Highly qualified, tenacious and well accomplished Environment/Prop Artist with vast experience in modelling, texturing, lighting, and rendering computer-generated objects and environments. Display an outstanding ability to create and optimize materials and shaders for maintaining physical correctness as well keeping within technical restrains and budgets. Adept at creating visually stimulating content that will intensify game playability, while collaborating with art team to optimize game flow, maintain texture library, and build environment props.