandru-Ion Radu's colleagues?
Alexandru-Ion Radu's colleagues are Goran Latinovic, Pierre Techoueyres, Andreea Copacean, Vincent Gautier, Pierre Riou, Marlon Elß, Pablo Bayona González.
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