Producer
Project: Firewall Ultra for PSVR2● Producer for UI/UX, Game Modes, Core Tech cross-discipline teams and an outsource co-development team spread across 5 timezones from concept to post release of Firewall Ultra. ● Worked with the audio and creative services’ producer to set his teams’ milestone goals. ● Led milestone planning for project directors/leads and sprint planning for my teams. ● Built strategic roadmaps with studio leadership to guide the project’s direction.● Updated studio processes to switch from single-discipline to cross-discipline teams, account for build hardening and playtesting of build deliveries, and complete sprint planning in a single day.● Set effective communication guidelines to keep outsource developers in 5 time zones aligned.● First VR game shipped fully built on Unreal Engine 5.