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Aj G. Email & Phone Number

Seasoned Multiplayer and Live Ops Producer
Location: Inglewood, California, United States 11 work roles 1 school
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Role
Seasoned Multiplayer and Live Ops Producer
Location
Inglewood, California, United States

Who is Aj G.? Overview

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Aj G. is listed as Seasoned Multiplayer and Live Ops Producer based in Inglewood, California, United States. AeroLeads shows a matched LinkedIn profile for Aj G..

Aj G. previously worked as Producer at First Contact Entertainment and Producer at Nexon America. Aj G. holds Interior Architecture from Pasadena City College.

Profile bio

About Aj G.

Over 15 years of game industry experience, and 8 as a producer. I've been a producer for art teams, live ops, marketing, UI/UX, game design, outsource teams. Produced games from concept to post release and for X360/XB1, PS3/4/5/VR2, PC, and mobile platforms. Shipped games using Unity, Unreal Engine, Fox, and in-house engines. I have shipped titles for multiple generations of consoles, PC, and mobile as well. I specialize in delivering multiplayer experiences whose live service lives on for a few years. I am looking for a new studio to invest my experience in and take on their upcoming and unknown challenges.Areas of Expertise:► Seasoned facilitator of communication for all development types► Senior Cross-functional team leader► Expert manager of outsource vendors and co-development partners ► Adept at many production methodologies and adapting hybrid systems► The go-to producer for roadmaps and resolving the unknown► JIRA wizard

11 roles

Aj G. work experience

A career timeline built from the work history available for this profile.

Producer

Westlake Village, California, US

  • Project: Firewall Ultra for PSVR2
  • Producer for UI/UX, Game Modes, Core Tech cross-discipline teams and an outsource co-development team spread across 5 timezones from concept to post release of Firewall Ultra.
  • Worked with the audio and creative services’ producer to set his teams’ milestone goals.
  • Led milestone planning for project directors/leads and sprint planning for my teams.
  • Built strategic roadmaps with studio leadership to guide the project’s direction.
  • Updated studio processes to switch from single-discipline to cross-discipline teams, account for build hardening and playtesting of build deliveries, and complete sprint planning in a single day.
Aug 2021 - Jan 2024

Producer

Nexon America
  • Projects: V4, Blue Archive, MapleStory M
  • Publisher producer that collaborated with brand marketing, community, and social managers to plan/execute the global launch and live service of V4 - an mmorpg with PC-mobile crossplay.
  • Managed project budget and approved of all media buys, influencer rewards, and giveaways.
  • Generated weekly/monthly/quarterly KPI reports with analysis regarding spikes or dips.
  • Discussed community sentiment with production counterparts at Nexon Korea to adjust the live service roadmap accordingly if high priority issues cropped up.
  • Dissuaded leadership from releasing a 4X mobile clone that used a popular IP to drive interest after months of research and conversely convinced them to publish Blue Archive.
May 2020 - Aug 2021

Associate Development Manager

Stockholm, SE

  • Projects: Battlefield 5, Star Wars Jedi Fallen Order, Apex, Medal of Honor VR
  • Assessed risk/scope and generated user stories of new features with development leads.
  • Simplified burn-down process by creating advanced JQL scripts and easy to plug-in data chart templates in spreadsheets
  • Partnered with Dev. Director to oversee core features and UI/UX cross-functional teams for a 5v5 competitive experience that did not ship and base game menus.
  • Facilitated 3 small teams’ ability to provide UI/UX support on Star Wars Jedi Fallen Order, world building support for Apex World’s Edge map, and VFX support for Medal of Honor VR.
Jul 2018 - Oct 2019

Producer

Los Angeles, CA, US

  • Projects: RIVAL: Crimson X Chaos, HouseFlip with Chip and Jo, Pinopolis
  • Art Producer for Rival’s internal art teams, and art and localization outsource vendors.
  • Used a Waterfall-Kanban system to grow a 6 month character/arena asset surplus.
  • Generated product roadmap and production schedule projections for potential clients.
  • Producer for House Flip (iOS/Android) up to global launch, then handed off to Associate Producer.
Aug 2016 - Jun 2018

Writer / Narrative Designer

Los Angeles, CA, US

Projects: RIVAL: Crimson X Chaos, unannounced project

Jul 2016 - Jun 2018

Development Support Lead

Kojima Productions Los Angeles
  • Project: Metal Gear Solid V: The Phantom Pain
  • Managed 12 internal DevSupport members and over 20 external Konami QA testers.
  • Aligned with Konami’s QA Director for requirements of their quarterly Metal Gear IP review then discussed feedback and possible solutions with LA studio leads.
Mar 2014 - Nov 2015

Mp Combat Tester

San Mateo, California, US

  • Project: God of War: Ascension Cancelled game
  • Multiplayer Combat QA tester that occasionally fixed bugs and directed 5 MP gameplay trailers.
Mar 2012 - Feb 2014

Digital Actor

Santa Monica, California, US

  • Project: Call of Duty Elite
  • Helped film +15 trailers for the Call of Duty Elite website for Call of Duty: Modern Warfare 3.
Aug 2011 - Oct 2011

Qa Analyst

Los Angeles, California, US

  • Projects: Call of Duty: Black Ops and Call of Duty: Black Ops 2
  • Assisted in reading error stacks to provide reliable steps to resolving backend network issues.
Mar 2011 - Aug 2011

Quality Assurance Tester

Santa Monica, California, US

  • Projects: Call of Duty: Black Ops, Singularity, Call of Duty: Modern Warfare 2, Wolfenstein, Prototype, Call of Duty: World at War
  • Focused on the quality of AAA FPS games in development and/or live operated.
Jan 2009 - Feb 2011

Qa Tester

US

  • Projects: 50 Cent: Blood on the Sand, Ghostbusters the Game, World in Conflict
  • Supported the technical requirements group for the multiplayer half of Ghostbusters: The Video Game.
  • Multiplayer floor lead for Ghostbusters: The Video Game.
Jun 2008 - Dec 2008
1 education record

Aj G. education

  • Pasadena City College
    Pasadena City College
    Interior Architecture
FAQ

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Quick answers generated from the profile data available on this page.

What is Aj G.'s role at their current company?

Aj G. is listed as Seasoned Multiplayer and Live Ops Producer.

Where is Aj G. based?

Aj G. is based in Inglewood, California, United States.

What companies has Aj G. worked for?

Aj G. has worked for First Contact Entertainment, Nexon America, Dice (Ea Digital Illusions Ce Ab), Section Studios, and Kojima Productions Los Angeles.

How can I contact Aj G.?

You can use AeroLeads to view verified contact signals for Aj G., including work email, phone, and LinkedIn data when available.

What schools did Aj G. attend?

Aj G. holds Interior Architecture from Pasadena City College.

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