Aj G.

Aj G. Email and Phone Number

Seasoned Multiplayer and Live Ops Producer
Aj G.'s Location
Inglewood, California, United States, United States
About Aj G.

Over 15 years of game industry experience, and 8 as a producer. I've been a producer for art teams, live ops, marketing, UI/UX, game design, outsource teams. Produced games from concept to post release and for X360/XB1, PS3/4/5/VR2, PC, and mobile platforms. Shipped games using Unity, Unreal Engine, Fox, and in-house engines. I have shipped titles for multiple generations of consoles, PC, and mobile as well. I specialize in delivering multiplayer experiences whose live service lives on for a few years. I am looking for a new studio to invest my experience in and take on their upcoming and unknown challenges.Areas of Expertise:► Seasoned facilitator of communication for all development types► Senior Cross-functional team leader► Expert manager of outsource vendors and co-development partners ► Adept at many production methodologies and adapting hybrid systems► The go-to producer for roadmaps and resolving the unknown► JIRA wizard

Aj G.'s Current Company Details

Seasoned Multiplayer and Live Ops Producer
Aj G. Work Experience Details
  • First Contact Entertainment
    Producer
    First Contact Entertainment Aug 2021 - Jan 2024
    Westlake Village, California, Us
    Project: Firewall Ultra for PSVR2● Producer for UI/UX, Game Modes, Core Tech cross-discipline teams and an outsource co-development team spread across 5 timezones from concept to post release of Firewall Ultra. ● Worked with the audio and creative services’ producer to set his teams’ milestone goals. ● Led milestone planning for project directors/leads and sprint planning for my teams. ● Built strategic roadmaps with studio leadership to guide the project’s direction.● Updated studio processes to switch from single-discipline to cross-discipline teams, account for build hardening and playtesting of build deliveries, and complete sprint planning in a single day.● Set effective communication guidelines to keep outsource developers in 5 time zones aligned.● First VR game shipped fully built on Unreal Engine 5.
  • Nexon America
    Producer
    Nexon America May 2020 - Aug 2021
    Projects: V4, Blue Archive, MapleStory M● Publisher producer that collaborated with brand marketing, community, and social managers to plan/execute the global launch and live service of V4 - an mmorpg with PC-mobile crossplay.● Managed project budget and approved of all media buys, influencer rewards, and giveaways.● Generated weekly/monthly/quarterly KPI reports with analysis regarding spikes or dips.● Discussed community sentiment with production counterparts at Nexon Korea to adjust the live service roadmap accordingly if high priority issues cropped up.● Dissuaded leadership from releasing a 4X mobile clone that used a popular IP to drive interest after months of research and conversely convinced them to publish Blue Archive.
  • Dice (Ea Digital Illusions Ce Ab)
    Associate Development Manager
    Dice (Ea Digital Illusions Ce Ab) Jul 2018 - Oct 2019
    Stockholm, Se
    Projects: Battlefield 5, Star Wars Jedi Fallen Order, Apex, Medal of Honor VR● Assessed risk/scope and generated user stories of new features with development leads.● Simplified burn-down process by creating advanced JQL scripts and easy to plug-in data chart templates in spreadsheets● Partnered with Dev. Director to oversee core features and UI/UX cross-functional teams for a 5v5 competitive experience that did not ship and base game menus.● Facilitated 3 small teams’ ability to provide UI/UX support on Star Wars Jedi Fallen Order, world building support for Apex World’s Edge map, and VFX support for Medal of Honor VR.
  • Section Studios
    Producer
    Section Studios Aug 2016 - Jun 2018
    Los Angeles, Ca, Us
    Projects: RIVAL: Crimson X Chaos, HouseFlip with Chip and Jo, Pinopolis● Art Producer for Rival’s internal art teams, and art and localization outsource vendors.● Used a Waterfall-Kanban system to grow a 6 month character/arena asset surplus.● Generated product roadmap and production schedule projections for potential clients.● Producer for House Flip (iOS/Android) up to global launch, then handed off to Associate Producer.
  • Section Studios
    Writer / Narrative Designer
    Section Studios Jul 2016 - Jun 2018
    Los Angeles, Ca, Us
    Projects: RIVAL: Crimson X Chaos, unannounced project
  • Kojima Productions Los Angeles
    Development Support Lead
    Kojima Productions Los Angeles Mar 2014 - Nov 2015
    Project: Metal Gear Solid V: The Phantom Pain● Managed 12 internal DevSupport members and over 20 external Konami QA testers.● Aligned with Konami’s QA Director for requirements of their quarterly Metal Gear IP review then discussed feedback and possible solutions with LA studio leads.
  • Sony Santa Monica Studio
    Mp Combat Tester
    Sony Santa Monica Studio Mar 2012 - Feb 2014
    San Mateo, California, Us
    Project: God of War: Ascension Cancelled game● Multiplayer Combat QA tester that occasionally fixed bugs and directed 5 MP gameplay trailers.
  • Activision
    Digital Actor
    Activision Aug 2011 - Oct 2011
    Santa Monica, California, Us
    Project: Call of Duty Elite● Helped film +15 trailers for the Call of Duty Elite website for Call of Duty: Modern Warfare 3.
  • Treyarch
    Qa Analyst
    Treyarch Mar 2011 - Aug 2011
    Los Angeles, California, Us
    Projects: Call of Duty: Black Ops and Call of Duty: Black Ops 2● Assisted in reading error stacks to provide reliable steps to resolving backend network issues.
  • Activisionblizzard
    Quality Assurance Tester
    Activisionblizzard Jan 2009 - Feb 2011
    Santa Monica, California, Us
    Projects: Call of Duty: Black Ops, Singularity, Call of Duty: Modern Warfare 2, Wolfenstein, Prototype, Call of Duty: World at War● Focused on the quality of AAA FPS games in development and/or live operated.
  • Vivendi Universal Games
    Qa Tester
    Vivendi Universal Games Jun 2008 - Dec 2008
    Us
    Projects: 50 Cent: Blood on the Sand, Ghostbusters the Game, World in Conflict● Supported the technical requirements group for the multiplayer half of Ghostbusters: The Video Game.● Multiplayer floor lead for Ghostbusters: The Video Game.

Aj G. Education Details

  • Pasadena City College
    Pasadena City College
    Interior Architecture

Frequently Asked Questions about Aj G.

What is Aj G.'s role at the current company?

Aj G.'s current role is Seasoned Multiplayer and Live Ops Producer.

What schools did Aj G. attend?

Aj G. attended Pasadena City College.

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